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General Tabletop Discussion
*Pathfinder & Starfinder
Fairly radical new combat rules
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<blockquote data-quote="General Barron" data-source="post: 2331609" data-attributes="member: 32468"><p>Thanks for more feedback. I am a bit weary about the power stat, although it doesn't really start 'breaking down' the game until after 10th level. Think about it: if an opponent is wearing full plate (DR 9), then a power of 10 only adds +1 damage.</p><p> </p><p>If you aren't wearing armor in combat.... then you're kinda screwed, but that seems fine to me. Actually, some variant of the rules in Unearthed Arcana that give PC's natural AC bonuses as they go up in levels might be a good idea to help balance power (maybe +1 DR / 4 levels).</p><p> </p><p>Another power alternative I was thinking was to make it add a random amount of damage to attacks: (1dPower). So having 10 power would add 1d10 damage to each hit. This essentially cuts it's effectiveness in half, but still gives benefit from each individual point of power. Only problem is the lack of dice (1d5? 1d7?). Easy fix if you just use a random # generator though.</p><p> </p><p></p><p>Really? I would have thought that defense and attack would be the most desirable, since they let you actually HIT the opponent, and prevent them from hitting you. At least in the games I've played, +1 to hit has always been better than +1 damage. Maybe this is the case in higher level games? In that case, I've never played such a campaign.</p><p> </p><p></p><p>Well, in my last post, I mentioned how I think stats should advance: each time your BaB increases, you get 1-3 points to increase stats with (depending on BaB progression). <em>However, no single stat can be higher than your BaB would be at that level.</em></p><p> </p><p></p><p>I'm not so sure this would be the case. First off, note that power and defense are 'new' attributes that are not normally available to characters--i.e., normally there is no way for a character to increase his AC or Damage with increased levels. All I'm cutting out is the AC a character would get from his armor (shields still give AC), which would be in the 5-9 range. A warrior gets to increase nearly all of his stats per level, so he could improve his AC to 10 by 10th level. Wizards and classes with poor AC don't wear armor anyway, so even if they never increase their defense, they won't really be at a loss. </p><p> </p><p></p><p>Good point. I'd have to think about it, but increasing power and decreasing defense and speed for larger units (opposite for smaller) makes sense. I mentioned +1 reach / size catagory over medium, but I think this would need to be on a sliding scale.</p><p> </p><p></p><p>Good point, but I was mainly thinking in terms of calculating range for larger creatures using certain weapons. I suppose this is already covered in the rules though.</p><p></p><p></p><p>True in general. Two things however: (1), I was watching some show on TV (Extreme Martial Arts), and it was showing how someone wielding only 1 weapon has more agility and flexibility than someone wielding 2 (allowing them to dodge blows better, etc). So I find it plausible that a warrior who has trained to use a single weapon could be competative vs someone with a shield or 2nd weapon.</p><p> </p><p>(2) even with these rules, I'm not trying to make DnD entirely "realistic" (since there is just no way you could do half the stuff in the game if it were to be realistic); and many fantasy heroes used only one weapon in one hand. So if someone's character concept requires him to use a single weapon, then I'd like to give him/her a way to realize that. Note that even with the feats I've given above, it is still cheaper (feat wise) just to use a shield. I should also mention that I use 2 feats that increase the AC from using shields, so the SWF feats above do not allow for greater AC than when using a shield + feats IMC.</p></blockquote><p></p>
[QUOTE="General Barron, post: 2331609, member: 32468"] Thanks for more feedback. I am a bit weary about the power stat, although it doesn't really start 'breaking down' the game until after 10th level. Think about it: if an opponent is wearing full plate (DR 9), then a power of 10 only adds +1 damage. If you aren't wearing armor in combat.... then you're kinda screwed, but that seems fine to me. Actually, some variant of the rules in Unearthed Arcana that give PC's natural AC bonuses as they go up in levels might be a good idea to help balance power (maybe +1 DR / 4 levels). Another power alternative I was thinking was to make it add a random amount of damage to attacks: (1dPower). So having 10 power would add 1d10 damage to each hit. This essentially cuts it's effectiveness in half, but still gives benefit from each individual point of power. Only problem is the lack of dice (1d5? 1d7?). Easy fix if you just use a random # generator though. Really? I would have thought that defense and attack would be the most desirable, since they let you actually HIT the opponent, and prevent them from hitting you. At least in the games I've played, +1 to hit has always been better than +1 damage. Maybe this is the case in higher level games? In that case, I've never played such a campaign. Well, in my last post, I mentioned how I think stats should advance: each time your BaB increases, you get 1-3 points to increase stats with (depending on BaB progression). [i]However, no single stat can be higher than your BaB would be at that level.[/i] I'm not so sure this would be the case. First off, note that power and defense are 'new' attributes that are not normally available to characters--i.e., normally there is no way for a character to increase his AC or Damage with increased levels. All I'm cutting out is the AC a character would get from his armor (shields still give AC), which would be in the 5-9 range. A warrior gets to increase nearly all of his stats per level, so he could improve his AC to 10 by 10th level. Wizards and classes with poor AC don't wear armor anyway, so even if they never increase their defense, they won't really be at a loss. Good point. I'd have to think about it, but increasing power and decreasing defense and speed for larger units (opposite for smaller) makes sense. I mentioned +1 reach / size catagory over medium, but I think this would need to be on a sliding scale. Good point, but I was mainly thinking in terms of calculating range for larger creatures using certain weapons. I suppose this is already covered in the rules though. True in general. Two things however: (1), I was watching some show on TV (Extreme Martial Arts), and it was showing how someone wielding only 1 weapon has more agility and flexibility than someone wielding 2 (allowing them to dodge blows better, etc). So I find it plausible that a warrior who has trained to use a single weapon could be competative vs someone with a shield or 2nd weapon. (2) even with these rules, I'm not trying to make DnD entirely "realistic" (since there is just no way you could do half the stuff in the game if it were to be realistic); and many fantasy heroes used only one weapon in one hand. So if someone's character concept requires him to use a single weapon, then I'd like to give him/her a way to realize that. Note that even with the feats I've given above, it is still cheaper (feat wise) just to use a shield. I should also mention that I use 2 feats that increase the AC from using shields, so the SWF feats above do not allow for greater AC than when using a shield + feats IMC. [/QUOTE]
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