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General Tabletop Discussion
*TTRPGs General
Fairness Point-Buy and rolls other than stats
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<blockquote data-quote="ichabod" data-source="post: 894670" data-attributes="member: 1257"><p>First of all, it's not most definately wrong. Second of all, they're probabilities, not statistics.</p><p>Edit: After thinking about it, you may be talking about statistics. I just never heard "run the statistics," but "run the probabilities" comes up alot.</p><p></p><p>As I said, if you go by the average of point buy, you are only representing the average or worse, you are not representing anything better than average. I was pointing out that if you want to take in more than half of the characters generated with 4d6 drop low, you have to go to a higher point buy.</p><p></p><p>And I completely disagree with the statement that 4d6 drop low is comprable with 25 point buy. You gain very little flexibility over 4d6 drop, since you can rearrange the 4d6 drop anyway you want. What you get is worse abilities, which you can lower some to raise others. Well, that means you still end up with worse abilities. This is exacerbated by the higher cost of raising abilities, compared to the benefit of lowering abilities.</p></blockquote><p></p>
[QUOTE="ichabod, post: 894670, member: 1257"] First of all, it's not most definately wrong. Second of all, they're probabilities, not statistics. Edit: After thinking about it, you may be talking about statistics. I just never heard "run the statistics," but "run the probabilities" comes up alot. As I said, if you go by the average of point buy, you are only representing the average or worse, you are not representing anything better than average. I was pointing out that if you want to take in more than half of the characters generated with 4d6 drop low, you have to go to a higher point buy. And I completely disagree with the statement that 4d6 drop low is comprable with 25 point buy. You gain very little flexibility over 4d6 drop, since you can rearrange the 4d6 drop anyway you want. What you get is worse abilities, which you can lower some to raise others. Well, that means you still end up with worse abilities. This is exacerbated by the higher cost of raising abilities, compared to the benefit of lowering abilities. [/QUOTE]
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Fairness Point-Buy and rolls other than stats
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