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Community
General Tabletop Discussion
*TTRPGs General
Fairness Point-Buy and rolls other than stats
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<blockquote data-quote="Conaill" data-source="post: 897140" data-attributes="member: 1264"><p>So then where do you get your earlier statement that "to achieve what can reasonably be expected of 4d6 drop low, you need to go up to at least 38"? Or did you simply mean that the outliers for 4d6-drop-lowest can go as high as a 38 point-buy? By the same argument, you could say that "to achieve what can reasonably be expected of 4d6 drop low, you need to go <em>down</em> to at least 14 point-buy" (as in Saeviomagy's worst-case example). I.e. it is <em>possible</em> to roll a set of stats as low as this using 4d6-drop-lowest.</p><p></p><p>However, the 4d6 vs point-buy comparisons the rest of us have been making have focused on the AVERAGE behavior of 4d6. And that average is approximately a 29 point-buy (close to the point-buy value of the median scores).</p><p></p><p></p><p>No... if you go by the average of point buy, you are only representing the <em>average</em>. Not "the average <em>or worse</em>". Now, one could argue that we should look at the median point-buy value instead of the average, but it doesn't sound like that's what you're talking about. I don't have the numbers in front of me, but I believe the median is close to the average point-buy value of 29. Are you claiming that more than half of the characters generated with 4d6 drop low have a point buy value much higher than that?</p><p></p><p></p><p>PS: quick Google check on the phrase "run the probabilities": 41 hits. "run the statistics": 556 hits. The average is a statistic. I don't care what the probability is of exactly hitting that average.</p></blockquote><p></p>
[QUOTE="Conaill, post: 897140, member: 1264"] So then where do you get your earlier statement that "to achieve what can reasonably be expected of 4d6 drop low, you need to go up to at least 38"? Or did you simply mean that the outliers for 4d6-drop-lowest can go as high as a 38 point-buy? By the same argument, you could say that "to achieve what can reasonably be expected of 4d6 drop low, you need to go [i]down[/i] to at least 14 point-buy" (as in Saeviomagy's worst-case example). I.e. it is [i]possible[/i] to roll a set of stats as low as this using 4d6-drop-lowest. However, the 4d6 vs point-buy comparisons the rest of us have been making have focused on the AVERAGE behavior of 4d6. And that average is approximately a 29 point-buy (close to the point-buy value of the median scores). No... if you go by the average of point buy, you are only representing the [i]average[/i]. Not "the average [i]or worse[/i]". Now, one could argue that we should look at the median point-buy value instead of the average, but it doesn't sound like that's what you're talking about. I don't have the numbers in front of me, but I believe the median is close to the average point-buy value of 29. Are you claiming that more than half of the characters generated with 4d6 drop low have a point buy value much higher than that? PS: quick Google check on the phrase "run the probabilities": 41 hits. "run the statistics": 556 hits. The average is a statistic. I don't care what the probability is of exactly hitting that average. [/QUOTE]
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