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'Fairy tale' fantasy RPG settings?
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<blockquote data-quote="Foolster41" data-source="post: 4816766" data-attributes="member: 79264"><p>Hi. I kind of have a similar question (though in a way I'm looking for negative results <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). </p><p></p><p>I'm currently working on a fairytale inspired role playing game. I know some have been already mentioned, but right now I'm hesitant of looking at a lot of other games because I don't want it to subconsciously affected, but I thought I might describe my game somewhat and maybe can tell me if one of these matches what I'm doing too much that this is superfluous and there's something that already is what I'm trying to do.</p><p></p><p>My main focus is on the stories of Grimms, Hans Christian Anderson (my favorite story of all time is still the Snow Queen) and George MacDonald. While my main aim isn't to be dark, it will probibly be less watered down somewhat than the more modern versions of the tales, refering more to the original versions (Specifically Grimms).</p><p></p><p>The story focuses on children as the main player chracters (I'm trying to still decide whether there's a "narrator" or players play the bad guys and other supporting characters as well). It's set in a more Victorian-era city that is situated on the borders of "fairyland", so I'm also thinking it will have infused a more urban steampunk feel as well, though right now I'm not sure how I'm going to make incorperate it into the game itself.</p><p></p><p>I plan to have the mechanics to be not as free form as say Universialis or Fudge, but have a little bit of "crunch" but still by far looser than D&D. The system uses Mind-Body-Soul as major attributes and minor attributes under each must equal the major attribute it's connected to. (hopefully I haven't accidentally invented an existing mechanic!)</p><p></p><p>Anyway, if you know of a game that's similar to my description I can take a look. Thanks!</p></blockquote><p></p>
[QUOTE="Foolster41, post: 4816766, member: 79264"] Hi. I kind of have a similar question (though in a way I'm looking for negative results :p). I'm currently working on a fairytale inspired role playing game. I know some have been already mentioned, but right now I'm hesitant of looking at a lot of other games because I don't want it to subconsciously affected, but I thought I might describe my game somewhat and maybe can tell me if one of these matches what I'm doing too much that this is superfluous and there's something that already is what I'm trying to do. My main focus is on the stories of Grimms, Hans Christian Anderson (my favorite story of all time is still the Snow Queen) and George MacDonald. While my main aim isn't to be dark, it will probibly be less watered down somewhat than the more modern versions of the tales, refering more to the original versions (Specifically Grimms). The story focuses on children as the main player chracters (I'm trying to still decide whether there's a "narrator" or players play the bad guys and other supporting characters as well). It's set in a more Victorian-era city that is situated on the borders of "fairyland", so I'm also thinking it will have infused a more urban steampunk feel as well, though right now I'm not sure how I'm going to make incorperate it into the game itself. I plan to have the mechanics to be not as free form as say Universialis or Fudge, but have a little bit of "crunch" but still by far looser than D&D. The system uses Mind-Body-Soul as major attributes and minor attributes under each must equal the major attribute it's connected to. (hopefully I haven't accidentally invented an existing mechanic!) Anyway, if you know of a game that's similar to my description I can take a look. Thanks! [/QUOTE]
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