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General Tabletop Discussion
*Dungeons & Dragons
Fairy tale logic vs naturalism in fantasy RPGing
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<blockquote data-quote="Aenghus" data-source="post: 6988957" data-attributes="member: 2656"><p>Often, but not always, high level D&D play involves a change in focus, maybe more than one shift as levels rise. High level D&D can be very different to low level D&D in more ways than just bigger numbers. Epic quests, seeking immortality or demigodhood, destroying a cursed artifact can suggest resolutions that aren't as prosaic as low level play tends to be. It may not be quite "fairy tale logic" but at high levels game reality can become metaphorical rather than literal to some extent.</p><p></p><p>In my D&D game in 3e and 4e immortality of various sorts involved becoming less literal and more metaphorical, becoming the embodiment of a concept or role. This sort of thing can definitely lead to "fairy tale logic" in a game that wouldn't have made sense at lower levels.</p><p></p><p>I recognise high level D&D is a minority taste, and running it as something other than a grander dungeon crawl is also a minority taste, but it's still a valid play style with a long history running through the D&D editions.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6988957, member: 2656"] Often, but not always, high level D&D play involves a change in focus, maybe more than one shift as levels rise. High level D&D can be very different to low level D&D in more ways than just bigger numbers. Epic quests, seeking immortality or demigodhood, destroying a cursed artifact can suggest resolutions that aren't as prosaic as low level play tends to be. It may not be quite "fairy tale logic" but at high levels game reality can become metaphorical rather than literal to some extent. In my D&D game in 3e and 4e immortality of various sorts involved becoming less literal and more metaphorical, becoming the embodiment of a concept or role. This sort of thing can definitely lead to "fairy tale logic" in a game that wouldn't have made sense at lower levels. I recognise high level D&D is a minority taste, and running it as something other than a grander dungeon crawl is also a minority taste, but it's still a valid play style with a long history running through the D&D editions. [/QUOTE]
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