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<blockquote data-quote="Borlon" data-source="post: 2615494" data-attributes="member: 27589"><p>If fey are the same density as humans, their density would be a little less than water. If they were turned into pure gold while retaining their volume, their weight would increase by at least a factor of 19.3 (the specific gravity of gold). So Tinner's numbers would have to be multiplied by a factor of about 20. A creature can be tiny and weigh a lot less than a cat, though; many fey are very slender indeed. 1000 gp is a very conservative lower limit. Of course, the fey might be hollow after being transformed.</p><p></p><p>As a guide to how much money a spellcaster can make casting spells, the fee for NPC spellcasting is around caster level x spell level x 10 gp. You actually need to have someone want you to cast the spell, though; you can't just cast spells all day. This spell requires a hard to get spell component, though; the <s>smurfs</s> grigs are hard to get ahold of. The two factors partly balance out; but I would allow the spell to make at least this much free money. At minimum caster level, that's only 280 gp per fey.</p><p></p><p>The other way to make money through magic is through the construction of magic items. Each 25 gp of market price costs 12.5 gp in materials and 1 xp of personal energy. You are more or less turning xp into gold at the rate of 1 xp = 12.5 gp profit.</p><p></p><p>If you combine these two calculations, I would say that an xp expenditure should be no more than about 50 xp per casting. Assuming 1000 gp fey, that is. 6000 gp fey would be a different story.</p></blockquote><p></p>
[QUOTE="Borlon, post: 2615494, member: 27589"] If fey are the same density as humans, their density would be a little less than water. If they were turned into pure gold while retaining their volume, their weight would increase by at least a factor of 19.3 (the specific gravity of gold). So Tinner's numbers would have to be multiplied by a factor of about 20. A creature can be tiny and weigh a lot less than a cat, though; many fey are very slender indeed. 1000 gp is a very conservative lower limit. Of course, the fey might be hollow after being transformed. As a guide to how much money a spellcaster can make casting spells, the fee for NPC spellcasting is around caster level x spell level x 10 gp. You actually need to have someone want you to cast the spell, though; you can't just cast spells all day. This spell requires a hard to get spell component, though; the [s]smurfs[/s] grigs are hard to get ahold of. The two factors partly balance out; but I would allow the spell to make at least this much free money. At minimum caster level, that's only 280 gp per fey. The other way to make money through magic is through the construction of magic items. Each 25 gp of market price costs 12.5 gp in materials and 1 xp of personal energy. You are more or less turning xp into gold at the rate of 1 xp = 12.5 gp profit. If you combine these two calculations, I would say that an xp expenditure should be no more than about 50 xp per casting. Assuming 1000 gp fey, that is. 6000 gp fey would be a different story. [/QUOTE]
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