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Faith ( Rules ideas for a Religious world)
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<blockquote data-quote="netnomad" data-source="post: 367734" data-attributes="member: 4784"><p>I like it. </p><p></p><p>What do the numbers next to the abilies represent?</p><p></p><p>How do non-diven clases get more faith? A Feat? A skill? or DM's descression?</p><p></p><p>My friend and I where working on somthing simular that kind om complments your ideas.</p><p></p><p>Here is a little bit of what we wrote:</p><p></p><p>The Power of Faith</p><p>A cleric’s power comes from his deity, and more importantly, his faith in his deity. A cleric does not cast spells; he performs miracles through the power of his faith.</p><p></p><p>To perform a miracle, the cleric must make a skill check vs. a difficulty level. The difficulty level is based on the power of the miracle and several other factors, including the relative faith of the recipient of the miracle. This skill check is known as a faith check.</p><p></p><p>Performing a miracle requires a faith check using the cleric’s Knowledge: Religion skill. If the character is a druid the faith skill is Knowledge: Nature. The base difficulty is based on the level of the miracle. The target number is the miracle level + 10. (The player will succeed about 80%of the time if the skill is maximized) For example to have a 3rd level miracle occur, the unmodified target number would be 13. A cleric cannot take 10 or 20 on these checks. The biggest modifier to the check is the targets religion or beliefs. (See Opposed Religions) If the check fails the miracle is minimized, if it fumbles a crisis of faith happens.</p><p></p><p>If a faith check rolls a 1 or a 20 a Crisis of Faith (see below) happens. If a 1 is rolled the performer has a crisis, if a 20 is rolled the target divine class has a crisis. If the target is not a divine class and a 20 is rolled, the miracle works to its maximum effect. For example Joban performs a Cure Light Wounds miracle on Dira and rolls 20 on his faith check, the miracle would heal 8hps of damage plus Joban’s class level. (This works like the Maximize Metamagic Feat)</p><p></p><p>Crisis of Faith</p><p>Whenever a divine character (such as a cleric or paladin) receives a benefit from a deity other than his own, he may go through a crisis of faith. It is very unsettling to be touched by the power of a deity one does not worship. If this crisis of faith is not passed, the character will lose touch with is deity and lose all benefits that are derived thereof. As should be obvious, this crisis of faith is especially troublesome for other clerics.</p><p></p><p>Simple Method:</p><p>If a 1 is rolled the miracle does not happen and is lost until the cleric can pray again and atone.</p><p></p><p>Complex Method:</p><p>If a cleric has a crisis he must atone for his misdeeds. He must worship at a shrine or temple to regain his divine miracles. Use a black mark type system? One day of atonement for each mark? Each mark lower the Faith check by 1? The cleric can also burn XPs if they can’t atone for their misdeeds. If a 20 and then another 20 is rolled on a faith check it removes a black mark.</p><p></p><p>Opposed Religions</p><p>It is much easier to benefit from a miracle if one worships the same deity as the cleric performing it. This is why missionaries are so effective – when a community only has access to a single divine spell-caster, it behooves them to take up the worship of that deity, in order to better profit from the miracles that deity grants.</p><p></p><p>Atheists or agonists are particularly hard to affect with miracles. Their negative faith tends to cancel out any miracles, beneficial or harmful, cast at them. As such, has Spell Resistance to miracles. The base SR for an atheist is equal to his Will saving throw. Or use the targets level to increase the DC of the faith check.</p><p></p><p>Simple Method: </p><p>In the flavor version the faith check is modified by the targets alignment. This modifier only occurs when the target is a divine class. The modifier is –2 for every degree of alignment difference. The cleric must have the same alignment as his or her deity. For example if the cleric is Lawful Neutral and the target is Chaotic Good the modifier would be -6 (-4 for the difference between law and chaos and -2 for the difference between neutral and good)</p><p></p><p>Complex Method:</p><p> In the full version the target’s deity domains modify the faith check. The modifier is –2 for each opposing domain (See table). </p><p></p><p>NetNomad</p></blockquote><p></p>
[QUOTE="netnomad, post: 367734, member: 4784"] I like it. What do the numbers next to the abilies represent? How do non-diven clases get more faith? A Feat? A skill? or DM's descression? My friend and I where working on somthing simular that kind om complments your ideas. Here is a little bit of what we wrote: The Power of Faith A cleric’s power comes from his deity, and more importantly, his faith in his deity. A cleric does not cast spells; he performs miracles through the power of his faith. To perform a miracle, the cleric must make a skill check vs. a difficulty level. The difficulty level is based on the power of the miracle and several other factors, including the relative faith of the recipient of the miracle. This skill check is known as a faith check. Performing a miracle requires a faith check using the cleric’s Knowledge: Religion skill. If the character is a druid the faith skill is Knowledge: Nature. The base difficulty is based on the level of the miracle. The target number is the miracle level + 10. (The player will succeed about 80%of the time if the skill is maximized) For example to have a 3rd level miracle occur, the unmodified target number would be 13. A cleric cannot take 10 or 20 on these checks. The biggest modifier to the check is the targets religion or beliefs. (See Opposed Religions) If the check fails the miracle is minimized, if it fumbles a crisis of faith happens. If a faith check rolls a 1 or a 20 a Crisis of Faith (see below) happens. If a 1 is rolled the performer has a crisis, if a 20 is rolled the target divine class has a crisis. If the target is not a divine class and a 20 is rolled, the miracle works to its maximum effect. For example Joban performs a Cure Light Wounds miracle on Dira and rolls 20 on his faith check, the miracle would heal 8hps of damage plus Joban’s class level. (This works like the Maximize Metamagic Feat) Crisis of Faith Whenever a divine character (such as a cleric or paladin) receives a benefit from a deity other than his own, he may go through a crisis of faith. It is very unsettling to be touched by the power of a deity one does not worship. If this crisis of faith is not passed, the character will lose touch with is deity and lose all benefits that are derived thereof. As should be obvious, this crisis of faith is especially troublesome for other clerics. Simple Method: If a 1 is rolled the miracle does not happen and is lost until the cleric can pray again and atone. Complex Method: If a cleric has a crisis he must atone for his misdeeds. He must worship at a shrine or temple to regain his divine miracles. Use a black mark type system? One day of atonement for each mark? Each mark lower the Faith check by 1? The cleric can also burn XPs if they can’t atone for their misdeeds. If a 20 and then another 20 is rolled on a faith check it removes a black mark. Opposed Religions It is much easier to benefit from a miracle if one worships the same deity as the cleric performing it. This is why missionaries are so effective – when a community only has access to a single divine spell-caster, it behooves them to take up the worship of that deity, in order to better profit from the miracles that deity grants. Atheists or agonists are particularly hard to affect with miracles. Their negative faith tends to cancel out any miracles, beneficial or harmful, cast at them. As such, has Spell Resistance to miracles. The base SR for an atheist is equal to his Will saving throw. Or use the targets level to increase the DC of the faith check. Simple Method: In the flavor version the faith check is modified by the targets alignment. This modifier only occurs when the target is a divine class. The modifier is –2 for every degree of alignment difference. The cleric must have the same alignment as his or her deity. For example if the cleric is Lawful Neutral and the target is Chaotic Good the modifier would be -6 (-4 for the difference between law and chaos and -2 for the difference between neutral and good) Complex Method: In the full version the target’s deity domains modify the faith check. The modifier is –2 for each opposing domain (See table). NetNomad [/QUOTE]
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