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Faithless world, is it possible at low-levels
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<blockquote data-quote="NotZenon" data-source="post: 6081580" data-attributes="member: 85907"><p>I dm'd a game were the gods and been mostly selfish/wrathfull evil dark gods like the gods of conan-esque type senario's ... so the powerful beings of the world had risen up and destroyed them... because of cataclysmic upheaval the world was plunged into a dark ages of sorts for awhile, but eventually (during the time of the players) had become quite "civilized" again. </p><p></p><p>In many cultures, bards had taken the place of clerics... wanderer's with access to some healing magic, (and powerful enchantments) who tell the stories of the people. Similar to a religion, but more informal and based on history. Because of their charismatic and charming abilities (as well as access to magic) it would be very easy for them to set themselves up into positions of influence, or power... whether that's the wholesome influence of the old wise man, or sage old priest, or the unwholesome influence of a cult of personality, etc... is up to you. </p><p></p><p>In other cultures some of the religious institutions had survived, and in some ways echoed religions of our own world. There is a LG church who believe in one divine and benevolent deity who refuses to interfere in the lives of his creation because of 'free choice' ... the same church... not being held in place by an ever watch full god, has a LE branch who believes all non believers should be forcefully converted or killed. Similarly there could be a CG branch within the organization clamoring for more freedom and change. </p><p></p><p>Another religion focus's on the worship and mythos of magic. Magic is still very much a real power in this world - and magic is seen by a intrisic and benevolant force that flows through all beings by some, and others see it as an uncaring but powerful being of creation who rewards the dedicated, and those who can enforce there own will upon reality - a being who makes judgements not based upon morals but only upon strength of will.</p><p></p><p>A religion of a different culture worships the Dragons who helped bring about the destruction of the old gods, and because of this worship the dragons themselves have gained some measure of godlike power (i'd say demi-gods or high level wizards at the most). </p><p></p><p>Another religion, is a church that is wholly devoted to atheism, and more specifically the eradication of ignorance. This religion can have both benevolent and destructive factions, as some see the goal of the organization to spread enlightenment, others the goal is to destroy those who spread 'harmful' ideas. </p><p></p><p>In my world druid magic went out with the nature gods, but of course their is no reason for it to be so in your world. If so then the druids have a powerful argument for their religions - "look our magic still works!" - could quite easily be a culture based on Celtic/druidism etc...</p><p></p><p>anyways hope my ramblings have been of help. - i personally find worlds without gods that directly interfere, as well as stark alignments (or alignment detecting spells), and racial generalizations (all orcs are evil) to be far more interesting. but of course sometimes that level of complexity can be hard to run and annoying to hold in the balance. Sometimes you just wanna kill the orcs, take there treasure, and not have to worry about whether a Good aligned person should really be killing anyone in anything but self defense.</p></blockquote><p></p>
[QUOTE="NotZenon, post: 6081580, member: 85907"] I dm'd a game were the gods and been mostly selfish/wrathfull evil dark gods like the gods of conan-esque type senario's ... so the powerful beings of the world had risen up and destroyed them... because of cataclysmic upheaval the world was plunged into a dark ages of sorts for awhile, but eventually (during the time of the players) had become quite "civilized" again. In many cultures, bards had taken the place of clerics... wanderer's with access to some healing magic, (and powerful enchantments) who tell the stories of the people. Similar to a religion, but more informal and based on history. Because of their charismatic and charming abilities (as well as access to magic) it would be very easy for them to set themselves up into positions of influence, or power... whether that's the wholesome influence of the old wise man, or sage old priest, or the unwholesome influence of a cult of personality, etc... is up to you. In other cultures some of the religious institutions had survived, and in some ways echoed religions of our own world. There is a LG church who believe in one divine and benevolent deity who refuses to interfere in the lives of his creation because of 'free choice' ... the same church... not being held in place by an ever watch full god, has a LE branch who believes all non believers should be forcefully converted or killed. Similarly there could be a CG branch within the organization clamoring for more freedom and change. Another religion focus's on the worship and mythos of magic. Magic is still very much a real power in this world - and magic is seen by a intrisic and benevolant force that flows through all beings by some, and others see it as an uncaring but powerful being of creation who rewards the dedicated, and those who can enforce there own will upon reality - a being who makes judgements not based upon morals but only upon strength of will. A religion of a different culture worships the Dragons who helped bring about the destruction of the old gods, and because of this worship the dragons themselves have gained some measure of godlike power (i'd say demi-gods or high level wizards at the most). Another religion, is a church that is wholly devoted to atheism, and more specifically the eradication of ignorance. This religion can have both benevolent and destructive factions, as some see the goal of the organization to spread enlightenment, others the goal is to destroy those who spread 'harmful' ideas. In my world druid magic went out with the nature gods, but of course their is no reason for it to be so in your world. If so then the druids have a powerful argument for their religions - "look our magic still works!" - could quite easily be a culture based on Celtic/druidism etc... anyways hope my ramblings have been of help. - i personally find worlds without gods that directly interfere, as well as stark alignments (or alignment detecting spells), and racial generalizations (all orcs are evil) to be far more interesting. but of course sometimes that level of complexity can be hard to run and annoying to hold in the balance. Sometimes you just wanna kill the orcs, take there treasure, and not have to worry about whether a Good aligned person should really be killing anyone in anything but self defense. [/QUOTE]
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