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Faiths & Pantheons
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<blockquote data-quote="jollyninja" data-source="post: 2009417" data-attributes="member: 3208"><p>faiths and pantheons is a hardcover 223 page forgotten realms suppliment published by wizards of the coast. it retails for $32.95 american. the art inside is colored ranging from good to very good.</p><p></p><p>the book opens with an introductory chapter covering the basics of understanding the rest of the book. defining new terms thst are prevailant throughout the text and giving some background context to the dieties described. this section basically tells you what you need to know for this book to be of any use to you.</p><p></p><p>chapter one: Major dieties of faerun, lists and describes the dieties of faerun that are thought to be most integral to the campaign world of faerun in alphabetical order. 30 dieties are given the full treatment in this section which gives the reader a fair description of each faith and gives the stats of each diety with it's full capabilities stated out for use. i would estimate the content being 60% diety stats and 40% details of the faiths that have formed around them. </p><p></p><p>chapter two: other dieties of faerun describes the other religions out there in faerun. these gods get less description and are not statted. they are not given some of the stats nessisary for you to guage their power in relation to the major players (such as a divine rank). this section also describes the drow, dwarven, elven, gnome, halfling, mulhorandi, and orc pantheons giving the names, portfolios, domains and favored weapons along with a primer for designing a complete religion based on the dieties place within his pantheon. in all this section makes over 90 dieties usable within the forgoten realms.</p><p></p><p>chapter three: places of worship details a few places on the continent of faerun that serve as "places of worship" to the faithful. some of the religious services that take place within the walls of these temples are described with adventure ideas thrown into the mix along with ways to break into the temples. three such entries are included.</p><p></p><p>chapter four: champions of the faith is a list of 20 prestige classes involving specific faiths within the pantheon and one template. the appendix follows this chapter details all of the new feats, salient abilities, domains and spells used in the book. a few monster dieties get a small treatment as well.</p><p></p><p>the book can not help but be useful to anyone running a forgotten realms campaign that does not own some of it's 2e counterparts, even if you do, it does detail some new dieties. others can still find use within the monster and non-human races pantheons. my overall reaction to this book was a positive one as it does go into some territory not reached previously but i felt that it did not give me as much background information on the major dieties as i wanted. it does little to expand on the information in the forgotten reaalms campaign setting and even uses some of the exact same text within the major dieties entries in the first chapter. the focus on dieties as opponents in battle, while not to my taste was well done for it's purpose. in all i found the book to be better then average based on appearance more then content as the symbols representing the faerunian dieties are done with greater detail then ever before and the pictures of the dieties themselves do a great job of representing the dieties. the higher production value of this product made it easyer to read then many titles. as a stand alone book this title has little to offer. if i were to run a forgotten realms campaign, this book would see more use then any but the campaign setting itself. i give it a solid 4 out of 5 because it does exactly what it set out to do and does it in an above average fasion.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 2009417, member: 3208"] faiths and pantheons is a hardcover 223 page forgotten realms suppliment published by wizards of the coast. it retails for $32.95 american. the art inside is colored ranging from good to very good. the book opens with an introductory chapter covering the basics of understanding the rest of the book. defining new terms thst are prevailant throughout the text and giving some background context to the dieties described. this section basically tells you what you need to know for this book to be of any use to you. chapter one: Major dieties of faerun, lists and describes the dieties of faerun that are thought to be most integral to the campaign world of faerun in alphabetical order. 30 dieties are given the full treatment in this section which gives the reader a fair description of each faith and gives the stats of each diety with it's full capabilities stated out for use. i would estimate the content being 60% diety stats and 40% details of the faiths that have formed around them. chapter two: other dieties of faerun describes the other religions out there in faerun. these gods get less description and are not statted. they are not given some of the stats nessisary for you to guage their power in relation to the major players (such as a divine rank). this section also describes the drow, dwarven, elven, gnome, halfling, mulhorandi, and orc pantheons giving the names, portfolios, domains and favored weapons along with a primer for designing a complete religion based on the dieties place within his pantheon. in all this section makes over 90 dieties usable within the forgoten realms. chapter three: places of worship details a few places on the continent of faerun that serve as "places of worship" to the faithful. some of the religious services that take place within the walls of these temples are described with adventure ideas thrown into the mix along with ways to break into the temples. three such entries are included. chapter four: champions of the faith is a list of 20 prestige classes involving specific faiths within the pantheon and one template. the appendix follows this chapter details all of the new feats, salient abilities, domains and spells used in the book. a few monster dieties get a small treatment as well. the book can not help but be useful to anyone running a forgotten realms campaign that does not own some of it's 2e counterparts, even if you do, it does detail some new dieties. others can still find use within the monster and non-human races pantheons. my overall reaction to this book was a positive one as it does go into some territory not reached previously but i felt that it did not give me as much background information on the major dieties as i wanted. it does little to expand on the information in the forgotten reaalms campaign setting and even uses some of the exact same text within the major dieties entries in the first chapter. the focus on dieties as opponents in battle, while not to my taste was well done for it's purpose. in all i found the book to be better then average based on appearance more then content as the symbols representing the faerunian dieties are done with greater detail then ever before and the pictures of the dieties themselves do a great job of representing the dieties. the higher production value of this product made it easyer to read then many titles. as a stand alone book this title has little to offer. if i were to run a forgotten realms campaign, this book would see more use then any but the campaign setting itself. i give it a solid 4 out of 5 because it does exactly what it set out to do and does it in an above average fasion. [/QUOTE]
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