am181d
Adventurer
I have come up with some stupid ideas for Fantasy Setting Proposals that I thought I would share. Feel free to post your own.
Here are two:
Here are two:
Or, um, if you don't like that. There's always...1. Numbers & Dice: The Next Great D&D World
Core Ethos: Players rolls dice to raise and lower numbers on a piece of paper, while talking about TV, movies and comics.
The heroes are... mostly geeks, unfortunately.
Their objective is... to make the numbers on their pieces of paper go up.
They are opposed by... the Dungeon Master, who tries to make the numbers on their pieces of paper go down. If those numbers drop too low, our heroes must get a different sheet of paper and start over. Also, sometimes they fight over who gets the last of the mountain dew.
Magic comes from... the dice. It's all in the dice.
What makes this setting unique? Sadly, nothing.
Thinking back, I can't remember why I scrapped this last one... Oh well, anyone else?2. Dungeons & Dragons
Core Ethos: Heroes slay dragons in dungeons.
The heroes are... prisoners in dungeons. Also, they hate dragons.
Their objective is... to kill dragons. Oh, how they hate dragons.
They are opposed by... dragons. Dragons don't want to be killed. Oh, and they're in a dungeon.
Magic comes from... um... dragons, I guess. Or dungeons. Doesn't matter...
What makes this setting unique? Are you kidding? Not just dungeons. Not just dragons. Dungeons AND Dragons. How much of the butt does that kick? Let me tell you: All of it. And these aren't just wussy "Ho Hum, I'm an evil lich and I'm going to go live in an ancient ruin out in the Yakety-Schmakety Wastes somewhere, and--oh, what the heck--let me call this ancient ruin a dungeon, even though, as we all know, a 'dungeon' is supposed to be a prison underneath a castle, and the root of the word 'dungeon' is, like, 'dunjon' or something like that, which is like a kind of tower, but well, towers would be too good for my un-draconic bad self, and--might I add--that I will populate my so-called dungeon with were-rats and beholders, because--of course--all real, historical dungeons had these, and let me keep them in separate rooms, because, really, if you split up monsters into separate rooms, without food or drink, or any others of their kind, they're SURE to stay put, right?" dungeons, either. No, this is 100% historically accurate, you-are-chained-in-a-dungeon-cell-next-to-a-vicious-dragon-and-may-occassionally-be-tortured-until-you-somehow-kill-that-dragon action. Yeah!