Fake Fantasy Setting Proposals

am181d

Adventurer
I have come up with some stupid ideas for Fantasy Setting Proposals that I thought I would share. Feel free to post your own.

Here are two:

1. Numbers & Dice: The Next Great D&D World

Core Ethos: Players rolls dice to raise and lower numbers on a piece of paper, while talking about TV, movies and comics.

The heroes are... mostly geeks, unfortunately.

Their objective is... to make the numbers on their pieces of paper go up.

They are opposed by... the Dungeon Master, who tries to make the numbers on their pieces of paper go down. If those numbers drop too low, our heroes must get a different sheet of paper and start over. Also, sometimes they fight over who gets the last of the mountain dew.

Magic comes from... the dice. It's all in the dice.

What makes this setting unique? Sadly, nothing.
Or, um, if you don't like that. There's always...

2. Dungeons & Dragons

Core Ethos: Heroes slay dragons in dungeons.

The heroes are... prisoners in dungeons. Also, they hate dragons.

Their objective is... to kill dragons. Oh, how they hate dragons.

They are opposed by... dragons. Dragons don't want to be killed. Oh, and they're in a dungeon.

Magic comes from... um... dragons, I guess. Or dungeons. Doesn't matter...

What makes this setting unique? Are you kidding? Not just dungeons. Not just dragons. Dungeons AND Dragons. How much of the butt does that kick? Let me tell you: All of it. And these aren't just wussy "Ho Hum, I'm an evil lich and I'm going to go live in an ancient ruin out in the Yakety-Schmakety Wastes somewhere, and--oh, what the heck--let me call this ancient ruin a dungeon, even though, as we all know, a 'dungeon' is supposed to be a prison underneath a castle, and the root of the word 'dungeon' is, like, 'dunjon' or something like that, which is like a kind of tower, but well, towers would be too good for my un-draconic bad self, and--might I add--that I will populate my so-called dungeon with were-rats and beholders, because--of course--all real, historical dungeons had these, and let me keep them in separate rooms, because, really, if you split up monsters into separate rooms, without food or drink, or any others of their kind, they're SURE to stay put, right?" dungeons, either. No, this is 100% historically accurate, you-are-chained-in-a-dungeon-cell-next-to-a-vicious-dragon-and-may-occassionally-be-tortured-until-you-somehow-kill-that-dragon action. Yeah!
Thinking back, I can't remember why I scrapped this last one... Oh well, anyone else?
 

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Here's my standard fake submission.

1. Core Ethos Sentence

A hack and slash world of magic filled with monsters.

2. Who are the heroes?

The heroes are those with the biggest weapons and most powerful spells.

3. What do they do?

Battle monsters with lesser weapons and weaker spells.

4. Threats, Conflicts, Villains

Monsters with bigger weapons and more powerful spells.

5. Nature of magic

Magic is common and available at every magic "Dollar Store" and Wiz-Mart across the land.

6. What’s new? What’s different?

Bigger weapons and more powerful spells.
 

Re: Here's my standard fake submission.

"FREE WILLY -- THE SETTING"

1. Core Ethos Sentence

A world of captive killer whales and the adorable moppets who set them free.

2. Who are the heroes?

Timmy and Jimmy, 8-year-old twins who love animals. Players may play Timmy or Jimmy. In the event there are more than 2 players (yeah, right), players combine to team-play Timmy and/or Jimmy.

3. What do they do?

Free captive killer whales with cunning plans and tearful appeals to the better natures of the adults around them.

4. Threats, Conflicts, Villains

Killer whalers. We'll hype them as pirates in all the publicity, but they'll be almost ignored when the book comes out.

5. Nature of magic

Magic is the shine of joy in a child's eye.

6. What's new? What's different?

Hey bub, you just try to name a company that's done a game about freeing killer whales! It's never been done, man! NEVER! IT'S ANARCHY!!!!


Damn, I'm going to put this in the mail right now before somebody beats me to it!

yours,
 

Re: Here's my standard fake submission.

Final Fantasy 7

1. Core Ethos Sentence

A world with about twenty towns and cities in total run by a huge megacorporation who enjoy sucking the life juice out of the ground.

2. Who are the heroes?

Those with weird hairstyles, daft names, and big swords.

3. What do they do?

Save the word by finding bigger swords and shiney rocks.

4. Threats, Conflicts, Villains

Big, Life Sucking Megacorporation, and later, a hansome confusing male.

5. Nature of magic

Magic comes from shiney rocks.

6. What’s new? What’s different?

Weird monsters, weird people (both PC and NPC) and weird hairstyles. Also, its all very pretty.
 

I'm really hoping that Monte will submit his incredibly complex setting, "Orc and Pie." It has all the classic D&D elements, it can be clearly described on a single page, and I think it could win.

The proposal could be something like this (Monte, if you see this, feel free to take my words for your submission...):

1. Core Ethos Sentence

Heroes kill orcs in order to take their pies.

2. Who are the heroes?

Hungry people with weapons or spells.

3. What do they do?

Enter a small room, kill an orc, eat a pie.

4. Threats, Conflicts, Villains

One orc.

5. Nature of magic

Anything destructive to orcs, plus something that lets orcs survive in small rooms with just one pie, without eating the pie.

6. What’s new? What’s different?

People would be interested in eating a pie that had once been in the possession of an orc.
 

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