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Fake TPKO ("It was only a dream")
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<blockquote data-quote="kitsune9" data-source="post: 5384300" data-attributes="member: 18507"><p>These are kind of hard to do.</p><p></p><p>I had played in a Ravenloft module at a con where the beginning scene is supposed to be a TPK. The way the DM played it though was a very long (and quite boring) fight in which in the end we all die. This was at the beginning of the mod and then we're supposed to do other things, but the DM left the game abruptly.</p><p></p><p>There are several approaches I guess a DM could take without pissing off the players, but it's kind of one of those situations--either you have the players invested in believing that their characters really got killed (thus risking their ire) or you do things that could clue them in that you're "bluffing" (and risking their annoyance of putting them through the exercise).</p><p></p><p>Here's some tacts:</p><p></p><p>1. A Dream Within a Dream--the PC's know they go to sleep, but they are in the dream world as themselves, deal with the encounter that kills them, only to wake up and find that their reality has in fact changed.</p><p>2. Reality is Altered--have the PC's stop and make camp, but realize that something has terribly gone wrong, that reality is altered or strange. They fight their encounter, get killed, and then wake up. The player's however would initially think that they crossed into some extra-dimension, etc. instead of actually falling asleep. When they wakeup give them a Knowledge check or something that makes them realize that the weird reality was them in the Dream World. Getting killed is unnerving, but the message is delivered.</p><p>3. The Dream World is a Real Place Too. A plot device is that the PC's do get killed in the dream world, had to duke it out and got wiped out, and now there is a price to be paid in the waking world like not healing as much, not being able to rest, or something devious. They know that their dream selves are dead and they must some way to get them resurrected. As players, they know they went to sleep, but then you spring something upon them when they've waken up.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5384300, member: 18507"] These are kind of hard to do. I had played in a Ravenloft module at a con where the beginning scene is supposed to be a TPK. The way the DM played it though was a very long (and quite boring) fight in which in the end we all die. This was at the beginning of the mod and then we're supposed to do other things, but the DM left the game abruptly. There are several approaches I guess a DM could take without pissing off the players, but it's kind of one of those situations--either you have the players invested in believing that their characters really got killed (thus risking their ire) or you do things that could clue them in that you're "bluffing" (and risking their annoyance of putting them through the exercise). Here's some tacts: 1. A Dream Within a Dream--the PC's know they go to sleep, but they are in the dream world as themselves, deal with the encounter that kills them, only to wake up and find that their reality has in fact changed. 2. Reality is Altered--have the PC's stop and make camp, but realize that something has terribly gone wrong, that reality is altered or strange. They fight their encounter, get killed, and then wake up. The player's however would initially think that they crossed into some extra-dimension, etc. instead of actually falling asleep. When they wakeup give them a Knowledge check or something that makes them realize that the weird reality was them in the Dream World. Getting killed is unnerving, but the message is delivered. 3. The Dream World is a Real Place Too. A plot device is that the PC's do get killed in the dream world, had to duke it out and got wiped out, and now there is a price to be paid in the waking world like not healing as much, not being able to rest, or something devious. They know that their dream selves are dead and they must some way to get them resurrected. As players, they know they went to sleep, but then you spring something upon them when they've waken up. [/QUOTE]
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