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Fall '03 Iron DM Tournament -- Wulf Ratbane is Iron DM!
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<blockquote data-quote="Pielorinho" data-source="post: 1194167" data-attributes="member: 259"><p><span style="font-size: 15px"><strong><u>First, Wicht vs. Rune:</u></strong></span></p><p></p><p> </p><p></p><p>These judgments are going to be shorter than my previous ones: I am utterly wiped out by the housebuying process, and still have work to catch up on. So I’ll give a brief summary.</p><p></p><p> </p><p></p><p>Rune’s scenario had a few interesting pieces in it: the overgrown labyrinth is a fun adventure setting, especially if the PCs don’t have flight capability yet (if they do, you’ll need to explain why flight doesn’t act as an easy solution to the adventure). But the adventure had several flaws in it. The shifty smile was in both cases unconvincing – for the magic mouths, a smirk is both less plausible and less infuriating than a pious expression reciting a mystical (and meaningless) homily. And for the rat bastard, the shifty smile ruins his game: if he’s really that sneaky, he should look sincere, not sneaky.</p><p></p><p> </p><p></p><p>I liked the awakened elephant as a literal ingredient use, and your divine intervention, while not very interesting, was superior to Wicht’s lame-o use. The calm before the storm was as irrelevant in yours as it was in Wicht’s adventure; no points to either of you for it. The potential of escorting a God’s weakened avatar back to its homeland was probably the coolest part of the adventure; I could definitely imagine using that in a game at some point.</p><p></p><p> </p><p></p><p>Wicht’s scenario worked a lot better for me: although the circus with awakened animals had the potential to be precious and twee, it actually came off well. You didn’t do much of anything that I could see with the calm before the storm, and the divine intervention sucked – the God prevents the PCs from preventing the climax, but then doesn’t interfere to allow his servant to succeed during the climax? The players would hate me if I tried that, especially in a game like D&D where a god’s intervention on behalf of a cleric is well-defined in the rules. But the rat bastard was a clever ploy, and the shifty smile was appropriate (a bad cheat is a lot likelier to look like a cheat than a good cheat, and you capture that in the wanna-be fraud of a circus owner). </p><p></p><p> </p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Overall, Rune’s adventure had some good points, but not enough to match the creative and original setting and feel of Wicht’s. Wicht, you’re in third place; congratulations!</span></span></span></p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1194167, member: 259"] [size=4][b][u]First, Wicht vs. Rune:[/u][/b][/size] These judgments are going to be shorter than my previous ones: I am utterly wiped out by the housebuying process, and still have work to catch up on. So I’ll give a brief summary. Rune’s scenario had a few interesting pieces in it: the overgrown labyrinth is a fun adventure setting, especially if the PCs don’t have flight capability yet (if they do, you’ll need to explain why flight doesn’t act as an easy solution to the adventure). But the adventure had several flaws in it. The shifty smile was in both cases unconvincing – for the magic mouths, a smirk is both less plausible and less infuriating than a pious expression reciting a mystical (and meaningless) homily. And for the rat bastard, the shifty smile ruins his game: if he’s really that sneaky, he should look sincere, not sneaky. I liked the awakened elephant as a literal ingredient use, and your divine intervention, while not very interesting, was superior to Wicht’s lame-o use. The calm before the storm was as irrelevant in yours as it was in Wicht’s adventure; no points to either of you for it. The potential of escorting a God’s weakened avatar back to its homeland was probably the coolest part of the adventure; I could definitely imagine using that in a game at some point. Wicht’s scenario worked a lot better for me: although the circus with awakened animals had the potential to be precious and twee, it actually came off well. You didn’t do much of anything that I could see with the calm before the storm, and the divine intervention sucked – the God prevents the PCs from preventing the climax, but then doesn’t interfere to allow his servant to succeed during the climax? The players would hate me if I tried that, especially in a game like D&D where a god’s intervention on behalf of a cleric is well-defined in the rules. But the rat bastard was a clever ploy, and the shifty smile was appropriate (a bad cheat is a lot likelier to look like a cheat than a good cheat, and you capture that in the wanna-be fraud of a circus owner). [font='Times New Roman'][font=Verdana][size=2]Overall, Rune’s adventure had some good points, but not enough to match the creative and original setting and feel of Wicht’s. Wicht, you’re in third place; congratulations![/size][/font][/font] [/QUOTE]
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