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<blockquote data-quote="tetrasodium" data-source="post: 8296727" data-attributes="member: 93670"><p>You don't always need duration or predictability. Here's an example that might work well with a short 2-3 die pool.</p><p></p><p>Scenario: players need to break into the bbeg's place in a well off section of town to steal or sabotage the macguffin to stop the veryBadEvent from taking place or whatever. Specifics are unimportant.</p><ul> <li data-xf-list-type="ul">Players decide to use their prestige to get a local carpentry shop to sell them outfits & maybe some tools fitting what would be expected of wine cellar technicians rather than assaulting the front gate</li> <li data-xf-list-type="ul">Players show up with weapons hidden in tools & such just in case & bluff their way in past the guards but don't know where the macguffin is hidden </li> <li data-xf-list-type="ul">Obviously wine cellar technicians are unlikely to have much work outside the wine cellar but they sling some arcane gibberish about needing to keep the preservation wards in tune with those throughout the rest of the keep & such beacuse that's a 300 platinum bottle of prewar aundairan brandy. </li> <li data-xf-list-type="ul">None of the guards are sure that it's<em> not</em> a 300 platinum bottle of prewar aundairan brandy or what is involved in properly preserving such a treasure.. but all of them are <em>certain</em> that they don't want to sign a work order saying they refused to let you properly isolate the preservation wards for when it goes bad.</li> <li data-xf-list-type="ul">They are willing to guide you around a bit to watch the party playing with various arcane doodads they don't understand however. eventually they are going to find something better to do than watching the party... how long that takes though is anyone's guess. </li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8296727, member: 93670"] You don't always need duration or predictability. Here's an example that might work well with a short 2-3 die pool. Scenario: players need to break into the bbeg's place in a well off section of town to steal or sabotage the macguffin to stop the veryBadEvent from taking place or whatever. Specifics are unimportant. [LIST] [*]Players decide to use their prestige to get a local carpentry shop to sell them outfits & maybe some tools fitting what would be expected of wine cellar technicians rather than assaulting the front gate [*]Players show up with weapons hidden in tools & such just in case & bluff their way in past the guards but don't know where the macguffin is hidden [*]Obviously wine cellar technicians are unlikely to have much work outside the wine cellar but they sling some arcane gibberish about needing to keep the preservation wards in tune with those throughout the rest of the keep & such beacuse that's a 300 platinum bottle of prewar aundairan brandy. [*]None of the guards are sure that it's[I] not[/I] a 300 platinum bottle of prewar aundairan brandy or what is involved in properly preserving such a treasure.. but all of them are [I]certain[/I] that they don't want to sign a work order saying they refused to let you properly isolate the preservation wards for when it goes bad. [*]They are willing to guide you around a bit to watch the party playing with various arcane doodads they don't understand however. eventually they are going to find something better to do than watching the party... how long that takes though is anyone's guess. [/LIST] [/QUOTE]
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