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Fall Ceramic Dm™ - Winner!
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<blockquote data-quote="mythago" data-source="post: 2672629" data-attributes="member: 3019"><p><strong>Round One, Set Six</strong></p><p></p><p><strong>Rodrigo Istalindir</strong></p><p></p><p>Wild Gazebo - Cracked Pavement</p><p></p><p>This story has a surreal, dream-like quality, with some excellent prose. More a stream-of-consciousness effort than a straightforward narrative, which is hard to pull off in Ceramic DM. Here, the individual vignettes work on an literary level, but don't cohere enough to form a complete story.</p><p></p><p>It's too bad, because the writing is very good, very evocative. What's lacking is a focus on story. It seems like the words are there to be admired for themselves rather than as a blocks with which to build a story.</p><p></p><p>The picture use suffers for this as well. Because there is little narrative continuity, the pictures are constrained from having any integration beyond their appearance. The picture of the couple is very good, and integral to the scene. The circus tent is descriptive, but fits the text well. The picture of the doorway is also merely descriptive, but of all the pictures, this is the one that seems to throw a shadow over the rest of the story. The crushed cars seem out of place, included only because the rules required it.</p><p></p><p>Bibliophile - Good Advice</p><p></p><p>This story starts off smartly with an early unexpected twist. There's some unnecessary foreshadowing -- "Somehow, getting shot always seems to ruin my day." gives too much away. You get to the sudden revelation of the narrator as a hied killer soon enough. The foreshadowing hurts an otherwise excellent opening. Still, it's well done, and certainly hooks the reader.</p><p></p><p>The second scene, at the bar in Sydney, works in retrospect, but at the time I was reading it it really provoked a 'Huh?' feeling. Not bad, necessarily, but the transition was a little rough. The protagonist seems a little too willing to think the strange events are centered on her, but the story moves to the conclusion where all is explained quickly enough that it carries you through.</p><p></p><p>Nice twist, by the way, on not revealing the character's gender till the end, and using the picture to do it. The ending is nice, tying together the previous action, and with a good twist. The writing here is a little awkward; I had to re-read it a couple times to make sure I had everything straight. The shift is a little abrupt. A little longer transition between the dialogue between the woman and her angel and the woman-as-angel would help, I think.</p><p></p><p>Picture use is average. The highlight for me was the picture of the couple, which added something to the story by reversing the expected (for me) appearance of the protagonist. The clothes on the line is also pretty good. The crushed cars seems out of place - the appearance of the supernatural would have been better saved for the conclusion. A more mundane use of the picture would have been better. The doorway as the safe-house is merely descriptive.</p><p></p><p>Judgement: </p><p>[sblock]</p><p>While Wild Gazebo's story has some really nice writing, and the hint of an underlying story that could be very good, the fragmented nature of the tale keeps it from feeling like a whole.</p><p></p><p>Bilbiophile's story has some jarring transitions, and the pacing is a little off, but overall this</p><p>was a better 'Ceramic DM' entry.</p><p>[/sblock]</p><p></p><p><strong><u>BardStephenFox</u></strong></p><p></p><p><strong>Wild Gazebo - <em>Cracked Pavement</em></strong></p><p>Wild Gazebo offers us a montage of different experiences based around</p><p>the pictures.</p><p></p><p>This piece has a very artistic feel. Presented experiences that reflect</p><p>memories. Whether the piece is fictional or not is irrelevant because</p><p>of it's attempts to reach artistry. It is an interesting presentation</p><p>and it is courageous for the way it steps outside the bounds of a</p><p>traditional Ceramic DM story. However it does not work for me.</p><p></p><p>There are a few issues here. First of all, I don't really have enough</p><p>of a feel for the character to care. I obviously do not feel the same</p><p>rush of emotions from the pictures as the author does. There are some</p><p>very beautiful visuals being constructed from the words to mesh with the</p><p>pictures, but it isn't enough for me. Due to the oddness of some of the</p><p>pictures, they feel more contrived than a freeform exhibit of experience</p><p>and emotion. There isn't enough to tie these events together with a</p><p>continuity timeline. This leads to another issue. Because it isn't a</p><p>classic story, it doesn't have a solid flow to the storytelling.</p><p></p><p>In many ways, these issues are not a problem. I can readily accept that</p><p>a piece of art doesn't appeal to me and still appreciate the skill in</p><p>which the art was constructed. I can do that with this story. But this</p><p>is Ceramic DM. The flow of the story and the importance of the picture</p><p>to fit in as seamlessly and relevantly as possible is an important</p><p>factor when I judge. So how well was all of this integrated?</p><p></p><p>Picture use:</p><p>The first picture is of the building. 366 Emaner Street; the temple of</p><p>loss. The scene is well described, but the centerpiece is the chair,</p><p>which I barely notice. Arguably, the picture is crucial as the</p><p>character's starting point. The character referencing the chair</p><p>throughout the story does help bring significance to the picture.</p><p>The second picture is more interesting to me. This is simply because of</p><p>the language used to describe it. But the scene described loses context</p><p>with the picture. With the way the scene is described, I ponder what</p><p>the most significant structure is. We are presented with the</p><p>environment from afar with the character a small detail in the overall</p><p>picture. This causes the significance of the picture to falter. If it</p><p>had been a picture of a book on a bed, or of the character, it would</p><p>have felt much more satisfying to me.</p><p>The story behind the third picture makes me smile slightly. It is</p><p>nicely written, but I still don't have enough of a feel for the</p><p>character to really appreciate the scene for what it is.</p><p>The fourth picture is of the cars. I see that there is symbolism here,</p><p>but again I don't have a strong enough frame of reference to easily</p><p>place it with the character.</p><p></p><p>This picture set baffles me. Each picture is wonderfully rendered in</p><p>the written word. Each picgture is significant. But I don't find any</p><p>of it to be really engaging. They work as a montage, but they are not</p><p>integrated into a story. So I am baffled on how to rate it.</p><p>Individually, each picture works. But as a whole, it falls apart</p><p>without anything to tie the depicted events together in a meaningful way.</p><p></p><p><strong>Bibliophile - <em>Good Advice</em></strong></p><p>Bibliophile presents us with a slightly twisted morality tale.</p><p></p><p>We have a rather despicable protagonist that is being assisted toward</p><p>finding the path of goodness. After several subtle tries, the</p><p>protagonist still doesn't question her actions, so the guardian must</p><p>step in and offer some advice. It's a little hokey, but it works as a</p><p>story.</p><p></p><p>The most compelling thing about the story is the premise. It is a</p><p>morality tale, but it is one filled with the hope that even some of the</p><p>worst folks can find a way to atone. You just need to stop what you are</p><p>doing and recongize those second (tird, fourth, whatever) chances for</p><p>what they are. Not everyone will enjoy this sort of morality play, but</p><p>it does work as a device to push the story along. Though, in the case</p><p>of the protagonist, she still doesn't change her ways and must repent</p><p>before she finds the path to goodness.</p><p></p><p>Unfortunately, the events themselves seem a little forced. This is a</p><p>fault of Ceramic DM stories. The disparate pictures do not always make</p><p>for smooth flowing stories. Of course, that is also the challenge. The</p><p>stories where the pictures all flow together smoothly are often the best</p><p>stories. Despite the forced events, there is still good dialog and an</p><p>interesting thread to tie everything together.</p><p></p><p>Picture use:</p><p>The first picture is of tie-dye shirts in a backyard. In this case, the</p><p>camera zooms back to show the shooter investigating the protagonist. I</p><p>would have preferred a little better framing on the environment where</p><p>tie-dye shirts hanging in somebody's backyard is a little more</p><p>expected. Otherwise, the picture is a pretty good effort.</p><p></p><p>The second picture is of the cars. This is one that seems forced. We</p><p>aren't presented with a reason why the cars must be crushed to stop the</p><p>protagonist from finishing her current job. It is an event that just</p><p>happens. It is a Ceramic DM story and an explanation isn't always</p><p>required. But a solid explanation would do a lot to strengthen the</p><p>presentation of the picture.</p><p></p><p>The picture of the angel and the protagonist smoking cigarettes on the</p><p>bed is slightly absurd. But it does work because the story taps into</p><p>some of that absurdity throughout.</p><p></p><p>The last picture is a revisit to the safehouse. I admit that I thought</p><p>the safehouse picture was being used sooner. But I like where it is</p><p>better. It would have worked even better if you had tied more details</p><p>into the story with significance.</p><p></p><p>The picture use is solid enough. It isn't inspiring, but it works. I</p><p>think you can tie it up and present it in a stronger format, butI won't</p><p>belabor the point.</p><p></p><p><strong>Comparison</strong></p><p>Wild Gazebo has some beautiful language to accompany the pictures. The</p><p>montage effect is risky, but it is a worthwhile risk. Unfortunately</p><p>there isn't enough tieing the montage together.</p><p></p><p>Bibliophile presents a solid 'workhorse' story. It has flaws and places</p><p>to be improved. But it is a good read and I enjoyed it.</p><p></p><p>[sblock]I really think Wild Gazebo has better picture use when each</p><p>picture is taken out of context. But that is part of the problem. Each</p><p>picture is lacking an overall context to drive a story forward.</p><p>Bibliophile might not have as strong picture use, but there is a story</p><p>to read within the pictures. In this case, the stronger continuity</p><p>makes for a more enjoyable story. I vote for Bibliophile. Wild Gazebo,</p><p>I applaud your willingness to take a risk with your piece. I think it</p><p>might be able to work, but it felt flat and detached for me this time</p><p>around. I do hope to see more writing from both authors in the</p><p>future![/sblock]</p><p></p><p></p><p><strong>Maldur</strong></p><p>Wildgazebo</p><p>Haunting, odd, fragmented, nice imagery but a bit disjointed. I feel you can dobeter, it has potential.</p><p></p><p>Bibliophile</p><p>Hitmen with a guardain angel, The story left me with a "what?" many things left unadressed, this story needs some work as well.</p><p></p><p>Good but you can do better.</p><p></p><p>[sblock]</p><p>Tough call, but my judgement goes to WildGazebo for the better proze,</p><p>still it was more seperate yet beautifull sentences and not a complete</p><p>story.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mythago, post: 2672629, member: 3019"] [b]Round One, Set Six[/b] [b]Rodrigo Istalindir[/b] Wild Gazebo - Cracked Pavement This story has a surreal, dream-like quality, with some excellent prose. More a stream-of-consciousness effort than a straightforward narrative, which is hard to pull off in Ceramic DM. Here, the individual vignettes work on an literary level, but don't cohere enough to form a complete story. It's too bad, because the writing is very good, very evocative. What's lacking is a focus on story. It seems like the words are there to be admired for themselves rather than as a blocks with which to build a story. The picture use suffers for this as well. Because there is little narrative continuity, the pictures are constrained from having any integration beyond their appearance. The picture of the couple is very good, and integral to the scene. The circus tent is descriptive, but fits the text well. The picture of the doorway is also merely descriptive, but of all the pictures, this is the one that seems to throw a shadow over the rest of the story. The crushed cars seem out of place, included only because the rules required it. Bibliophile - Good Advice This story starts off smartly with an early unexpected twist. There's some unnecessary foreshadowing -- "Somehow, getting shot always seems to ruin my day." gives too much away. You get to the sudden revelation of the narrator as a hied killer soon enough. The foreshadowing hurts an otherwise excellent opening. Still, it's well done, and certainly hooks the reader. The second scene, at the bar in Sydney, works in retrospect, but at the time I was reading it it really provoked a 'Huh?' feeling. Not bad, necessarily, but the transition was a little rough. The protagonist seems a little too willing to think the strange events are centered on her, but the story moves to the conclusion where all is explained quickly enough that it carries you through. Nice twist, by the way, on not revealing the character's gender till the end, and using the picture to do it. The ending is nice, tying together the previous action, and with a good twist. The writing here is a little awkward; I had to re-read it a couple times to make sure I had everything straight. The shift is a little abrupt. A little longer transition between the dialogue between the woman and her angel and the woman-as-angel would help, I think. Picture use is average. The highlight for me was the picture of the couple, which added something to the story by reversing the expected (for me) appearance of the protagonist. The clothes on the line is also pretty good. The crushed cars seems out of place - the appearance of the supernatural would have been better saved for the conclusion. A more mundane use of the picture would have been better. The doorway as the safe-house is merely descriptive. Judgement: [sblock] While Wild Gazebo's story has some really nice writing, and the hint of an underlying story that could be very good, the fragmented nature of the tale keeps it from feeling like a whole. Bilbiophile's story has some jarring transitions, and the pacing is a little off, but overall this was a better 'Ceramic DM' entry. [/sblock] [b][u]BardStephenFox[/u][/b] [b]Wild Gazebo - [i]Cracked Pavement[/i][/b] Wild Gazebo offers us a montage of different experiences based around the pictures. This piece has a very artistic feel. Presented experiences that reflect memories. Whether the piece is fictional or not is irrelevant because of it's attempts to reach artistry. It is an interesting presentation and it is courageous for the way it steps outside the bounds of a traditional Ceramic DM story. However it does not work for me. There are a few issues here. First of all, I don't really have enough of a feel for the character to care. I obviously do not feel the same rush of emotions from the pictures as the author does. There are some very beautiful visuals being constructed from the words to mesh with the pictures, but it isn't enough for me. Due to the oddness of some of the pictures, they feel more contrived than a freeform exhibit of experience and emotion. There isn't enough to tie these events together with a continuity timeline. This leads to another issue. Because it isn't a classic story, it doesn't have a solid flow to the storytelling. In many ways, these issues are not a problem. I can readily accept that a piece of art doesn't appeal to me and still appreciate the skill in which the art was constructed. I can do that with this story. But this is Ceramic DM. The flow of the story and the importance of the picture to fit in as seamlessly and relevantly as possible is an important factor when I judge. So how well was all of this integrated? Picture use: The first picture is of the building. 366 Emaner Street; the temple of loss. The scene is well described, but the centerpiece is the chair, which I barely notice. Arguably, the picture is crucial as the character's starting point. The character referencing the chair throughout the story does help bring significance to the picture. The second picture is more interesting to me. This is simply because of the language used to describe it. But the scene described loses context with the picture. With the way the scene is described, I ponder what the most significant structure is. We are presented with the environment from afar with the character a small detail in the overall picture. This causes the significance of the picture to falter. If it had been a picture of a book on a bed, or of the character, it would have felt much more satisfying to me. The story behind the third picture makes me smile slightly. It is nicely written, but I still don't have enough of a feel for the character to really appreciate the scene for what it is. The fourth picture is of the cars. I see that there is symbolism here, but again I don't have a strong enough frame of reference to easily place it with the character. This picture set baffles me. Each picture is wonderfully rendered in the written word. Each picgture is significant. But I don't find any of it to be really engaging. They work as a montage, but they are not integrated into a story. So I am baffled on how to rate it. Individually, each picture works. But as a whole, it falls apart without anything to tie the depicted events together in a meaningful way. [b]Bibliophile - [i]Good Advice[/i][/b] Bibliophile presents us with a slightly twisted morality tale. We have a rather despicable protagonist that is being assisted toward finding the path of goodness. After several subtle tries, the protagonist still doesn't question her actions, so the guardian must step in and offer some advice. It's a little hokey, but it works as a story. The most compelling thing about the story is the premise. It is a morality tale, but it is one filled with the hope that even some of the worst folks can find a way to atone. You just need to stop what you are doing and recongize those second (tird, fourth, whatever) chances for what they are. Not everyone will enjoy this sort of morality play, but it does work as a device to push the story along. Though, in the case of the protagonist, she still doesn't change her ways and must repent before she finds the path to goodness. Unfortunately, the events themselves seem a little forced. This is a fault of Ceramic DM stories. The disparate pictures do not always make for smooth flowing stories. Of course, that is also the challenge. The stories where the pictures all flow together smoothly are often the best stories. Despite the forced events, there is still good dialog and an interesting thread to tie everything together. Picture use: The first picture is of tie-dye shirts in a backyard. In this case, the camera zooms back to show the shooter investigating the protagonist. I would have preferred a little better framing on the environment where tie-dye shirts hanging in somebody's backyard is a little more expected. Otherwise, the picture is a pretty good effort. The second picture is of the cars. This is one that seems forced. We aren't presented with a reason why the cars must be crushed to stop the protagonist from finishing her current job. It is an event that just happens. It is a Ceramic DM story and an explanation isn't always required. But a solid explanation would do a lot to strengthen the presentation of the picture. The picture of the angel and the protagonist smoking cigarettes on the bed is slightly absurd. But it does work because the story taps into some of that absurdity throughout. The last picture is a revisit to the safehouse. I admit that I thought the safehouse picture was being used sooner. But I like where it is better. It would have worked even better if you had tied more details into the story with significance. The picture use is solid enough. It isn't inspiring, but it works. I think you can tie it up and present it in a stronger format, butI won't belabor the point. [b]Comparison[/b] Wild Gazebo has some beautiful language to accompany the pictures. The montage effect is risky, but it is a worthwhile risk. Unfortunately there isn't enough tieing the montage together. Bibliophile presents a solid 'workhorse' story. It has flaws and places to be improved. But it is a good read and I enjoyed it. [sblock]I really think Wild Gazebo has better picture use when each picture is taken out of context. But that is part of the problem. Each picture is lacking an overall context to drive a story forward. Bibliophile might not have as strong picture use, but there is a story to read within the pictures. In this case, the stronger continuity makes for a more enjoyable story. I vote for Bibliophile. Wild Gazebo, I applaud your willingness to take a risk with your piece. I think it might be able to work, but it felt flat and detached for me this time around. I do hope to see more writing from both authors in the future![/sblock] [b]Maldur[/b] Wildgazebo Haunting, odd, fragmented, nice imagery but a bit disjointed. I feel you can dobeter, it has potential. Bibliophile Hitmen with a guardain angel, The story left me with a "what?" many things left unadressed, this story needs some work as well. Good but you can do better. [sblock] Tough call, but my judgement goes to WildGazebo for the better proze, still it was more seperate yet beautifull sentences and not a complete story. [/sblock] [/QUOTE]
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