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Fall of the 14th Kingdom (OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 5337939" data-attributes="member: 13966"><p><strong>Loot from the ruins</strong></p><p></p><p>Accumulated loot from the trip from Hanten Ganbaru to the ancient ruin and back, including loot from inside the ruin and everything that was fought on the way there and back. Figure out what you'll sell, what you'll keep, and who will keep what. You have 6 people to divide the loot between (Path, Slassz, Keen, Phyi, Cyst, and Viktor). It would also be a good idea to decide what materials or magic items you may want to buy from the <em>tsukai </em>and <em>kannushi </em>in Hanten Ganbaru.</p><p></p><p>Most items sell for half their market price unless you go to significant effort to haggle and make some good skill checks in-play. I included sale prices for most items in this list, but I'm not going to bother doing so for the rest of the mundane items. Coins, trade bars, gems, precious stones, art pieces, jewelry, rare inks, spell components, and spellbook inscription reagents sell for full value. Items in this list have already been appraised and identified, for the sake of expediency, but I have not included appraissal/identification costs, so you will have to pay some gold for that purpose in the next session.</p><p></p><p>The potions, elixirs, and scrolls have been identified by Cyst, Phyi, or Viktor already, some during the trip and others during the downtime in Hanten Ganbaru, so you don't have to pay for those to be ID'd. I'm assuming that Cyst ID's the spellbook himself at no cost, since the only magic property it has besides the obvious fire immunity is waterproofing, and that's easy enough to determine.</p><p></p><p>The "items of unknown value" section is stuff you can't just sell to average merchants, mages, or priests in town. You'll have to find buyers for that stuff in-character during play, either this week or in a later session when you visit a bigger city, or just ditch that stuff. The journal requires spells to decipher, but is unlikely to be of much value since it's nonmagical and rather old. The maps are decades or centuries out-of-date but appear to detail the region where Hanten Ganbaru and the ruins now exist, so they might have some value to other adventurers or the like. The trap schematics would be of some value to some trapsmiths, burglars, tomb-robbers, or assassins, if you can manage to find any in-character to sell them to. The hill giant's bowl, spoon, and knife are of little value except as curios or something, and only to the right collector or eccentric fellow (or another giant, maybe, if you can find one that will talk and trade with you).</p><p></p><p>COINAGE AND TRADE BARS</p><p>82 Platinum Pieces</p><p>1,402 Gold Pieces</p><p>611 Silver Pieces</p><p>370 Copper Pieces</p><p>9 Platinum Bars (4,500 GP total)</p><p>13 Gold Bars (650 GP total)</p><p>2 Silver Bars (10 GP total)</p><p></p><p>GEMS AND PRECIOUS STONES</p><p>800 GP Fire Opal</p><p>300 GP Aquamarine</p><p>40 GP Rose Quartz</p><p>4 Large Amethysts (360 GP total)</p><p>8 Smaller Amethysts (560 GP total)</p><p></p><p>ART & JEWELRY</p><p>80 GP Small Gold Torc</p><p>1,200 GP Fire Opal Pendant on a Fine Gold Chain</p><p>600 GP Solid Gold Idol of a Tsukari Yamakami (a Mountain God)</p><p>400 GP Brass Urn with Jade Inlays</p><p>320 GP Bejeweled Grooming Items</p><p>600 GP Assorted Jewelry</p><p>120 GP Ornate Golden Goblet</p><p>400 GP Bejeweled Ivory Dagger Sheath</p><p>440 GP Silvered Dagger with Lapis Lazuli Pommel</p><p>105 GP Empty Gold Locket on Silver Chain Necklace</p><p>60 GP Colorful Wall-Hanging</p><p>20 GP Nice Rug</p><p>900 GP Ornamental Dagger in Gem-Studded Fancy Sheath</p><p>10 GP Wooden Lion Carving</p><p>60 GP Rampant Wyvern Ivory Figurine</p><p></p><p>SPELL COMPONENTS</p><p>Spell Component Pouch (5 GP)</p><p>2 Golden Pearls (200 GP total, Identify components)</p><p>Diamond Dust (400 GP, component for various spells)</p><p>Powdered Diamond & Opal (400 GP, Symbol components)</p><p>Marked Bones (25 GP, Augury focus)</p><p>Incense (25 GP, Augury component)</p><p>Powdered Silver (100 GP, component for various spells)</p><p>3 Eye Ointments (750 GP total, True Seeing components)</p><p>Black Onyx (25 GP, Animate Dead component)</p><p>Black Onyx (50 GP, Animate Dead component)</p><p>Black Onyx (75 GP, Animate Dead component)</p><p>Black Onyx (100 GP, Animate Dead component)</p><p>Black Onyx (125 GP, Animate Dead component)</p><p>Black Onyx (150 GP, Animate Dead component)</p><p>Black Onyx (175 GP, Animate Dead component)</p><p>Black Onyx (200 GP, Animate Dead component)</p><p></p><p>WRITING MATERIALS</p><p>2 Scroll Cases</p><p>12 Paper Sheets</p><p>14 Parchment Sheets</p><p>6 Rare Ink Vials (Blue, Green, Yellow, Orange, Red, Violet) (16 GP each)</p><p>11 Inkpens</p><p>3 Black Ink Vials (8 GP each or 4 GP each if sold)</p><p>Sealing Wax (1 pound)</p><p>5 Envelopes (5 SP each or 25 CP if sold)</p><p>Spellbook Inscription Materials (500 GP worth of red dragon's blood and other reagents, sufficient for 5 spellbook pages)</p><p></p><p>MUNDANE ARMS AND ARMOR</p><p>Spatha (Longsword) (15 GP or 7 GP and 5 SP if sold)</p><p>4 Masterwork Spathas (Longswords) (1,260 GP total or 730 GP if sold)</p><p>4 Composite Shortbows (allows +2 Str to dmg) (900 GP total or 450 GP if sold)</p><p>Composite Shortbow (allows +4 Str to dmg) (375 GP or 187 GP and 5 SP if sold)</p><p>246 Arrows (22 GP and 30 CP or 11 GP and 15 CP if sold)</p><p>7 Chain Shirts (700 GP or 350 GP if sold)</p><p>5 Masterwork Chain Shirts (1,250 GP or 625 GP if sold)</p><p>Masterwork Scutum (Heavy Steel Shield) (170 GP or 85 GP if sold)</p><p>6 Longswords (90 GP or 45 GP if sold)</p><p>6 Battleaxes (60 GP or 30 GP if sold)</p><p>10 Longspears (50 GP or 25 GP if sold)</p><p>5 Daggers (10 GP or 5 GP if sold)</p><p>12 Javelins (12 GP or 6 GP if sold)</p><p>4 Banded Mail Armors (1,000 GP or 500 GP if sold)</p><p>2 Chainmail Armors (300 GP or 150 GP if sold)</p><p>2 Spears (4 GP or 2 GP if sold)</p><p>4 Short Swords (40 GP or 20 GP if sold)</p><p>2 Heavy Steel Shields (40 GP or 20 GP if sold)</p><p>2 Splintmail Armors (400 GP or 200 GP if sold)</p><p></p><p>MUNDANE MISCELLANY</p><p>6 Whetstones</p><p>36 Waterskins</p><p>12 Trail Rations</p><p>2 Small Steel Mirrors</p><p>100-ft. Hempen Rope</p><p>Masterwork Flute (100 GP or 50 GP if sold, weight 3 lbs.)</p><p>4 Masterwork Manacles</p><p>2 Masterwork Mason's Tools</p><p>Masterwork Metalworker's Tools</p><p>Masterwork Thieves' Tools</p><p>Masterwork Tinkerer's Tools</p><p>Masterwork Woodcarver's Tools</p><p>4 Tindertwigs</p><p>Sunrod</p><p>3 Courtier's Outfits</p><p>4 Noble's Outfits</p><p>Small Courtier's Outfit (same value as Medium)</p><p>Large Sack (2 SP or 1 SP if sold, weight 1 lb., holds twice as much)</p><p>Large Charcoal Piece (2 CP or 1 CP if sold)</p><p>Large Candle (2 CP or 1 CP if sold, burns twice as long)</p><p></p><p>ITEMS OF UNKNOWN VALUE</p><p>Strange Journal</p><p>Map Case with Unfamiliar Maps</p><p>Trap Schematics</p><p>Large Gorillon-Skull Bowl</p><p>Large Femur-Carved Spoon</p><p>Large Stone Knife</p><p></p><p>MAGIC ARMS AND ARMOR</p><p>+1 Morningstar (2,308 GP or 1,154 GP if sold)</p><p>+1 Breastplate (1,350 GP or 675 GP if sold)</p><p>+1 Spatha (Longsword) (2,315 GP or 1,157 GP and 5 SP if sold)</p><p>+1 Composite Shortbow (allows +3 Str to dmg) (2,600 GP or 1,300 GP if sold)</p><p>+1 Heavy Darkwood Shield (1,257 GP or 628 GP and 5 SP if sold)</p><p></p><p>PERMANENT WONDROUS ITEMS</p><p>Red Dragonhide Spellbook with Adamantine Clasp (strong Abjuration, caster level 12th, item saves at +8, Hardness 5 or 20 vs sundering, HP 5, Open Lock DC 30, weight 6 lbs., Waterproof and Immune to Fire, holds various wizard spells, 100/100 pages filled) (virtually priceless)</p><p>Periapt of Wisdom +2 (4,000 GP or 2,000 GP if sold)</p><p>Amulet of Health +2 (4,000 GP or 2,000 GP if sold)</p><p>Cloak of Charisma +2 (4,000 GP or 2,000 GP if sold)</p><p>Bracers of Armor +3 (9,000 GP or 4,500 GP if sold)</p><p>Boots of Striding and Springing (5,500 GP or 2,750 GP if sold)</p><p>Boots of the Winterlands (2,500 GP or 1,250 GP if sold)</p><p>Pearl of Power (2nd-level) (4,000 GP or 2,000 GP if sold)</p><p>Minor Circlet of Blasting (6,480 GP or 3,240 GP if sold)</p><p>Silver Raven Figurine of Wondrous Power (3,800 GP or 1,900 GP if sold)</p><p></p><p>EXPENDABLE WONDROUS ITEMS</p><p>Gem of Brightness (30 charges remaining) (7,800 GP or 3,900 GP if sold)</p><p>Necklace of Fireballs Type IV (one 8d6 bead, two 6d6 beads, two 4d6 beads, four 2d6 beads) (5,400 GP or 2,700 GP if sold)</p><p>Brooch of Shielding (14 points remaining) (208 GP or 104 GP if sold)</p><p>Brooch of Shielding (72 points remaining) (1,020 GP or 510 GP if sold)</p><p>Brooch of Shielding (24 points remaining) (350 GP or 125 GP if sold)</p><p>Candle of Truth (2,500 GP or 1,250 GP if sold)</p><p>Stone Salve (4,000 GP or 2,000 GP if sold)</p><p>Dust of Illusion (1,200 GP or 600 GP if sold)</p><p>Universal Solvent (50 GP or 25 GP if sold)</p><p>Silversheen Vial (250 GP or 125 GP if sold)</p><p>Elixir of Sneaking (250 GP or 125 GP if sold)</p><p>Elixir of Fire Breath (1,100 GP or 550 GP if sold)</p><p>2 Elixirs of Swimming (500 GP total or 250 GP if sold)</p><p>2 Elixirs of Vision (500 GP total or 250 GP if sold)</p><p>Robe of Useful Items (2 patches for a dagger, patch for a bullseye lantern, patch for a 2x4-ft. steel mirror, 2 patches for a 10-ft. pole, 2 patches for a 50-ft. hempen rope, patch for one sack, 2 patches for a mule with saddlebags, 2 patches for a 12-ft. rowboat, patch for 10 red garnets worth 100 GP each, 2 patches for a 10x10x10-ft. open pit, patch for a 6x6x12-in. silver coffer worth 500 GP, patch for a 2x4x2-ft. window, patch for a 24-ft. wooden ladder, patch for 2 war dogs/riding dogs) (7,000 GP or 3,500 GP if sold)</p><p></p><p>POTIONS</p><p>Potion of Cure Serious Wounds (5th-level) (750 GP or 375 GP if sold)</p><p>Potion of See Invisibility (3rd-level) (300 GP or 150 GP if sold)</p><p>Potion of Bull's Strength (3rd-level) (300 GP or 150 GP if sold)</p><p>Potion of Invisibility (3rd-level) (300 GP or 150 GP if sold)</p><p>8 Potions of Cure Moderate Wounds (3rd-level) (300 GP each or 150 GP each if sold)</p><p>Potion of Shield of Faith (3rd-level) (150 GP or 75 GP if sold)</p><p>Potion of Divine Favor (3rd-level) (150 GP or 75 GP if sold)</p><p>Potion of Speak with Animals (3rd-level) (150 GP or 75 GP if sold)</p><p>Potion of Expeditious Retreat (3rd-level) (150 GP or 75 GP if sold)</p><p>Potion of Cure Light Wounds (1st-level) (50 GP or 25 GP if sold)</p><p></p><p>SCROLLS</p><p>Arcane Scroll (9th-level, Teleport) (1,125 GP or 562 GP and 5 SP if sold)</p><p>Divine Scroll (5th-level, Remove Blindness/Deafness, Magic Circle against Good, Obscure Object, and Invisibility Purge) (1,500 GP or 750 GP if sold)</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5337939, member: 13966"] [b]Loot from the ruins[/b] Accumulated loot from the trip from Hanten Ganbaru to the ancient ruin and back, including loot from inside the ruin and everything that was fought on the way there and back. Figure out what you'll sell, what you'll keep, and who will keep what. You have 6 people to divide the loot between (Path, Slassz, Keen, Phyi, Cyst, and Viktor). It would also be a good idea to decide what materials or magic items you may want to buy from the [I]tsukai [/I]and [I]kannushi [/I]in Hanten Ganbaru. Most items sell for half their market price unless you go to significant effort to haggle and make some good skill checks in-play. I included sale prices for most items in this list, but I'm not going to bother doing so for the rest of the mundane items. Coins, trade bars, gems, precious stones, art pieces, jewelry, rare inks, spell components, and spellbook inscription reagents sell for full value. Items in this list have already been appraised and identified, for the sake of expediency, but I have not included appraissal/identification costs, so you will have to pay some gold for that purpose in the next session. The potions, elixirs, and scrolls have been identified by Cyst, Phyi, or Viktor already, some during the trip and others during the downtime in Hanten Ganbaru, so you don't have to pay for those to be ID'd. I'm assuming that Cyst ID's the spellbook himself at no cost, since the only magic property it has besides the obvious fire immunity is waterproofing, and that's easy enough to determine. The "items of unknown value" section is stuff you can't just sell to average merchants, mages, or priests in town. You'll have to find buyers for that stuff in-character during play, either this week or in a later session when you visit a bigger city, or just ditch that stuff. The journal requires spells to decipher, but is unlikely to be of much value since it's nonmagical and rather old. The maps are decades or centuries out-of-date but appear to detail the region where Hanten Ganbaru and the ruins now exist, so they might have some value to other adventurers or the like. The trap schematics would be of some value to some trapsmiths, burglars, tomb-robbers, or assassins, if you can manage to find any in-character to sell them to. The hill giant's bowl, spoon, and knife are of little value except as curios or something, and only to the right collector or eccentric fellow (or another giant, maybe, if you can find one that will talk and trade with you). COINAGE AND TRADE BARS 82 Platinum Pieces 1,402 Gold Pieces 611 Silver Pieces 370 Copper Pieces 9 Platinum Bars (4,500 GP total) 13 Gold Bars (650 GP total) 2 Silver Bars (10 GP total) GEMS AND PRECIOUS STONES 800 GP Fire Opal 300 GP Aquamarine 40 GP Rose Quartz 4 Large Amethysts (360 GP total) 8 Smaller Amethysts (560 GP total) ART & JEWELRY 80 GP Small Gold Torc 1,200 GP Fire Opal Pendant on a Fine Gold Chain 600 GP Solid Gold Idol of a Tsukari Yamakami (a Mountain God) 400 GP Brass Urn with Jade Inlays 320 GP Bejeweled Grooming Items 600 GP Assorted Jewelry 120 GP Ornate Golden Goblet 400 GP Bejeweled Ivory Dagger Sheath 440 GP Silvered Dagger with Lapis Lazuli Pommel 105 GP Empty Gold Locket on Silver Chain Necklace 60 GP Colorful Wall-Hanging 20 GP Nice Rug 900 GP Ornamental Dagger in Gem-Studded Fancy Sheath 10 GP Wooden Lion Carving 60 GP Rampant Wyvern Ivory Figurine SPELL COMPONENTS Spell Component Pouch (5 GP) 2 Golden Pearls (200 GP total, Identify components) Diamond Dust (400 GP, component for various spells) Powdered Diamond & Opal (400 GP, Symbol components) Marked Bones (25 GP, Augury focus) Incense (25 GP, Augury component) Powdered Silver (100 GP, component for various spells) 3 Eye Ointments (750 GP total, True Seeing components) Black Onyx (25 GP, Animate Dead component) Black Onyx (50 GP, Animate Dead component) Black Onyx (75 GP, Animate Dead component) Black Onyx (100 GP, Animate Dead component) Black Onyx (125 GP, Animate Dead component) Black Onyx (150 GP, Animate Dead component) Black Onyx (175 GP, Animate Dead component) Black Onyx (200 GP, Animate Dead component) WRITING MATERIALS 2 Scroll Cases 12 Paper Sheets 14 Parchment Sheets 6 Rare Ink Vials (Blue, Green, Yellow, Orange, Red, Violet) (16 GP each) 11 Inkpens 3 Black Ink Vials (8 GP each or 4 GP each if sold) Sealing Wax (1 pound) 5 Envelopes (5 SP each or 25 CP if sold) Spellbook Inscription Materials (500 GP worth of red dragon's blood and other reagents, sufficient for 5 spellbook pages) MUNDANE ARMS AND ARMOR Spatha (Longsword) (15 GP or 7 GP and 5 SP if sold) 4 Masterwork Spathas (Longswords) (1,260 GP total or 730 GP if sold) 4 Composite Shortbows (allows +2 Str to dmg) (900 GP total or 450 GP if sold) Composite Shortbow (allows +4 Str to dmg) (375 GP or 187 GP and 5 SP if sold) 246 Arrows (22 GP and 30 CP or 11 GP and 15 CP if sold) 7 Chain Shirts (700 GP or 350 GP if sold) 5 Masterwork Chain Shirts (1,250 GP or 625 GP if sold) Masterwork Scutum (Heavy Steel Shield) (170 GP or 85 GP if sold) 6 Longswords (90 GP or 45 GP if sold) 6 Battleaxes (60 GP or 30 GP if sold) 10 Longspears (50 GP or 25 GP if sold) 5 Daggers (10 GP or 5 GP if sold) 12 Javelins (12 GP or 6 GP if sold) 4 Banded Mail Armors (1,000 GP or 500 GP if sold) 2 Chainmail Armors (300 GP or 150 GP if sold) 2 Spears (4 GP or 2 GP if sold) 4 Short Swords (40 GP or 20 GP if sold) 2 Heavy Steel Shields (40 GP or 20 GP if sold) 2 Splintmail Armors (400 GP or 200 GP if sold) MUNDANE MISCELLANY 6 Whetstones 36 Waterskins 12 Trail Rations 2 Small Steel Mirrors 100-ft. Hempen Rope Masterwork Flute (100 GP or 50 GP if sold, weight 3 lbs.) 4 Masterwork Manacles 2 Masterwork Mason's Tools Masterwork Metalworker's Tools Masterwork Thieves' Tools Masterwork Tinkerer's Tools Masterwork Woodcarver's Tools 4 Tindertwigs Sunrod 3 Courtier's Outfits 4 Noble's Outfits Small Courtier's Outfit (same value as Medium) Large Sack (2 SP or 1 SP if sold, weight 1 lb., holds twice as much) Large Charcoal Piece (2 CP or 1 CP if sold) Large Candle (2 CP or 1 CP if sold, burns twice as long) ITEMS OF UNKNOWN VALUE Strange Journal Map Case with Unfamiliar Maps Trap Schematics Large Gorillon-Skull Bowl Large Femur-Carved Spoon Large Stone Knife MAGIC ARMS AND ARMOR +1 Morningstar (2,308 GP or 1,154 GP if sold) +1 Breastplate (1,350 GP or 675 GP if sold) +1 Spatha (Longsword) (2,315 GP or 1,157 GP and 5 SP if sold) +1 Composite Shortbow (allows +3 Str to dmg) (2,600 GP or 1,300 GP if sold) +1 Heavy Darkwood Shield (1,257 GP or 628 GP and 5 SP if sold) PERMANENT WONDROUS ITEMS Red Dragonhide Spellbook with Adamantine Clasp (strong Abjuration, caster level 12th, item saves at +8, Hardness 5 or 20 vs sundering, HP 5, Open Lock DC 30, weight 6 lbs., Waterproof and Immune to Fire, holds various wizard spells, 100/100 pages filled) (virtually priceless) Periapt of Wisdom +2 (4,000 GP or 2,000 GP if sold) Amulet of Health +2 (4,000 GP or 2,000 GP if sold) Cloak of Charisma +2 (4,000 GP or 2,000 GP if sold) Bracers of Armor +3 (9,000 GP or 4,500 GP if sold) Boots of Striding and Springing (5,500 GP or 2,750 GP if sold) Boots of the Winterlands (2,500 GP or 1,250 GP if sold) Pearl of Power (2nd-level) (4,000 GP or 2,000 GP if sold) Minor Circlet of Blasting (6,480 GP or 3,240 GP if sold) Silver Raven Figurine of Wondrous Power (3,800 GP or 1,900 GP if sold) EXPENDABLE WONDROUS ITEMS Gem of Brightness (30 charges remaining) (7,800 GP or 3,900 GP if sold) Necklace of Fireballs Type IV (one 8d6 bead, two 6d6 beads, two 4d6 beads, four 2d6 beads) (5,400 GP or 2,700 GP if sold) Brooch of Shielding (14 points remaining) (208 GP or 104 GP if sold) Brooch of Shielding (72 points remaining) (1,020 GP or 510 GP if sold) Brooch of Shielding (24 points remaining) (350 GP or 125 GP if sold) Candle of Truth (2,500 GP or 1,250 GP if sold) Stone Salve (4,000 GP or 2,000 GP if sold) Dust of Illusion (1,200 GP or 600 GP if sold) Universal Solvent (50 GP or 25 GP if sold) Silversheen Vial (250 GP or 125 GP if sold) Elixir of Sneaking (250 GP or 125 GP if sold) Elixir of Fire Breath (1,100 GP or 550 GP if sold) 2 Elixirs of Swimming (500 GP total or 250 GP if sold) 2 Elixirs of Vision (500 GP total or 250 GP if sold) Robe of Useful Items (2 patches for a dagger, patch for a bullseye lantern, patch for a 2x4-ft. steel mirror, 2 patches for a 10-ft. pole, 2 patches for a 50-ft. hempen rope, patch for one sack, 2 patches for a mule with saddlebags, 2 patches for a 12-ft. rowboat, patch for 10 red garnets worth 100 GP each, 2 patches for a 10x10x10-ft. open pit, patch for a 6x6x12-in. silver coffer worth 500 GP, patch for a 2x4x2-ft. window, patch for a 24-ft. wooden ladder, patch for 2 war dogs/riding dogs) (7,000 GP or 3,500 GP if sold) POTIONS Potion of Cure Serious Wounds (5th-level) (750 GP or 375 GP if sold) Potion of See Invisibility (3rd-level) (300 GP or 150 GP if sold) Potion of Bull's Strength (3rd-level) (300 GP or 150 GP if sold) Potion of Invisibility (3rd-level) (300 GP or 150 GP if sold) 8 Potions of Cure Moderate Wounds (3rd-level) (300 GP each or 150 GP each if sold) Potion of Shield of Faith (3rd-level) (150 GP or 75 GP if sold) Potion of Divine Favor (3rd-level) (150 GP or 75 GP if sold) Potion of Speak with Animals (3rd-level) (150 GP or 75 GP if sold) Potion of Expeditious Retreat (3rd-level) (150 GP or 75 GP if sold) Potion of Cure Light Wounds (1st-level) (50 GP or 25 GP if sold) SCROLLS Arcane Scroll (9th-level, Teleport) (1,125 GP or 562 GP and 5 SP if sold) Divine Scroll (5th-level, Remove Blindness/Deafness, Magic Circle against Good, Obscure Object, and Invisibility Purge) (1,500 GP or 750 GP if sold) [/QUOTE]
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