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<blockquote data-quote="pathfinderq1" data-source="post: 3837087" data-attributes="member: 48394"><p>I've actually got several possible concepts kicking around in my head- some of them are rather close to ideas that others have tossed in (in fact, rather unfortunately, some of my stronger ideas are in the same niches, though there are some differences). As such, I'm going to post my best ideas in concept form all in one post- if any of them look strong enough, I'll focus on those for my final pitch. The ideas are listed here, in rough order as far as my development has gone:</p><p></p><p>1. Amellia ir'Vessin, now known as Meli of Westbridge: The runaway daughter of a (very ) minor Aundairian noble family, she received the very best education her family could get for her- and has proceeded to squander every gold piece worth of it. Interested in magic from an early age, and apparently talented, she was taught by the best in hopes that she would become a great wizard and increase her family's faltering status. Unfortunately, she couldn't master even the simplest cantrips, and while she was incredibly intelligent, that was not enough. Desperate to prove herself, she made a bad bargain- and now that she has realized just what that arrangement might mean, she ran away from home, discarding her old identity like a ragged suit. Perhaps within the great city of Sharn she can begin to piece together a new life- and maybe one day she will be able to return to her family in triumph. Until then, Amellia ir'Vessin must vanish, and Meli of Westbridge must travel in her stead. <strong>Human female rogue 2/warlock 1; uses the "feat rogue" variant from UA, further adavancement mostly as warlock, with another level of rogue at some point for social skills.</strong></p><p><strong>Mostly a social/knowledge skill type, support level arcane skills/damage ability</strong></p><p><strong></strong></p><p>2. "Ironshod Vic": Originally 'Victory regiment, company 9, squad 4, unit 3" or Vic 9-4-3 for short; An exeperimental warforged soldier, lightly built of the finest materials and powered by Khyber dragonshards- he saw little enough action during the last year of the war, but his unit was one of the unlucky few sent in to scout the Mournland once the war was over (they were, after all, disposable now with large-scale hostilities concluded). Vic's unit saw some terrible things there in the ruins of Cyre- they encountered creatures and phenomena that had never been seen before, and were all but incomprehensible. Some of those things infected the Khyber shards that fueled Vic and his fellow troops- or inhabited them. Some of the unlucky hosts simply exploded, the energy too much for the binding shards to contain, while others went mad, or destroyed themselves. Vic was lucky- whatever had found itself bound within his Khyber-shard "heart" was too weak to destroy him, or even to control him. In time, and in the crudest fashion, he was able to exert his own will- whatever had become part of him began to grow, like a new set of muscles, and Vic began to realize that he was different now. With his unit officially disbanded, he was free to forge a new life of his own- and to explore the limits of what he had become... <strong>Warforged male Fighter 2/Warlock 1; uses the Warforged fighter racial substitution levels from RoE- further advancement mostly as warlock; melee and ranged combat (using warlock invocations to boost his combat abilities), some arcane knowledge skills/abilities.</strong></p><p></p><p>3. Kirren Foxblood: When the western portion of Aundair split off to become the independent Eldeen Reaches, many people were cast adrift from the homes they had known and wandered in search new lives. Several shifter clans were among these refugees, and they settled in Fairhaven, forsaking the wilderness for the trappings of civilization. As the years passed,the shifters adapted- but the 'old blood' did not die out; some of them were still closely tied to their former forest homeland. Kirren Foxblood was one such child- even from an early age, she was interested in the outdoors- though in the poorer parts of a big city like Fairhaven there wasn't much real wilderness. Kirren was extremely bright and charismatic, and she learned everything she could- even as an adolescent she knew that the path of her life would take her far from home. By the time she reached adulthood, she set out on the road, and she has been traveling ever since, seeking something that she cannot name, cannot even describe- but it sings within her soul. Only recently, she has begun to discover a hidden talent for the arcane, and she has leapt wholeheartedly in pursuit of this "gift". <strong>Shifter (Wild Hunt) female rogue 2/warlock 1; uses the UA 'feat rogue' variant; further advancement mostly as warlock headed for the Enlightened Spirit PrC; mixed social/arcane abilities- similar to concept 1, except in flavor and approach.</strong></p><p><strong></strong></p><p>4. Kevrin Longclaw: The product of Breland's other city, Kevrin has had a checkered and bloody past- he grew up on the streets, and learned both how to fight and how to survive early on. He did okay for a few years, but his old friends from the neighborhood kept getting killed off or imprisoned, and his enemies kept getting more numerous. Finally he decided to leave, nominally in search of adventure. Rejected by the Guild, he has chosen to operate on his own for a while- only time will tell whether that was a good decision. He usually acts dumb and uncivilized, but he is actually quite clever and perceptive- more than aware of how most people view burly half-orcs. In terms of personality, think something very like Jayne Cobb from Firefly- rather cheerfully vulgar and violent, but with agood heart underneath. <strong>Half-orc male, melee combat specialist (somewhere between subtlety and power); rogue 2/fighter 1 (using the UA 'feat rogue' variant again); further advancement evenly split- skill points in mobility and social areas, though he prefers to 'play dumb'. </strong></p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3837087, member: 48394"] I've actually got several possible concepts kicking around in my head- some of them are rather close to ideas that others have tossed in (in fact, rather unfortunately, some of my stronger ideas are in the same niches, though there are some differences). As such, I'm going to post my best ideas in concept form all in one post- if any of them look strong enough, I'll focus on those for my final pitch. The ideas are listed here, in rough order as far as my development has gone: 1. Amellia ir'Vessin, now known as Meli of Westbridge: The runaway daughter of a (very ) minor Aundairian noble family, she received the very best education her family could get for her- and has proceeded to squander every gold piece worth of it. Interested in magic from an early age, and apparently talented, she was taught by the best in hopes that she would become a great wizard and increase her family's faltering status. Unfortunately, she couldn't master even the simplest cantrips, and while she was incredibly intelligent, that was not enough. Desperate to prove herself, she made a bad bargain- and now that she has realized just what that arrangement might mean, she ran away from home, discarding her old identity like a ragged suit. Perhaps within the great city of Sharn she can begin to piece together a new life- and maybe one day she will be able to return to her family in triumph. Until then, Amellia ir'Vessin must vanish, and Meli of Westbridge must travel in her stead. [B]Human female rogue 2/warlock 1; uses the "feat rogue" variant from UA, further adavancement mostly as warlock, with another level of rogue at some point for social skills. Mostly a social/knowledge skill type, support level arcane skills/damage ability [/B] 2. "Ironshod Vic": Originally 'Victory regiment, company 9, squad 4, unit 3" or Vic 9-4-3 for short; An exeperimental warforged soldier, lightly built of the finest materials and powered by Khyber dragonshards- he saw little enough action during the last year of the war, but his unit was one of the unlucky few sent in to scout the Mournland once the war was over (they were, after all, disposable now with large-scale hostilities concluded). Vic's unit saw some terrible things there in the ruins of Cyre- they encountered creatures and phenomena that had never been seen before, and were all but incomprehensible. Some of those things infected the Khyber shards that fueled Vic and his fellow troops- or inhabited them. Some of the unlucky hosts simply exploded, the energy too much for the binding shards to contain, while others went mad, or destroyed themselves. Vic was lucky- whatever had found itself bound within his Khyber-shard "heart" was too weak to destroy him, or even to control him. In time, and in the crudest fashion, he was able to exert his own will- whatever had become part of him began to grow, like a new set of muscles, and Vic began to realize that he was different now. With his unit officially disbanded, he was free to forge a new life of his own- and to explore the limits of what he had become... [B]Warforged male Fighter 2/Warlock 1; uses the Warforged fighter racial substitution levels from RoE- further advancement mostly as warlock; melee and ranged combat (using warlock invocations to boost his combat abilities), some arcane knowledge skills/abilities.[/B] 3. Kirren Foxblood: When the western portion of Aundair split off to become the independent Eldeen Reaches, many people were cast adrift from the homes they had known and wandered in search new lives. Several shifter clans were among these refugees, and they settled in Fairhaven, forsaking the wilderness for the trappings of civilization. As the years passed,the shifters adapted- but the 'old blood' did not die out; some of them were still closely tied to their former forest homeland. Kirren Foxblood was one such child- even from an early age, she was interested in the outdoors- though in the poorer parts of a big city like Fairhaven there wasn't much real wilderness. Kirren was extremely bright and charismatic, and she learned everything she could- even as an adolescent she knew that the path of her life would take her far from home. By the time she reached adulthood, she set out on the road, and she has been traveling ever since, seeking something that she cannot name, cannot even describe- but it sings within her soul. Only recently, she has begun to discover a hidden talent for the arcane, and she has leapt wholeheartedly in pursuit of this "gift". [B]Shifter (Wild Hunt) female rogue 2/warlock 1; uses the UA 'feat rogue' variant; further advancement mostly as warlock headed for the Enlightened Spirit PrC; mixed social/arcane abilities- similar to concept 1, except in flavor and approach. [/B] 4. Kevrin Longclaw: The product of Breland's other city, Kevrin has had a checkered and bloody past- he grew up on the streets, and learned both how to fight and how to survive early on. He did okay for a few years, but his old friends from the neighborhood kept getting killed off or imprisoned, and his enemies kept getting more numerous. Finally he decided to leave, nominally in search of adventure. Rejected by the Guild, he has chosen to operate on his own for a while- only time will tell whether that was a good decision. He usually acts dumb and uncivilized, but he is actually quite clever and perceptive- more than aware of how most people view burly half-orcs. In terms of personality, think something very like Jayne Cobb from Firefly- rather cheerfully vulgar and violent, but with agood heart underneath. [B]Half-orc male, melee combat specialist (somewhere between subtlety and power); rogue 2/fighter 1 (using the UA 'feat rogue' variant again); further advancement evenly split- skill points in mobility and social areas, though he prefers to 'play dumb'. [/B] [/QUOTE]
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