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Fall of the Broken - OOC
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<blockquote data-quote="Scribbler" data-source="post: 3837568" data-attributes="member: 54528"><p>[sblock=Lady Meredith ir'Bara, human shaper][code]Name: Lady Meredith ir'Bara</p><p>Class: Psion (shaper)</p><p>Race: Human</p><p>Size: Medium </p><p>Gender: Female</p><p>Alignment: Neutral Good</p><p>Age: 21</p><p>Height: 5' 5"</p><p>Weight: 133 lb</p><p>Hand: Right</p><p></p><p></p><p>Str: 10 +0 Level: 3 XP: 3,000</p><p>Dex: 15 +2 BAB: +1 HP: 29 (12+9+8)</p><p>Con: 16 +3 Grapple: +2 Dmg Red: -</p><p>Int: 18 +4 Speed: 30' Spell Res: -</p><p>Wis: 13 +1 Init: +2 Power Save: 14+</p><p>Cha: 14 +2 ACP: - Spell Fail: -</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +2 +4 +0 +0 +0 12</p><p>Touch: 12 Flatfooted: 10</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +3 +2 +6</p><p>Ref: 1 +2 +3</p><p>Will: 3 +0 +3</p><p></p><p>Melee attack +2</p><p>Ranged attack +3</p><p></p><p>Weapon Attack Damage Critical</p><p>Dagger +3 melee 1d4+1 19-20/x2</p><p>Dagger +4 ranged 1d4+1 19-20/x2</p><p>Light crossbow +4 ranged 1d8 19-20/x2</p><p>Unarmed strike +2 melee 1d3+1 x2 (nonlethal, provokes, does not threaten)</p><p></p><p>Languages: Common, Elven, Gnome, Draconic, Halfling</p><p></p><p></p><p>Feats: Boost Construct (human bonus), Psionic Talent (lvl 1 bonus), Psionic</p><p>Body (lvl 1), Psycrystal Affinity (lvl 3), Alertness (psicrystal bonus--only if it's close)</p><p></p><p>Skill Points: 6(2+4+1)=42 Max Ranks: 6/3</p><p>Skills Ranks Mod Misc Total</p><p>Use Psionic Device 6 +2 +8</p><p>Bluff 6 +2 +8</p><p>Psicraft 6 +4 +10</p><p>Knowledge (nobility) 6 +4 +10</p><p>Knowledge (psionics) 6 +4 +10</p><p>Concentration 6 +3 +9</p><p>Craft (sculpt) 6 +4 +10</p><p>Spot 0 +1 +2 +3 (if psicrystal is near)</p><p>Listen 0 +1 +2 +3 (if psicrystal is near)</p><p></p><p></p><p></p><p>Power DC: 10 + 4 (Int) + Power Level = 14+ Power level</p><p>Power Points: 18/19</p><p></p><p>Powers Known:</p><p>1st-level:</p><p>[i]astral construct[/i]</p><p>[i]mind thrust[/i]</p><p>[i]missive[/i]</p><p>[i]inertial armor[/i]</p><p>[i]energy ray[/i]</p><p></p><p>2nd-level:</p><p>[i]ego whip[/i]</p><p>[i]mental disruption[/i]</p><p></p><p></p><p>Equipment:</p><p>Masterwork dagger</p><p>Light crossbow</p><p>20 bolts</p><p>Courtier's outfit w/jewelry</p><p>[i]dorje of psionic repair damage[/i], 10 charges remaining</p><p>[i]power stone of detect hostile intent, detect hostile intent, and cloud mind[/i]</p><p>[i]potion of cure light wounds[/i]</p><p>[i]psionic tattoo of sustenance[/i]</p><p>[i]psionic tattoo of vigor[/i]</p><p>ID papers with portrait</p><p>traveling papers</p><p>letter of credit worth 700 gp</p><p>6 pp 4 gp 8 sp[/code]</p><p></p><p>[sblock=Meredith's psicrystal]</p><p>NG Diminutive Construct</p><p>HD: 3 (14 hp)</p><p>AC: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 15</p><p>Hardness 8</p><p>Initiative: +2</p><p>Speed: 30 ft (climb 20 ft)</p><p>BAB/Grapple: +2/-15</p><p>Attack: -</p><p>Full Attack: -</p><p>Space/Reach: 1 ft/0 ft</p><p>Special Attacks: -</p><p>Special Qualities: Construct Traits, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, hero personality</p><p>Saves: Fort +4, Ref +3, Will +3</p><p>Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10</p><p>Skills: Spot +6, Listen +6, Move Silently +6, Search +2, Climb +10, UPD +6, Bluff +6, Psicraft +4, Know (nobility) +4, Know (psionics) +4, Concentration +6, Craft (sculpt) +4</p><p>Feats: Alertness[/sblock][/sblock]</p><p></p><p>[sblock=Background]Lady Meredith ir'Bara is a member of a minor noble house in Sharn. At a very young age she discovered the ability to bring a small amount of a shimmering substance when agitated enough. It was useless, and its existence was fleeting. The girl wasn't even sure if anyone else ever noticed it.</p><p></p><p>But she focused on it, and after months of trying she never did it by accident any more and was able to create the ectoplasm at will, although doing so mentally drained her. She focused and she practiced. She was a young noble, so she had plenty of free time and plenty of privacy. Over the years, she became much better at using her mental abilities. Eventually, she became able to create more ectoplasm, to sculpt it, to mentally control it; its time in existence became slightly less fleeting and her mental resiliance grew. She even learned to do a few other things with her mental discipline and focus.</p><p></p><p>One day as a teenager, her ability was finally revealed. She was a witness to an attempted assault and robbery. The only reason that it was only an attempt was because Meredith herself acted without thinking. A mental projection of herself appeared, ectoplasm vaguely shaped to look like herself--though clearly stronger--materialized and bashed the thug across the face before blinking out of existence.</p><p></p><p>Her parents did not immediately reject her to learn of her powers, although they were annoyed that she had practiced them in secret. But after she had done the same thing a few more times in similar situations, their annoyance grew. They said that they would not support her if she continued to act this way.</p><p>Meredith certainly loved her creature comforts, and she hated the idea of being an adventurer-type. She had vague romantic notions of being a hero, but the actual idea of doing it--trecking through who-knows-what, meeting strange horrors, making real, deadly enemies? She didn't want it anyway.</p><p></p><p>But in the end, she couldn't resist. She had abilities that few people did, that gave her the power to do it. She has a truly good heart, and cannot deny people the help that she is capable of providing. She can't just ignore strife that she can end.</p><p></p><p>Meredith technically still has her title, and she still has a home in Sharn, but her parents will not support her financially.</p><p></p><p>The kalashtar became aware of her, after hearing of her minor exploits, and introduced themselves. They did not share all of their secrets with her, and she still knows nothing of their history, but they told her about the nature of her psionic powers. They were intrigued by the discipline she displayed despite being a wild talent with no training.</p><p></p><p>They believe it is because her power was so weak when she was young; the only reason her negligible power did not fade as she aged was because she focused on strengthening it. She had learned to control it before she had anything strong enough to lose control of.</p><p></p><p>Returning home from a meeting with her Kalashtar mentor, Halharath, Meredith found a strange message waiting for her, asking for her help. The letter was vague and she didn't know who it was from, but how could she resist such a request for an audience?[/sblock]</p><p></p><p>[sblock=Description]Lady Meredith is a woman of average size with fair skin, dark hair, and bright eyes. Her upbringing is evident in the way she carries herself, but her compassionate and understanding eyes seem different.</p><p></p><p>Unless she absolutely has to fit in or wear protective clothing, Meredith is always dressed too nicely to be an adventurer. She always wears nice dresses and some jewelry.</p><p>She's willing to put up with anything, but clearly prefers luxury and nice accomodations. She'll deal with trecking through a jungle and camping in a swamp, but she'll probably complain. Once she reaches a city, she will insist on the best lodging and food, bathe, and buy new dresses if the other ones are ruined.</p><p></p><p>She'd rather not fight, but is not afraid to when it needs to be done.[/sblock]</p></blockquote><p></p>
[QUOTE="Scribbler, post: 3837568, member: 54528"] [sblock=Lady Meredith ir'Bara, human shaper][code]Name: Lady Meredith ir'Bara Class: Psion (shaper) Race: Human Size: Medium Gender: Female Alignment: Neutral Good Age: 21 Height: 5' 5" Weight: 133 lb Hand: Right Str: 10 +0 Level: 3 XP: 3,000 Dex: 15 +2 BAB: +1 HP: 29 (12+9+8) Con: 16 +3 Grapple: +2 Dmg Red: - Int: 18 +4 Speed: 30' Spell Res: - Wis: 13 +1 Init: +2 Power Save: 14+ Cha: 14 +2 ACP: - Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +2 +4 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Base Mod Misc Total Fort: 1 +3 +2 +6 Ref: 1 +2 +3 Will: 3 +0 +3 Melee attack +2 Ranged attack +3 Weapon Attack Damage Critical Dagger +3 melee 1d4+1 19-20/x2 Dagger +4 ranged 1d4+1 19-20/x2 Light crossbow +4 ranged 1d8 19-20/x2 Unarmed strike +2 melee 1d3+1 x2 (nonlethal, provokes, does not threaten) Languages: Common, Elven, Gnome, Draconic, Halfling Feats: Boost Construct (human bonus), Psionic Talent (lvl 1 bonus), Psionic Body (lvl 1), Psycrystal Affinity (lvl 3), Alertness (psicrystal bonus--only if it's close) Skill Points: 6(2+4+1)=42 Max Ranks: 6/3 Skills Ranks Mod Misc Total Use Psionic Device 6 +2 +8 Bluff 6 +2 +8 Psicraft 6 +4 +10 Knowledge (nobility) 6 +4 +10 Knowledge (psionics) 6 +4 +10 Concentration 6 +3 +9 Craft (sculpt) 6 +4 +10 Spot 0 +1 +2 +3 (if psicrystal is near) Listen 0 +1 +2 +3 (if psicrystal is near) Power DC: 10 + 4 (Int) + Power Level = 14+ Power level Power Points: 18/19 Powers Known: 1st-level: [i]astral construct[/i] [i]mind thrust[/i] [i]missive[/i] [i]inertial armor[/i] [i]energy ray[/i] 2nd-level: [i]ego whip[/i] [i]mental disruption[/i] Equipment: Masterwork dagger Light crossbow 20 bolts Courtier's outfit w/jewelry [i]dorje of psionic repair damage[/i], 10 charges remaining [i]power stone of detect hostile intent, detect hostile intent, and cloud mind[/i] [i]potion of cure light wounds[/i] [i]psionic tattoo of sustenance[/i] [i]psionic tattoo of vigor[/i] ID papers with portrait traveling papers letter of credit worth 700 gp 6 pp 4 gp 8 sp[/code] [sblock=Meredith's psicrystal] NG Diminutive Construct HD: 3 (14 hp) AC: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 15 Hardness 8 Initiative: +2 Speed: 30 ft (climb 20 ft) BAB/Grapple: +2/-15 Attack: - Full Attack: - Space/Reach: 1 ft/0 ft Special Attacks: - Special Qualities: Construct Traits, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, hero personality Saves: Fort +4, Ref +3, Will +3 Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10 Skills: Spot +6, Listen +6, Move Silently +6, Search +2, Climb +10, UPD +6, Bluff +6, Psicraft +4, Know (nobility) +4, Know (psionics) +4, Concentration +6, Craft (sculpt) +4 Feats: Alertness[/sblock][/sblock] [sblock=Background]Lady Meredith ir'Bara is a member of a minor noble house in Sharn. At a very young age she discovered the ability to bring a small amount of a shimmering substance when agitated enough. It was useless, and its existence was fleeting. The girl wasn't even sure if anyone else ever noticed it. But she focused on it, and after months of trying she never did it by accident any more and was able to create the ectoplasm at will, although doing so mentally drained her. She focused and she practiced. She was a young noble, so she had plenty of free time and plenty of privacy. Over the years, she became much better at using her mental abilities. Eventually, she became able to create more ectoplasm, to sculpt it, to mentally control it; its time in existence became slightly less fleeting and her mental resiliance grew. She even learned to do a few other things with her mental discipline and focus. One day as a teenager, her ability was finally revealed. She was a witness to an attempted assault and robbery. The only reason that it was only an attempt was because Meredith herself acted without thinking. A mental projection of herself appeared, ectoplasm vaguely shaped to look like herself--though clearly stronger--materialized and bashed the thug across the face before blinking out of existence. Her parents did not immediately reject her to learn of her powers, although they were annoyed that she had practiced them in secret. But after she had done the same thing a few more times in similar situations, their annoyance grew. They said that they would not support her if she continued to act this way. Meredith certainly loved her creature comforts, and she hated the idea of being an adventurer-type. She had vague romantic notions of being a hero, but the actual idea of doing it--trecking through who-knows-what, meeting strange horrors, making real, deadly enemies? She didn't want it anyway. But in the end, she couldn't resist. She had abilities that few people did, that gave her the power to do it. She has a truly good heart, and cannot deny people the help that she is capable of providing. She can't just ignore strife that she can end. Meredith technically still has her title, and she still has a home in Sharn, but her parents will not support her financially. The kalashtar became aware of her, after hearing of her minor exploits, and introduced themselves. They did not share all of their secrets with her, and she still knows nothing of their history, but they told her about the nature of her psionic powers. They were intrigued by the discipline she displayed despite being a wild talent with no training. They believe it is because her power was so weak when she was young; the only reason her negligible power did not fade as she aged was because she focused on strengthening it. She had learned to control it before she had anything strong enough to lose control of. Returning home from a meeting with her Kalashtar mentor, Halharath, Meredith found a strange message waiting for her, asking for her help. The letter was vague and she didn't know who it was from, but how could she resist such a request for an audience?[/sblock] [sblock=Description]Lady Meredith is a woman of average size with fair skin, dark hair, and bright eyes. Her upbringing is evident in the way she carries herself, but her compassionate and understanding eyes seem different. Unless she absolutely has to fit in or wear protective clothing, Meredith is always dressed too nicely to be an adventurer. She always wears nice dresses and some jewelry. She's willing to put up with anything, but clearly prefers luxury and nice accomodations. She'll deal with trecking through a jungle and camping in a swamp, but she'll probably complain. Once she reaches a city, she will insist on the best lodging and food, bathe, and buy new dresses if the other ones are ruined. She'd rather not fight, but is not afraid to when it needs to be done.[/sblock] [/QUOTE]
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