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Fall of the Broken - OOC
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<blockquote data-quote="Zurai" data-source="post: 3839534" data-attributes="member: 52324"><p>I'll throw my hat into the ring with a Human Swordsage (assuming Book of Nine Swords is allowed - you did say "assume all books are allowed"). Do you allow Flaws from Unearthed Arcana? I'll assume no there, for simplicity's sake.</p><p></p><p>Basic concept: A free-wheeling dealer of information and seeker of stories. Prefers to talk his way out of conflict, but can handle himself in a fight if needed. Willing to travel far and wide for a good story, especially if he can turn around and sell it to someone else. Always ready with a tall tale, parable, shaggy dog story, or "it's true, I swear it by the Sovereign Host!" story.</p><p></p><p>[sblock=Character Sheet]</p><p><strong>Finn Alastair Kincadd</strong></p><p>Male Human Swordsage 3 </p><p>CG Humanoid (human)</p><p><strong>Initiative</strong>: +9</p><p><strong>Senses</strong>: Listen +9, Spot +3</p><p><strong>Languages</strong>: Common, Gnome, Elven</p><p></p><p><strong>AC</strong> 21, touch 17, flat-footed 17; +4 Armor, +4 Dex, +3 Wisdom</p><p><strong>Hit Points</strong>: 2d8+8+3 (3 HD)</p><p><strong>Fortitude</strong> +2, <strong>Reflex</strong> +7, <strong>Will</strong> +6</p><p></p><p><strong>Speed</strong> 30'</p><p><strong>Melee</strong> short sword +8 (1d6+4 / 19-20 x2) or</p><p><strong>Melee</strong> dagger +7 (1d4+4 / 19-20 x2) or</p><p><strong>Ranged</strong> dagger +5 (1d4+4 / 19-20 x2)</p><p><strong>Base Attack Bonus</strong>: +2; <strong>Grapple</strong>: +2</p><p><strong>Maneuvers Known</strong>: </p><p>Desert Wind: <em>Wind Stride</em></p><p>Diamond Mind: <em>Moment of Perfect Mind, Sapphire Nightmare Blade</em></p><p>Setting Sun: <em>Counter Charge</em></p><p>Shadow Hand: <em>Clinging Shadow Strike, Shadow Blade Technique, Shadow Jaunt</em></p><p>Tiger Claw: <em>Wolf Fang Strike</em></p><p><strong>Stances Known</strong>: </p><p>Setting Sun: <em>Step of the Wind</em></p><p>Shadow Hand: <em>Child of Shadow</em></p><p></p><p></p><p><strong>Abilities</strong> Str 10, Dex 18, Con 13, Int 14, Wis 16, Cha 15</p><p><strong>Special Qualities</strong>: Quick to Act, Discipline Focus, AC Bonus</p><p><strong>Feats</strong>: Adaptive Style (flaw bonus), Improved Initiative (flaw bonus), Shadow Blade (human bonus), Desert Wind Dodge (1st level), Weapon Finesse (3rd level)</p><p><strong>Flaws</strong>: Murky-Eyed (reroll concealment miss chance, take lower roll), Shaky (-2 to ranged attacks)</p><p><strong>Traits</strong>: Easygoing (+1 Gather Information, -1 Intimidate and Sense Motive), Polite (+1 Diplomacy, -2 Intimidate)</p><p><strong>Skills</strong>: Bluff +4 (2 ranks, 2 cha), Concentration +7 (6 ranks, 1 con), Diplomacy +7 (0 ranks, 2 cha, 1 trait, 4 synergy), Disguise +2 (0 ranks, 2 cha), Gather Information +5 (2 ranks, 2 cha, 1 trait), Hide +10 (6 ranks, 4 dex), Intimidate -1 (0 ranks, 2 cha, -3 traits) Knowledge: Local +7 (5 ranks, 2 int), Knowledge: Nobility +7 (5 ranks, 2 int), Listen +9 (6 ranks, 3 wis), Move Silently +10 (6 ranks, 4 dex), Sense Motive +8 (6 ranks, 3 wis, -1 trait)</p><p><strong>Equipment</strong>: (2700g; 280g, 35s remains)</p><p>mithral chain shirt (1250g, 12.5lb)</p><p>masterwork short sword (310g, 2lb)</p><p>dagger x5 (10g, 5lb)</p><p>backpack (2g, 2lb)</p><p>~small steel mirror (10g, 0.5lb)</p><p>~everburning torch (110g, 1lb)</p><p>belt pouch (1g, 0.5lb)</p><p>traveler's outfit (-g, 5lb)</p><p><em>everlasting rations</em> (350g, 2lb)</p><p><em>everfull mug</em> (200g, -lb)</p><p>potion of <em>cure light wounds</em> x2 (100g, -lb)</p><p>signet ring (5g, -lb)</p><p></p><p>light horse (75g)</p><p>riding saddle (10g, 25lb)</p><p>bit and bridle (2g, 1lb)</p><p>saddlebags (4g, 8lb)</p><p>~bedroll (1s, 5lb)</p><p>~disguise kit (50g, 8lb)</p><p>~courtier's outfit (30g, 6lb)</p><p>~feed, 5 days (2.5s, 50lb)</p><p></p><p></p><p></p><p><u>Quick to Act</u>: +1 to initiative.</p><p><u>Discipline Focus</u>: Finn gains the benefit of the Weapon Focus feat for Shadow Hand weapons (dagger, short sword, sai, siangham, unarmed strike, and spiked chain).</p><p><u>AC Bonus</u>: Finn applies his Wisdom bonus to AC when in light armor or no armor, unencumbered, and not using a shield (as Monk except useable in light armor).</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p>Finn fits many poor farmers' daughters' ideal of a dashing young hero, come to carry them away to a life of luxury. He stands just under 6 feet tall; his skin is lightly tanned and he keeps fit but is not overly muscled; his dark hair straddles the border of unkempt and presentable; his emerald-green eyes seem to contain secrets just waiting to spill forth; his smile is dazzling to behold; his long-fingered hands are as graceful as any elf's; and even his traveling clothes speak of a person who is Important.[/sblock]</p><p>[sblock=Personality]</p><p>Finn is a freewheeling information broker, information gatherer, and collector of stories. He's quick with a joke, but equally as quick to listen to any story, tale, or bit of information presented to him. He's insatiably curious and has gotten into enormous amounts of trouble in the past by digging too deep for a story. He means well, and won't give out useful information to someone he knows is actively evil, but at the same time his concept of the law is "It's not illegal if they don't catch me!".[/sblock]</p><p>[sblock=Background]</p><p>Born in rural Aundair, Finn was never much of one for hard labor. As soon as he was old enough to get along on his own, he ran off to Fairhaven to find his own adventure. He quickly made a name for himself by being quick and efficient with information gathering, eventually being able to support himself on his reputation as an information broker. Still, he eventually ran out of interesting stories in Fairhaven and skipped town one night in search of new adventures. In this manner he has travelled across the majority of the Five Nations, never staying in one place for too long, and frequently leaving with the law, the criminal underground, or even a pretty maiden's upset family fast on his heels.</p><p>Along the way, he has heard (and memorized) just about every epic, folk story, fairy tale, and parable there is to hear - and to hear him retell them, he's figured prominently in half of them. He's also made his own fair share of stories, spun from his experiences travelling across the continent. People tend to scoff at some of his more unlikely stories - until he steps into a shadow and re-appears a dozen yards away, doffing his cap and waving farewell.[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 3839534, member: 52324"] I'll throw my hat into the ring with a Human Swordsage (assuming Book of Nine Swords is allowed - you did say "assume all books are allowed"). Do you allow Flaws from Unearthed Arcana? I'll assume no there, for simplicity's sake. Basic concept: A free-wheeling dealer of information and seeker of stories. Prefers to talk his way out of conflict, but can handle himself in a fight if needed. Willing to travel far and wide for a good story, especially if he can turn around and sell it to someone else. Always ready with a tall tale, parable, shaggy dog story, or "it's true, I swear it by the Sovereign Host!" story. [sblock=Character Sheet] [B]Finn Alastair Kincadd[/B] Male Human Swordsage 3 CG Humanoid (human) [B]Initiative[/B]: +9 [B]Senses[/B]: Listen +9, Spot +3 [B]Languages[/B]: Common, Gnome, Elven [B]AC[/B] 21, touch 17, flat-footed 17; +4 Armor, +4 Dex, +3 Wisdom [B]Hit Points[/B]: 2d8+8+3 (3 HD) [B]Fortitude[/B] +2, [B]Reflex[/B] +7, [B]Will[/B] +6 [B]Speed[/B] 30' [B]Melee[/B] short sword +8 (1d6+4 / 19-20 x2) or [B]Melee[/B] dagger +7 (1d4+4 / 19-20 x2) or [b]Ranged[/b] dagger +5 (1d4+4 / 19-20 x2) [B]Base Attack Bonus[/B]: +2; [B]Grapple[/B]: +2 [B]Maneuvers Known[/B]: Desert Wind: [I]Wind Stride[/I] Diamond Mind: [I]Moment of Perfect Mind, Sapphire Nightmare Blade[/I] Setting Sun: [I]Counter Charge[/I] Shadow Hand: [I]Clinging Shadow Strike, Shadow Blade Technique, Shadow Jaunt[/I] Tiger Claw: [I]Wolf Fang Strike[/I] [B]Stances Known[/B]: Setting Sun: [I]Step of the Wind[/I] Shadow Hand: [I]Child of Shadow[/I] [B]Abilities[/B] Str 10, Dex 18, Con 13, Int 14, Wis 16, Cha 15 [B]Special Qualities[/B]: Quick to Act, Discipline Focus, AC Bonus [B]Feats[/B]: Adaptive Style (flaw bonus), Improved Initiative (flaw bonus), Shadow Blade (human bonus), Desert Wind Dodge (1st level), Weapon Finesse (3rd level) [b]Flaws[/b]: Murky-Eyed (reroll concealment miss chance, take lower roll), Shaky (-2 to ranged attacks) [b]Traits[/b]: Easygoing (+1 Gather Information, -1 Intimidate and Sense Motive), Polite (+1 Diplomacy, -2 Intimidate) [B]Skills[/B]: Bluff +4 (2 ranks, 2 cha), Concentration +7 (6 ranks, 1 con), Diplomacy +7 (0 ranks, 2 cha, 1 trait, 4 synergy), Disguise +2 (0 ranks, 2 cha), Gather Information +5 (2 ranks, 2 cha, 1 trait), Hide +10 (6 ranks, 4 dex), Intimidate -1 (0 ranks, 2 cha, -3 traits) Knowledge: Local +7 (5 ranks, 2 int), Knowledge: Nobility +7 (5 ranks, 2 int), Listen +9 (6 ranks, 3 wis), Move Silently +10 (6 ranks, 4 dex), Sense Motive +8 (6 ranks, 3 wis, -1 trait) [B]Equipment[/B]: (2700g; 280g, 35s remains) mithral chain shirt (1250g, 12.5lb) masterwork short sword (310g, 2lb) dagger x5 (10g, 5lb) backpack (2g, 2lb) ~small steel mirror (10g, 0.5lb) ~everburning torch (110g, 1lb) belt pouch (1g, 0.5lb) traveler's outfit (-g, 5lb) [I]everlasting rations[/I] (350g, 2lb) [I]everfull mug[/I] (200g, -lb) potion of [I]cure light wounds[/I] x2 (100g, -lb) signet ring (5g, -lb) light horse (75g) riding saddle (10g, 25lb) bit and bridle (2g, 1lb) saddlebags (4g, 8lb) ~bedroll (1s, 5lb) ~disguise kit (50g, 8lb) ~courtier's outfit (30g, 6lb) ~feed, 5 days (2.5s, 50lb) [U]Quick to Act[/U]: +1 to initiative. [U]Discipline Focus[/U]: Finn gains the benefit of the Weapon Focus feat for Shadow Hand weapons (dagger, short sword, sai, siangham, unarmed strike, and spiked chain). [U]AC Bonus[/U]: Finn applies his Wisdom bonus to AC when in light armor or no armor, unencumbered, and not using a shield (as Monk except useable in light armor). [/sblock] [sblock=Appearance] Finn fits many poor farmers' daughters' ideal of a dashing young hero, come to carry them away to a life of luxury. He stands just under 6 feet tall; his skin is lightly tanned and he keeps fit but is not overly muscled; his dark hair straddles the border of unkempt and presentable; his emerald-green eyes seem to contain secrets just waiting to spill forth; his smile is dazzling to behold; his long-fingered hands are as graceful as any elf's; and even his traveling clothes speak of a person who is Important.[/sblock] [sblock=Personality] Finn is a freewheeling information broker, information gatherer, and collector of stories. He's quick with a joke, but equally as quick to listen to any story, tale, or bit of information presented to him. He's insatiably curious and has gotten into enormous amounts of trouble in the past by digging too deep for a story. He means well, and won't give out useful information to someone he knows is actively evil, but at the same time his concept of the law is "It's not illegal if they don't catch me!".[/sblock] [sblock=Background] Born in rural Aundair, Finn was never much of one for hard labor. As soon as he was old enough to get along on his own, he ran off to Fairhaven to find his own adventure. He quickly made a name for himself by being quick and efficient with information gathering, eventually being able to support himself on his reputation as an information broker. Still, he eventually ran out of interesting stories in Fairhaven and skipped town one night in search of new adventures. In this manner he has travelled across the majority of the Five Nations, never staying in one place for too long, and frequently leaving with the law, the criminal underground, or even a pretty maiden's upset family fast on his heels. Along the way, he has heard (and memorized) just about every epic, folk story, fairy tale, and parable there is to hear - and to hear him retell them, he's figured prominently in half of them. He's also made his own fair share of stories, spun from his experiences travelling across the continent. People tend to scoff at some of his more unlikely stories - until he steps into a shadow and re-appears a dozen yards away, doffing his cap and waving farewell.[/sblock] [/QUOTE]
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