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Fallacious Follies: Oberoni, Stormwind, and Fallacies OH MY!
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<blockquote data-quote="Pedantic" data-source="post: 9176286" data-attributes="member: 6690965"><p>Then maybe don't play a squad based team combat game? You're driving at a "what is the goal of play?" question here. If the game has stakes and a victory condition that lives outside the expression of the players through their characters, the reason for playing badly should be a lack of experience, knowledge or skill. Otherwise you've got players who haven't actually signed up to play the same game.</p><p></p><p>There are any number of cooperative games that allow for various kinds of self expression but aren't particularly amenable to bad play, I don't see why role-playing should be exceptional. Consider the Arkham Horror card game, Spirit Island or even something like Aeon's End in a campaign mode. You're picking a character, making mechanical/build choices, perhaps driven primarily by aesthetics, you might even be trying a technique or build that you know isn't optimal from the position of deck construction given all the available options. You then still accept an obligation to try and win the game, and your choices in play are assumed to be driving to that end. Not doing so is a violation of the group agreement to play such a game in the first place.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9176286, member: 6690965"] Then maybe don't play a squad based team combat game? You're driving at a "what is the goal of play?" question here. If the game has stakes and a victory condition that lives outside the expression of the players through their characters, the reason for playing badly should be a lack of experience, knowledge or skill. Otherwise you've got players who haven't actually signed up to play the same game. There are any number of cooperative games that allow for various kinds of self expression but aren't particularly amenable to bad play, I don't see why role-playing should be exceptional. Consider the Arkham Horror card game, Spirit Island or even something like Aeon's End in a campaign mode. You're picking a character, making mechanical/build choices, perhaps driven primarily by aesthetics, you might even be trying a technique or build that you know isn't optimal from the position of deck construction given all the available options. You then still accept an obligation to try and win the game, and your choices in play are assumed to be driving to that end. Not doing so is a violation of the group agreement to play such a game in the first place. [/QUOTE]
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Fallacious Follies: Oberoni, Stormwind, and Fallacies OH MY!
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