Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fallen Celestials / Risen Fiends
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ripzerai" data-source="post: 3340791" data-attributes="member: 38324"><p>So 'outsiders' must either be incapable of choice or they are basically human? I submit that this is a false dichotomy.</p><p></p><p>Fiends in D&D are, by and large, neither fallen celestials nor are they particularly anthropomorphic in their mindset. They do not think or act like people, but the lack of free will is not one of the many ways in which they are unlike people.</p><p></p><p>They are alien because they are the personifications of various philosophies, reified evil, chaos, or law. They are ideas with minds and teeth. Not only do they exist to propagate the ideas they represent, but they <em>are</em> those ideas. </p><p></p><p>As a result, both "fallen" celestials and "risen" fiends are impossibly rare - certainly far rarer than a mortal making a similar change in views. But they do happen because on occasion ideas can be twisted or corrupted, conflicted between means and ends or afflicted with the curse called Love. For a fiend to rise or a celestial to fall, their very composition is altered by the tension between what they are and what they are beginning to believe. And there is no reason for the fallen to outnumber the risen, other than general pessimism.</p><p></p><p>Your point that divorcing the material from its mythic roots gives it less emotional power has a lot of truth in it, but the theology you describe is so esoteric that I think it adds nothing to the visceral emotional response such characters incite. Making fiends incapable of redemption doesn't make a game feel more mythic because this isn't a part of most peoples' theological or literary background, and it's not the universal view (and I think there's more than a little sophistry in the argument you recounted in any case - angels decided to fall with full knowledge of the eventual result? Really? Lake of fire and final destruction after Armegeddon and all?). It's such a counterintuitive bit of theological wankery that I think, if anything, it detracts from the experience.</p><p></p><p>Don't get me wrong, Celebrim, I thought your post was fascinating to read, but I don't agree with your conclusions. </p><p></p><p>The sort of mythology that adds to the experience isn't theological esoterica, but evocative names and powerful themes - the Fall is one such theme, and as a result including fallen celestials as NPCs can be a great addition to the game. But redemption is an equally powerful theme, and that shouldn't be forgotten.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3340791, member: 38324"] So 'outsiders' must either be incapable of choice or they are basically human? I submit that this is a false dichotomy. Fiends in D&D are, by and large, neither fallen celestials nor are they particularly anthropomorphic in their mindset. They do not think or act like people, but the lack of free will is not one of the many ways in which they are unlike people. They are alien because they are the personifications of various philosophies, reified evil, chaos, or law. They are ideas with minds and teeth. Not only do they exist to propagate the ideas they represent, but they [i]are[/i] those ideas. As a result, both "fallen" celestials and "risen" fiends are impossibly rare - certainly far rarer than a mortal making a similar change in views. But they do happen because on occasion ideas can be twisted or corrupted, conflicted between means and ends or afflicted with the curse called Love. For a fiend to rise or a celestial to fall, their very composition is altered by the tension between what they are and what they are beginning to believe. And there is no reason for the fallen to outnumber the risen, other than general pessimism. Your point that divorcing the material from its mythic roots gives it less emotional power has a lot of truth in it, but the theology you describe is so esoteric that I think it adds nothing to the visceral emotional response such characters incite. Making fiends incapable of redemption doesn't make a game feel more mythic because this isn't a part of most peoples' theological or literary background, and it's not the universal view (and I think there's more than a little sophistry in the argument you recounted in any case - angels decided to fall with full knowledge of the eventual result? Really? Lake of fire and final destruction after Armegeddon and all?). It's such a counterintuitive bit of theological wankery that I think, if anything, it detracts from the experience. Don't get me wrong, Celebrim, I thought your post was fascinating to read, but I don't agree with your conclusions. The sort of mythology that adds to the experience isn't theological esoterica, but evocative names and powerful themes - the Fall is one such theme, and as a result including fallen celestials as NPCs can be a great addition to the game. But redemption is an equally powerful theme, and that shouldn't be forgotten. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fallen Celestials / Risen Fiends
Top