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Fallen Celestials / Risen Fiends
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<blockquote data-quote="Ripzerai" data-source="post: 3341273" data-attributes="member: 38324"><p>I see. So you're not claiming that demons <em>cannot</em> be redeemed, only that they <em>will not</em> be redeemed, because it is impossible that new situations could arise that they were not aware of when they made their initial decisions. It is impossible that their personalities could change in a way that they could not predict at the beginning of time. Because they have always been aware of every twist and turn their personal preferences could ever take, they are essentially unchanging. They could, in theory, decide to repent at any time, but <em>won't</em>.</p><p></p><p>Attributing that much precognizance to the villains in an RPG is problematic to say the least. However, I now recognize that you weren't trying to imply that D&D fiends should resemble the demons in your example (or tangent, or whatever it was) in that way. I remain confused, but I'll let it the matter drop.</p><p></p><p></p><p></p><p>No, fiends are often far more subtle and intelligent than that. The relationship is not so crude.</p><p></p><p>I agree that fiends who have "evolved" a great deal, purging more and more of their humanity while comprehending greater levels of evil, are less likely to "reform" than before their evolution. At the same time, however, they are not blind. Many become cunning seducers, with intimate knowledge of mortal hopes and ideals. And yes, I think that's a potential vulnerability.</p><p></p><p>Similarly, a celestial being who opposes evil can begin to resemble that which it opposes. Nietzsche's Abyss. </p><p></p><p>Yes, beings of joy can learn sorrow. Beings of hate can learn kindness. Beings of cold disdain can learn compassion.</p><p></p><p>And by doing so, they become something else.</p><p></p><p>At least, that's how I look at it today.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3341273, member: 38324"] I see. So you're not claiming that demons [i]cannot[/i] be redeemed, only that they [i]will not[/i] be redeemed, because it is impossible that new situations could arise that they were not aware of when they made their initial decisions. It is impossible that their personalities could change in a way that they could not predict at the beginning of time. Because they have always been aware of every twist and turn their personal preferences could ever take, they are essentially unchanging. They could, in theory, decide to repent at any time, but [i]won't[/i]. Attributing that much precognizance to the villains in an RPG is problematic to say the least. However, I now recognize that you weren't trying to imply that D&D fiends should resemble the demons in your example (or tangent, or whatever it was) in that way. I remain confused, but I'll let it the matter drop. No, fiends are often far more subtle and intelligent than that. The relationship is not so crude. I agree that fiends who have "evolved" a great deal, purging more and more of their humanity while comprehending greater levels of evil, are less likely to "reform" than before their evolution. At the same time, however, they are not blind. Many become cunning seducers, with intimate knowledge of mortal hopes and ideals. And yes, I think that's a potential vulnerability. Similarly, a celestial being who opposes evil can begin to resemble that which it opposes. Nietzsche's Abyss. Yes, beings of joy can learn sorrow. Beings of hate can learn kindness. Beings of cold disdain can learn compassion. And by doing so, they become something else. At least, that's how I look at it today. [/QUOTE]
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