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Fallen Paladin
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<blockquote data-quote="Sanackranib" data-source="post: 476438" data-attributes="member: 8674"><p><strong>fallen paladin</strong></p><p></p><p>"Of course, characters other than fervent LG types shouldn't ever really face such a dilemma; its effects wouldn't be as appropriate in these cases. So while it may seem cruel, and it is, it does allow the player a roleplaying experience, and fleshes out the character by the choices he makes."</p><p> _____________________________________________</p><p></p><p>It's not so much that the other character types will not ever experience these sort of tacticks so much as they will deal with them differntly. (besides it's MUCH more fun to twist and wheel those bossy/preachy paladin types)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Its up to the DM to play the villians - maby that's why I enjoy being a DM.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Seriously, all classes have chalanges to overcome, for the paladin the "test of faith" is just one of them.</p><p>___________________________________________________</p><p>--------------------------------------------------------------------------------</p><p>Originally posted by Turjan:</p><p>That's cruel, not only for paladins, but for every player. I wouldn't do that as a GM without consent from the player. Otherwise it's no fun at all, because they don't have any real decision.</p><p>____________________________________________________</p><p></p><p>Maby I'm just old fashioned, but I NEVER ask my players permission when I'm gonna wheel 'um. Most of the time I don't even have to go to all that much effort for the really good players. They are more likly to set/screw somthing up themselves and I just have to watch and laugh gleefully. However there are some rare occasions when NPS's really ARE "out to get you" usually it's becuase you have thwarted some scheme of theirs and now the are looking to get even. All adventure hooks are usefull to a DM as long as no single one is overused. Otherwise the players tend to take it somewhat personally. So far it hasn't been a problem in my game and has resulted in some very memorable sessions and PC's.</p><p></p><p> Mordane76 - your post was excelent I'm glad that you understood what I was trying to say</p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Sanackranib, post: 476438, member: 8674"] [b]fallen paladin[/b] "Of course, characters other than fervent LG types shouldn't ever really face such a dilemma; its effects wouldn't be as appropriate in these cases. So while it may seem cruel, and it is, it does allow the player a roleplaying experience, and fleshes out the character by the choices he makes." _____________________________________________ It's not so much that the other character types will not ever experience these sort of tacticks so much as they will deal with them differntly. (besides it's MUCH more fun to twist and wheel those bossy/preachy paladin types):rolleyes: Its up to the DM to play the villians - maby that's why I enjoy being a DM.:D Seriously, all classes have chalanges to overcome, for the paladin the "test of faith" is just one of them. ___________________________________________________ -------------------------------------------------------------------------------- Originally posted by Turjan: That's cruel, not only for paladins, but for every player. I wouldn't do that as a GM without consent from the player. Otherwise it's no fun at all, because they don't have any real decision. ____________________________________________________ Maby I'm just old fashioned, but I NEVER ask my players permission when I'm gonna wheel 'um. Most of the time I don't even have to go to all that much effort for the really good players. They are more likly to set/screw somthing up themselves and I just have to watch and laugh gleefully. However there are some rare occasions when NPS's really ARE "out to get you" usually it's becuase you have thwarted some scheme of theirs and now the are looking to get even. All adventure hooks are usefull to a DM as long as no single one is overused. Otherwise the players tend to take it somewhat personally. So far it hasn't been a problem in my game and has resulted in some very memorable sessions and PC's. Mordane76 - your post was excelent I'm glad that you understood what I was trying to say :cool: [/QUOTE]
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