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Fallen Paladin
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<blockquote data-quote="Elder-Basilisk" data-source="post: 476613" data-attributes="member: 3146"><p>I think the relevant question is this: why do you want the paladin to fall from grace. If you're the DM and you just don't like paladins, why did you let the player play one in the first place? I'd be upset if I joined a game, chose to play a paladin, and then the DM decided to get rid of my character by coming up with a series of no-win situations and then told me "you're not a paladin anymore, ha ha ha." There's a difference between setting up decisions for a character to make and just being out to screw the player over. IMO, its the difference between a good DM and a rotten one.</p><p></p><p>If you really want to set up moral dilemmas for characters, also make sure to make them dilemmas <em>for the character</em>. I see no reason why a paladin would fall from grace for being unable to save someone from the villain. If the villain does the classic "Choose which one of these will die a horrible death routine" it's still the villain who is going to kill them and not the paladin. Just because the villain makes a comic-book speech doesn't transfer the responsibility for his actions to the paladin. The paladin could still fall from grace but it would be because he chose to do so in response to the action--by being consumed with revenge and committing evil acts in order to catch the villain after the fact for instance. Or by torturing the villain to death rather than simply killing him after capturing him at a later point. A paladin may fall from grace as a result of <em>his own</em> actions but never as a direct result of the villain's actions.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 476613, member: 3146"] I think the relevant question is this: why do you want the paladin to fall from grace. If you're the DM and you just don't like paladins, why did you let the player play one in the first place? I'd be upset if I joined a game, chose to play a paladin, and then the DM decided to get rid of my character by coming up with a series of no-win situations and then told me "you're not a paladin anymore, ha ha ha." There's a difference between setting up decisions for a character to make and just being out to screw the player over. IMO, its the difference between a good DM and a rotten one. If you really want to set up moral dilemmas for characters, also make sure to make them dilemmas [i]for the character[/i]. I see no reason why a paladin would fall from grace for being unable to save someone from the villain. If the villain does the classic "Choose which one of these will die a horrible death routine" it's still the villain who is going to kill them and not the paladin. Just because the villain makes a comic-book speech doesn't transfer the responsibility for his actions to the paladin. The paladin could still fall from grace but it would be because he chose to do so in response to the action--by being consumed with revenge and committing evil acts in order to catch the villain after the fact for instance. Or by torturing the villain to death rather than simply killing him after capturing him at a later point. A paladin may fall from grace as a result of [i]his own[/i] actions but never as a direct result of the villain's actions. [/QUOTE]
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