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Fallen Paladin
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<blockquote data-quote="Sanackranib" data-source="post: 476736" data-attributes="member: 8674"><p><strong>fallen paladin</strong></p><p></p><p>The last paladin that was run in my game "fell" and I had nothing to do with it. the player advanced to 2nd level and made some rather serious judgement mistakes, so he lost his powers. he then chose to talk to his temple to find out why. He was told (its a long story so I'll skip it) and was informed through a vision that they could be restored but the way would be difficult. he was told that he had to defeat a wyvern that was harrassing a nearby village in single combat, with out the use of magic, and couldn't gain any XP until after he defeated it. No magic weapons/armor/potions etc. When I told him this he was already thinking about playing some other type of character and I expected the paladin to suffer a heroic but quick death. It didn't happen. He faught it made several saves in a row and wound up defeating it. Status restored. I made this quest as difficult as I could while still allowing him the possibility to succed (wyvern being a poor man's dragon) and he always had the oppturnity to walk away as a fighter. Both the player and myself remember the adventure with satisfaction even though it occured about 7 or 8 years ago.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Chalanging the player is not the same as screwing them over.</p><p></p><p>__________________________________________________</p><p></p><p>And I agree with you, Elder-Basilik; the villian's killing of a relative (in the hypothetical situation we've been working through) isn't what would cause the paladin to fall -- his reactions afterwards may or may not cause a paladin to fall. And while I don't go about willy-nilly wanting to destroy every paladin that comes down the pipe, I do believe that if someone wishes to play the righteous, they have to be prepared for what the wicked may use against them, and if a DM played it the other way around, by pawning the responsibility off on the targeted paladin, then the situation is crap.</p><p></p><p>Obviously, other ways exist to test a paladin mettle. We've seen the more obvious ways to try a paladin's code, but the best ones are those that cause no obvious physical scars. Insidious evils like those used on Scylla (sp) in FRCS are always the best -- evils dressed as righteousness are what make for the sweetest fallen paladins.</p><p></p><p>_Mordane76__________________________________________</p><p></p><p>I agree with mordane76, the DM chalanges the player not the other way arround.</p></blockquote><p></p>
[QUOTE="Sanackranib, post: 476736, member: 8674"] [b]fallen paladin[/b] The last paladin that was run in my game "fell" and I had nothing to do with it. the player advanced to 2nd level and made some rather serious judgement mistakes, so he lost his powers. he then chose to talk to his temple to find out why. He was told (its a long story so I'll skip it) and was informed through a vision that they could be restored but the way would be difficult. he was told that he had to defeat a wyvern that was harrassing a nearby village in single combat, with out the use of magic, and couldn't gain any XP until after he defeated it. No magic weapons/armor/potions etc. When I told him this he was already thinking about playing some other type of character and I expected the paladin to suffer a heroic but quick death. It didn't happen. He faught it made several saves in a row and wound up defeating it. Status restored. I made this quest as difficult as I could while still allowing him the possibility to succed (wyvern being a poor man's dragon) and he always had the oppturnity to walk away as a fighter. Both the player and myself remember the adventure with satisfaction even though it occured about 7 or 8 years ago.:D Chalanging the player is not the same as screwing them over. __________________________________________________ And I agree with you, Elder-Basilik; the villian's killing of a relative (in the hypothetical situation we've been working through) isn't what would cause the paladin to fall -- his reactions afterwards may or may not cause a paladin to fall. And while I don't go about willy-nilly wanting to destroy every paladin that comes down the pipe, I do believe that if someone wishes to play the righteous, they have to be prepared for what the wicked may use against them, and if a DM played it the other way around, by pawning the responsibility off on the targeted paladin, then the situation is crap. Obviously, other ways exist to test a paladin mettle. We've seen the more obvious ways to try a paladin's code, but the best ones are those that cause no obvious physical scars. Insidious evils like those used on Scylla (sp) in FRCS are always the best -- evils dressed as righteousness are what make for the sweetest fallen paladins. _Mordane76__________________________________________ I agree with mordane76, the DM chalanges the player not the other way arround. [/QUOTE]
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