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Fallen Paladin
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<blockquote data-quote="Vocenoctum" data-source="post: 476932" data-attributes="member: 2477"><p>In the game I DM, there is a walled city in teh swamp, with a small order of paladin's. They had been attacked by a dragon, and then some moon rats and then a Grim Reaper and finally one of the NPC paladin's renounced his oaths, decried the faith that kept on pounding him without relief, and walked away.</p><p></p><p>He was still a LG character mind you, and I simply applied my Reluctant Prophet idea to him and the player ended up helping him defeat an evil monastery in the swamp.</p><p></p><p>I think a paladin, especially an adventuring one, has enough things testing him on a regular basis. He has to apply his code while surviving the world around him.</p><p></p><p>If there's a major villain that has taken a personal interest in him, that villain would really need to be motivated in order to set about to ruin the paladin's life in such a way. It seems easier for the villain to simply kill the paladin at that point.</p><p></p><p>But, I consider a lot of the stuff to be too comic booky for my tastes. YMMV.</p><p></p><p>But, as I said, the same rules apply to the paladin as any other PC. If the Uber Villain has these convoluted plans to make the paladin lose his paladinhood, he would also work to turn the cleric from his deity, or chop off the rogue's hands, or make the wizard forget how to work magic or.. whatever.</p><p></p><p>You don't have to screw over a paladin just because he's a paladin. IMO.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 476932, member: 2477"] In the game I DM, there is a walled city in teh swamp, with a small order of paladin's. They had been attacked by a dragon, and then some moon rats and then a Grim Reaper and finally one of the NPC paladin's renounced his oaths, decried the faith that kept on pounding him without relief, and walked away. He was still a LG character mind you, and I simply applied my Reluctant Prophet idea to him and the player ended up helping him defeat an evil monastery in the swamp. I think a paladin, especially an adventuring one, has enough things testing him on a regular basis. He has to apply his code while surviving the world around him. If there's a major villain that has taken a personal interest in him, that villain would really need to be motivated in order to set about to ruin the paladin's life in such a way. It seems easier for the villain to simply kill the paladin at that point. But, I consider a lot of the stuff to be too comic booky for my tastes. YMMV. But, as I said, the same rules apply to the paladin as any other PC. If the Uber Villain has these convoluted plans to make the paladin lose his paladinhood, he would also work to turn the cleric from his deity, or chop off the rogue's hands, or make the wizard forget how to work magic or.. whatever. You don't have to screw over a paladin just because he's a paladin. IMO. [/QUOTE]
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