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Fallen paladins
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5554329" data-attributes="member: 6674868"><p>Lets Review what a fallen Paladin is:</p><p></p><p>"A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin."</p><p></p><p>So, lets take a Paladin, remove Paladin Spells & Paladin abilities. We are left with:</p><p></p><p>Ability to use all simple and Martial weapons, all armor, all sheilds, full BAB progression, Good Fort Saves, Poor Reflex and Will Saves, d10 HD.</p><p></p><p>...Which is a Fighter, EXACTLY, with no feat progression. Fallen Paladin=Sucky Fighter.</p><p></p><p>So he's a Fallen Paladin level 13. That's BAB 13, Fort. 8 Ref. 4 Will 4. 13d10 HD. A Level 13 Fighter would stand next to him with <strong>7</strong> extra Feats. The fighter, who's spent his whole life wishing he was as cool as, well, anyone else, suddenly can feel a little better about himself.</p><p></p><p>Have your player take future levels in Fighter, and permit the Fighter feats out of <strong>Mercy</strong> so this character doesn't become completely useless.</p><p></p><p>Lets assume this player progresses 4 more levels, in Fighter, making him a Fallen Paladin13/Fighter4, and therefore gains 3 Fighter feats and then Atones. Drop the 3 gained feats to regain everything Paladin-ish back, plus 4 levels of extra Paladin putting him to a Paladin 17.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5554329, member: 6674868"] Lets Review what a fallen Paladin is: "A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a paladin." So, lets take a Paladin, remove Paladin Spells & Paladin abilities. We are left with: Ability to use all simple and Martial weapons, all armor, all sheilds, full BAB progression, Good Fort Saves, Poor Reflex and Will Saves, d10 HD. ...Which is a Fighter, EXACTLY, with no feat progression. Fallen Paladin=Sucky Fighter. So he's a Fallen Paladin level 13. That's BAB 13, Fort. 8 Ref. 4 Will 4. 13d10 HD. A Level 13 Fighter would stand next to him with [B]7[/B] extra Feats. The fighter, who's spent his whole life wishing he was as cool as, well, anyone else, suddenly can feel a little better about himself. Have your player take future levels in Fighter, and permit the Fighter feats out of [B]Mercy[/B] so this character doesn't become completely useless. Lets assume this player progresses 4 more levels, in Fighter, making him a Fallen Paladin13/Fighter4, and therefore gains 3 Fighter feats and then Atones. Drop the 3 gained feats to regain everything Paladin-ish back, plus 4 levels of extra Paladin putting him to a Paladin 17. [/QUOTE]
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