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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Nephtys" data-source="post: 3696464" data-attributes="member: 31780"><p>The vow of Poverty is actually one exalted feat that would be appropriate for the game (but I'll need to see it in writing anyway since I only have a general impression of it and don't know the details). If the prerequisites involve being absolutely completely good all the time... well I'm the DM I can change the prerequisites if I want. There is power in self denial, wether you are good or evil.</p><p></p><p>I interpret it so that you can take you first level as the Prc after you've gained the ability to cast 2nd level spells, not just when you're about to gain that ability. You need to be a 3rd level transmuter first, just like you wrote above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>You're not late. Welcome WarlockLord <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The Archivist seems pretty balanced compared with the cleric, but you'll have to show me the other non-srd material too. It's a good choice for this game. Your character also seems like he'd be able to get along well with most of the other consepts I've seen.</p><p></p><p>It sounds good.</p><p></p><p></p><p></p><p></p><p>Undead, lycantropes (and psionics) are all appropriate. But if you're making an evil character consider that he'll have to be able to cooperate with non-evil characters. Still, even as an undead he'd be the lesser of two evils and if you don't betray the group openly it should be ok. When it comes down to it all the PCs will have to adapt to the situation and find their reasons to work together at least most of the time. </p><p></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I'm sorry you feel that way. It's not that you have to be evil, you just have to adapt to the fact that evil rules the world. </p><p></p><p></p><p></p><p>A comic relief guy, or a tragic figure, or both? There's no lack of madmen in the world, an insane character would be right at home. Just try not to make him too silly, the flavour of the game is quite dark, but there's still room for some twisted comedy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>That's a pity, your character seemed perfectly suited for the game. As far as the graphic scenes... really it's just text, you probably see worse things on tv every day. The concepts can be morally disgusting, but not really likely to physically disgust or frighten an adult it's mostly stuff like:</p><p></p><p>"The man was bound and stripped of his skin, ribbons of poorly flayed hide still hang encrusted in filthy blood along his sides and back. Apparently the one who had murdered him had been in a hurry or driven by an uncontrollable rage. Looking closer you see things moving inside his flesh." </p><p></p><p>"She screamed, and a torrent of mucous exploded from her mouth burning your characters skin. Looking down at the seared skin of his chest he notices a couple of tiny chunks of flesh among the semi-digested mess, what can only be a little finger clinging by its infants fingernail to his skin for a moment before dropping to the floor. 'And you never thought you'd see your little girl again,' she cackles, wiping her chin. Smiling she watches you, a contemptuous glimt in her eye as she prepares her bloated body for his reaction." </p><p></p><p>"'Why do you think we invaded your world in the first place? To plunder, kill, revel in destruction for its own sake? We're Greater Beings, do not take us for just another orc-horde in a different skin. This is where souls are made, you live for the harvest. But your lives are not short enough, you are not fertile enough to sate our needs and you are too hard to manage for some of us. That is why we created the Towers of Life.' Her voice takes on an enraptured tone as she continues her tale, her monstrous words sliding life caresses into your ears.</p><p>'Imagine, a hundred thousand wombs blown up to the size of houses inside still living women, each of them packed full of identical feati growing at an accelerated pace drawing life from her pain, each woman packed into concentric circles within a frame of stone and steel rising to the clouds. A hundred thousand women, a hundred million children ripening to the harvest every year... Do you understand now why the Towers must not fall? In our hunger we would exterminate you all within a decade.</p><p>Ingarr, the fool, would starve his own power all because of his mindless need for destruction. He must die, but he cannot fall for demonic hand. No, I need mortals to save mortalkind."</p><p></p><p>Basically nothing worse than what you can read in Piratcat's Story Hour (though worse in quality, I'll admit).</p><p></p><p></p><p></p><p>You're perfectly free to think your way out of any box. My purpose with the game is not to torture or humiliate your characters or to dictate your actions, I'm only telling you that playing good alignments will be morally challenging. Sometimes good intentions do pave the road to hell, sometimes you're damned if you do and damned if you don't. In an evil world evil is the path of least resistance, and the good path can be narrow and muddy and full of pitfalls.</p><p>Say you want to get rid of the demons, because you're good aligned or you just don't like them very much. Now, how would you go about doing that? The obvious answer, causing a civil war, will lead not only to the demons being decimated but also to hundreds of millions of mortals being killed in the process. Still, if you get rid of the demons you've spared the potential billions of future generations a life in suffering and a death in damnation. But who knows? Maybe all the deaths will be for nothing, maybe there will emerge a demonic lord strong enough from his victory to make himself a King and rule the world forever, drawing on the souls of the dead to make himself too powerful to ever be overthrown? Or maybe enough demons will die that an alliance of mortals can take back the world. Even such an alliance would likely be dominated by evil mortals, since they have been better adapted to the world they grew up in.</p><p></p><p>Hey, looks like I've given you a plot-line <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p></p><p></p><p></p><p>Lots of classes and templates I've never heard of there (which I need to see to be able to approve or use), but dwarves have strong links to the element of stone and your character could easily be native to the world even with such a template. Planestravelling is hard, basically it only works safely trough a handful of portals all under the control of the Lords, it has to be or you'd all be sipping cocktails in Elysium by now. But your character and his ancestors could easily have been born in the world.</p><p>If he comes from an enclave it will not be easy for him to ever get back there. The enclaves are defended fanatically and they're all pretty paranoid by now. Those who leave almost never come back and those who try are suspected of being trojan horses for the Demons. Still, knowing that only makes your character a greater hero.</p><p></p><p>Yeah, and Welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You've been reading my mind... STOP IT! (Just kidding, thanks for understanding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p></p><p></p><p></p><p>Good point. The portals are under Demonic control. But demons will be demons, they're not the best organized type of people (Kinda like the Nazis who were pretty damn chaotic evil at times, the nazi-state was a disorganised mess, the order was all superficial, (mental) disorder was the rule. The army otoh, was a well oiled machine when the nazis didn't interfere too much. But, eh, no talking politics on En-World, so back to the game...)</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3696464, member: 31780"] The vow of Poverty is actually one exalted feat that would be appropriate for the game (but I'll need to see it in writing anyway since I only have a general impression of it and don't know the details). If the prerequisites involve being absolutely completely good all the time... well I'm the DM I can change the prerequisites if I want. There is power in self denial, wether you are good or evil. I interpret it so that you can take you first level as the Prc after you've gained the ability to cast 2nd level spells, not just when you're about to gain that ability. You need to be a 3rd level transmuter first, just like you wrote above. :) You're not late. Welcome WarlockLord :). The Archivist seems pretty balanced compared with the cleric, but you'll have to show me the other non-srd material too. It's a good choice for this game. Your character also seems like he'd be able to get along well with most of the other consepts I've seen. It sounds good. Undead, lycantropes (and psionics) are all appropriate. But if you're making an evil character consider that he'll have to be able to cooperate with non-evil characters. Still, even as an undead he'd be the lesser of two evils and if you don't betray the group openly it should be ok. When it comes down to it all the PCs will have to adapt to the situation and find their reasons to work together at least most of the time. :( I'm sorry you feel that way. It's not that you have to be evil, you just have to adapt to the fact that evil rules the world. A comic relief guy, or a tragic figure, or both? There's no lack of madmen in the world, an insane character would be right at home. Just try not to make him too silly, the flavour of the game is quite dark, but there's still room for some twisted comedy. :) That's a pity, your character seemed perfectly suited for the game. As far as the graphic scenes... really it's just text, you probably see worse things on tv every day. The concepts can be morally disgusting, but not really likely to physically disgust or frighten an adult it's mostly stuff like: "The man was bound and stripped of his skin, ribbons of poorly flayed hide still hang encrusted in filthy blood along his sides and back. Apparently the one who had murdered him had been in a hurry or driven by an uncontrollable rage. Looking closer you see things moving inside his flesh." "She screamed, and a torrent of mucous exploded from her mouth burning your characters skin. Looking down at the seared skin of his chest he notices a couple of tiny chunks of flesh among the semi-digested mess, what can only be a little finger clinging by its infants fingernail to his skin for a moment before dropping to the floor. 'And you never thought you'd see your little girl again,' she cackles, wiping her chin. Smiling she watches you, a contemptuous glimt in her eye as she prepares her bloated body for his reaction." "'Why do you think we invaded your world in the first place? To plunder, kill, revel in destruction for its own sake? We're Greater Beings, do not take us for just another orc-horde in a different skin. This is where souls are made, you live for the harvest. But your lives are not short enough, you are not fertile enough to sate our needs and you are too hard to manage for some of us. That is why we created the Towers of Life.' Her voice takes on an enraptured tone as she continues her tale, her monstrous words sliding life caresses into your ears. 'Imagine, a hundred thousand wombs blown up to the size of houses inside still living women, each of them packed full of identical feati growing at an accelerated pace drawing life from her pain, each woman packed into concentric circles within a frame of stone and steel rising to the clouds. A hundred thousand women, a hundred million children ripening to the harvest every year... Do you understand now why the Towers must not fall? In our hunger we would exterminate you all within a decade. Ingarr, the fool, would starve his own power all because of his mindless need for destruction. He must die, but he cannot fall for demonic hand. No, I need mortals to save mortalkind." Basically nothing worse than what you can read in Piratcat's Story Hour (though worse in quality, I'll admit). You're perfectly free to think your way out of any box. My purpose with the game is not to torture or humiliate your characters or to dictate your actions, I'm only telling you that playing good alignments will be morally challenging. Sometimes good intentions do pave the road to hell, sometimes you're damned if you do and damned if you don't. In an evil world evil is the path of least resistance, and the good path can be narrow and muddy and full of pitfalls. Say you want to get rid of the demons, because you're good aligned or you just don't like them very much. Now, how would you go about doing that? The obvious answer, causing a civil war, will lead not only to the demons being decimated but also to hundreds of millions of mortals being killed in the process. Still, if you get rid of the demons you've spared the potential billions of future generations a life in suffering and a death in damnation. But who knows? Maybe all the deaths will be for nothing, maybe there will emerge a demonic lord strong enough from his victory to make himself a King and rule the world forever, drawing on the souls of the dead to make himself too powerful to ever be overthrown? Or maybe enough demons will die that an alliance of mortals can take back the world. Even such an alliance would likely be dominated by evil mortals, since they have been better adapted to the world they grew up in. Hey, looks like I've given you a plot-line ;). Lots of classes and templates I've never heard of there (which I need to see to be able to approve or use), but dwarves have strong links to the element of stone and your character could easily be native to the world even with such a template. Planestravelling is hard, basically it only works safely trough a handful of portals all under the control of the Lords, it has to be or you'd all be sipping cocktails in Elysium by now. But your character and his ancestors could easily have been born in the world. If he comes from an enclave it will not be easy for him to ever get back there. The enclaves are defended fanatically and they're all pretty paranoid by now. Those who leave almost never come back and those who try are suspected of being trojan horses for the Demons. Still, knowing that only makes your character a greater hero. Yeah, and Welcome :) You've been reading my mind... STOP IT! (Just kidding, thanks for understanding :D). Good point. The portals are under Demonic control. But demons will be demons, they're not the best organized type of people (Kinda like the Nazis who were pretty damn chaotic evil at times, the nazi-state was a disorganised mess, the order was all superficial, (mental) disorder was the rule. The army otoh, was a well oiled machine when the nazis didn't interfere too much. But, eh, no talking politics on En-World, so back to the game...) [/QUOTE]
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