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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="WarlockLord" data-source="post: 3701237" data-attributes="member: 40098"><p>The Mystic</p><p>Human Archivist 11/Alienist 1/Contemplative 1</p><p>AL True Neutral</p><p></p><p>Background: The Mystic, or the Nameless One as he is sometimes called, is a disiciple of the balance. It all began when he read a book about the gods at the age of 8.</p><p>"Why have the gods gone, Mommy?"</p><p>"The demons took over."</p><p></p><p>As he witnessed the corruption and predation of the demons, he realized that something had to be done. But as he studied more, he realized that evil is necessary to balance the good, and that without one, the other cannot survive. </p><p></p><p>The balance had been disrupted, however, and our hero set off to restore it. Abandoning his previous name as part of his old life, and fearful of demonic retaliation against those he knew, he became the Mystic.</p><p></p><p>Appearance: The Mystic wears a chain shirt, a black cape, and a top hat. He carries a short metal walking stick (a heavy mace) which is powerfully enchanted, and a crossbow at his belt. Around his neck hangs an amulet of the Balance: a wooden scale, perfectly balanced. He is a young man of 21, with straight black hair cut short and a goatee. </p><p></p><p>Personality: Driven, focused, and dedicated, but has a great sense of humor and a scathing wit.</p><p></p><p>Dogma: Reality is an illusion, maintained by the four Great powers: Good, Law, Chaos, and Evil. These powers consistently struggle to reform the world in it's own image, and all of these would be bad. In a perfect good world, nothing could be achieved, and self-sacrifice would rule. A lawful world is a great gray space, a chaotic world eternally changing and random. and an evil world- where we are now. </p><p></p><p>As a side note, pseudonatural creatures are outside of this struggle and are good summons for neutral divine casters </p><p></p><p>Hooks: Will his traffic with alien creatures drive him insane? Will his identity be discovered?</p><p></p><p>Short of time, more to follow. Am I an alternate, or actually in the party?</p><p></p><p>As for the mechanics, I'm going to not take the balance domain (the domain power is for clerics only, and I can get the domain spells via the normal way of an archivist) and instead take the Illusion Domain, which is summarized below.</p><p> Granted power: You cast illusion spells at +1 caster level</p><p>1: silent image</p><p>2: mirror image</p><p>3: displacement</p><p>4: phantasmal killer</p><p>5: persistent image</p><p>6: mislead</p><p>7: project image</p><p>8: screen</p><p>9: weird</p><p></p><p>Some spells from SC/other, non-core sources or from domains from SC/other non-core sources I'm thinking about grabbing (standard action casting time unless specified otherwise, SR applies unless specified):</p><p>Snake's Swiftness (Druid 1): close range, give ally extra attack</p><p>Charm Person (Lust 1)</p><p>Ghoul Gesture (Hunger 3): ray paralyzes subject unless they make fortitude save, medium range, fortitude negates, duration 1 round/level </p><p>Enervation (Hunger 4)</p><p>Evard's Black Tentacles (Blackwater 3)</p><p>Vampiric Touch (Necromancy 3)</p><p>Shadow Evocation (Shadow 5)</p><p>Magic Jar (Spirit 6)</p><p> Word of Balance (Balance 7)</p><p>(<Evoc[sonic], V, 1StdAct, SR applies></p><p>– Any Lawful Good, Chaotic Good, Lawful</p><p>Evil, or Chaotic Evil creatures within a 30’</p><p>radius Spread who hears ‘word of balance’ &</p><p>that has no more HD than the caster suffer</p><p>from the following effects (no save):</p><p>up to Caster lvl: Nauseated for 1 round.</p><p>up to Caster lvl - 1: Weakened for 2d4 rnds</p><p>& above.</p><p>up to Caster lvl - 5: Paralyzed for 1d10 min</p><p>& above.</p><p>up to Caster lvl - 10: Dead / Destroyed.</p><p>In addition, if the caster is on his/her home</p><p>plane of existence, any LG, CG, LE, or CE</p><p>Extraplanar creature in the area of effect</p><p>(even if the ‘word of chaos’ cannot be heard)</p><p>that has no more HD than the caster is driven</p><p>back to its home plane for at least 1 day</p><p>(WillNeg at a –4 penalty).)</p><p>Suggestion (Charm 3)</p><p>Charm Monster (Charm 3)</p><p>Haste (Celerity 3)</p><p></p><p>I'd pay full price (scroll+page cost) for these spells, of course.</p><p></p><p>Many of these domains can be found on <a href="http://www.crystalkeep.com" target="_blank">crystalkeep</a>, but hunger and celerity have been upgraded in the SC. </p><p></p><p>If anyone in the party thinks there are others we need badly, post them and I'll add them. I'll probably have a list of cleric and druid spells from the SC later too.</p><p></p><p>I can post the pseudonatural creature template later.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3701237, member: 40098"] The Mystic Human Archivist 11/Alienist 1/Contemplative 1 AL True Neutral Background: The Mystic, or the Nameless One as he is sometimes called, is a disiciple of the balance. It all began when he read a book about the gods at the age of 8. "Why have the gods gone, Mommy?" "The demons took over." As he witnessed the corruption and predation of the demons, he realized that something had to be done. But as he studied more, he realized that evil is necessary to balance the good, and that without one, the other cannot survive. The balance had been disrupted, however, and our hero set off to restore it. Abandoning his previous name as part of his old life, and fearful of demonic retaliation against those he knew, he became the Mystic. Appearance: The Mystic wears a chain shirt, a black cape, and a top hat. He carries a short metal walking stick (a heavy mace) which is powerfully enchanted, and a crossbow at his belt. Around his neck hangs an amulet of the Balance: a wooden scale, perfectly balanced. He is a young man of 21, with straight black hair cut short and a goatee. Personality: Driven, focused, and dedicated, but has a great sense of humor and a scathing wit. Dogma: Reality is an illusion, maintained by the four Great powers: Good, Law, Chaos, and Evil. These powers consistently struggle to reform the world in it's own image, and all of these would be bad. In a perfect good world, nothing could be achieved, and self-sacrifice would rule. A lawful world is a great gray space, a chaotic world eternally changing and random. and an evil world- where we are now. As a side note, pseudonatural creatures are outside of this struggle and are good summons for neutral divine casters Hooks: Will his traffic with alien creatures drive him insane? Will his identity be discovered? Short of time, more to follow. Am I an alternate, or actually in the party? As for the mechanics, I'm going to not take the balance domain (the domain power is for clerics only, and I can get the domain spells via the normal way of an archivist) and instead take the Illusion Domain, which is summarized below. Granted power: You cast illusion spells at +1 caster level 1: silent image 2: mirror image 3: displacement 4: phantasmal killer 5: persistent image 6: mislead 7: project image 8: screen 9: weird Some spells from SC/other, non-core sources or from domains from SC/other non-core sources I'm thinking about grabbing (standard action casting time unless specified otherwise, SR applies unless specified): Snake's Swiftness (Druid 1): close range, give ally extra attack Charm Person (Lust 1) Ghoul Gesture (Hunger 3): ray paralyzes subject unless they make fortitude save, medium range, fortitude negates, duration 1 round/level Enervation (Hunger 4) Evard's Black Tentacles (Blackwater 3) Vampiric Touch (Necromancy 3) Shadow Evocation (Shadow 5) Magic Jar (Spirit 6) Word of Balance (Balance 7) (<Evoc[sonic], V, 1StdAct, SR applies> – Any Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil creatures within a 30’ radius Spread who hears ‘word of balance’ & that has no more HD than the caster suffer from the following effects (no save): up to Caster lvl: Nauseated for 1 round. up to Caster lvl - 1: Weakened for 2d4 rnds & above. up to Caster lvl - 5: Paralyzed for 1d10 min & above. up to Caster lvl - 10: Dead / Destroyed. In addition, if the caster is on his/her home plane of existence, any LG, CG, LE, or CE Extraplanar creature in the area of effect (even if the ‘word of chaos’ cannot be heard) that has no more HD than the caster is driven back to its home plane for at least 1 day (WillNeg at a –4 penalty).) Suggestion (Charm 3) Charm Monster (Charm 3) Haste (Celerity 3) I'd pay full price (scroll+page cost) for these spells, of course. Many of these domains can be found on [URL=www.crystalkeep.com]crystalkeep[/URL], but hunger and celerity have been upgraded in the SC. If anyone in the party thinks there are others we need badly, post them and I'll add them. I'll probably have a list of cleric and druid spells from the SC later too. I can post the pseudonatural creature template later. [/QUOTE]
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