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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Neurotic" data-source="post: 3703232" data-attributes="member: 24380"><p><strong>Ebon</strong></p><p></p><p>Couldn't help noticing we lack two things: heavy hitter (which would be my dwarf) and full fledged cleric (which I seriously consider since we are up to our necks in demons).</p><p></p><p>So: Fig2/Clr3/Deepwarden (if allowed)2/dwarven defender 5 or 6 depending on eCL)</p><p>OR Fig2/Clr3/Warpriest 8 (defenders of faith, I'm not sure if it's WoTC) - I'd stick with my first choice but can change if you decide we need more divine power.</p><p></p><p>Questions:</p><p>1. How does summoning, calling, banishment etc work with planar borders sealed?</p><p>2. How does commune and similar divination spells work?</p><p>3. What about plane shifting?</p><p>4. If demon is killed is he killed permanently? Or just banished back to abbys? Or his layer or whatever...</p><p></p><p>Yes, I thought conclaves would be VERY paranoid and would have means of ensuring those captured do not talk. Several ideas:</p><p>1. spells to forget the location and means of access (maybe with command word or trigger to remember) - non-critical knowledge intact</p><p>2. soul bound inside the conclave, PC can be killed at any time (with someone controlling his status every now and then)</p><p>3. soul destroyed/returned upon trying to reveal the location</p><p>Additionally, people leaving the enclave would be provided with personalized non-detection and maybe mind-blank shielding items or grafted runes that would work only with that person (to prevent the greedy to sell them of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Little bit more of char history, motivations and hooks:</p><p>Ebon is fascinated with Order of things. Not rigid laws of men, but seeming chaos of Nature where things always change and yet stay the same. He is fascinated by all sorts of ordered patterns and structures, be it in magic, people or materials. Living secluded from dwarf and human society alike, he focused on materials and their inherent magic. He also likes his peace so he can do some research and do some smithwork. Protection of "his domain" comes naturally to him and passivity he sees as cowardice. While working on improving comrades weapons and armor is comendable it's still hiding behind safe walls while other die out there.</p><p></p><p>Although surrounded by magic all his life and not afraid of it, he is mistrustful of such fickle force and seeks inherent power in materials and patterns. </p><p></p><p>Personality:</p><p>Ebon is active and inteligent, curious to the point of dangerousness. He is also overconfident in his abilities and will occasionaly bite off more then he can chew. Somewhat rigid in his behaviour he tends to treat people with distant courtesy and let someone close only rarely. Thus, he can be described as having a personality of crystal (transparent, rigid and with unfathomable depths hidden by transparency)</p><p></p><p>Motivations:</p><p>1. Keep the enclave safe, eradicating any and all knowledge about it</p><p>2. Return the dwarves to their former glory - sending all dwarves he meets to agreed upon spot for collecting by the enclave (maybe teleportation circle)</p><p>3. Return to his home plane (if he can then get back)</p><p>4. Remove the veil so other planes can send help</p><p>5. Revive the old Rotting One (having powerful god on your side can really be a boon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) - this one depends on Dumathoin's view of such a deed, this is just mortal thinking</p><p>6. Personal agendas: discover and use "land and material magic"</p><p></p><p>Hooks:</p><p>1. Powerful enemy, one of elemental slavemasters sends assasination squad when he finds out that Ebon is "outside" - i.e. not unreachable in conclave</p><p>2. Agents from outside contacting with their own agendas (Crystalle might see this as a chance to increase his own power, his mother might want to help disappearing dwarves of the world etc)</p><p>3. Any other mercenary work for this is how Ebon presents himself.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 3703232, member: 24380"] [b]Ebon[/b] Couldn't help noticing we lack two things: heavy hitter (which would be my dwarf) and full fledged cleric (which I seriously consider since we are up to our necks in demons). So: Fig2/Clr3/Deepwarden (if allowed)2/dwarven defender 5 or 6 depending on eCL) OR Fig2/Clr3/Warpriest 8 (defenders of faith, I'm not sure if it's WoTC) - I'd stick with my first choice but can change if you decide we need more divine power. Questions: 1. How does summoning, calling, banishment etc work with planar borders sealed? 2. How does commune and similar divination spells work? 3. What about plane shifting? 4. If demon is killed is he killed permanently? Or just banished back to abbys? Or his layer or whatever... Yes, I thought conclaves would be VERY paranoid and would have means of ensuring those captured do not talk. Several ideas: 1. spells to forget the location and means of access (maybe with command word or trigger to remember) - non-critical knowledge intact 2. soul bound inside the conclave, PC can be killed at any time (with someone controlling his status every now and then) 3. soul destroyed/returned upon trying to reveal the location Additionally, people leaving the enclave would be provided with personalized non-detection and maybe mind-blank shielding items or grafted runes that would work only with that person (to prevent the greedy to sell them of course ;) ) Little bit more of char history, motivations and hooks: Ebon is fascinated with Order of things. Not rigid laws of men, but seeming chaos of Nature where things always change and yet stay the same. He is fascinated by all sorts of ordered patterns and structures, be it in magic, people or materials. Living secluded from dwarf and human society alike, he focused on materials and their inherent magic. He also likes his peace so he can do some research and do some smithwork. Protection of "his domain" comes naturally to him and passivity he sees as cowardice. While working on improving comrades weapons and armor is comendable it's still hiding behind safe walls while other die out there. Although surrounded by magic all his life and not afraid of it, he is mistrustful of such fickle force and seeks inherent power in materials and patterns. Personality: Ebon is active and inteligent, curious to the point of dangerousness. He is also overconfident in his abilities and will occasionaly bite off more then he can chew. Somewhat rigid in his behaviour he tends to treat people with distant courtesy and let someone close only rarely. Thus, he can be described as having a personality of crystal (transparent, rigid and with unfathomable depths hidden by transparency) Motivations: 1. Keep the enclave safe, eradicating any and all knowledge about it 2. Return the dwarves to their former glory - sending all dwarves he meets to agreed upon spot for collecting by the enclave (maybe teleportation circle) 3. Return to his home plane (if he can then get back) 4. Remove the veil so other planes can send help 5. Revive the old Rotting One (having powerful god on your side can really be a boon :)) - this one depends on Dumathoin's view of such a deed, this is just mortal thinking 6. Personal agendas: discover and use "land and material magic" Hooks: 1. Powerful enemy, one of elemental slavemasters sends assasination squad when he finds out that Ebon is "outside" - i.e. not unreachable in conclave 2. Agents from outside contacting with their own agendas (Crystalle might see this as a chance to increase his own power, his mother might want to help disappearing dwarves of the world etc) 3. Any other mercenary work for this is how Ebon presents himself. [/QUOTE]
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