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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Shayuri" data-source="post: 3707624" data-attributes="member: 4936"><p>Hee. Mustn't threadjack. Mustn't argue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I am almost ready, but I have a question for the hive mind. There's a lot of PC's in this game so far, so lemme posit three basic concepts, and see which one seems the most useful/the least toe-steppy.</p><p></p><p>1) Straight monk. The easiest of the three to explain, because it's just a monk. </p><p></p><p>2) Either a Ninja/Scout, or a Scout/Ranger. Tipping a bit towards Scout/Ranger, really. Focus on stealth and mobility. Favored Enemy would be Evil Outsiders, Undead, and...something else. Constructs maybe, for those darn Retrievers.</p><p></p><p>3) Monk/Sorc or Ninja/Sorc with Ascetic Mage feat. Possible Spellwarp Sniper PrC to go with, especially if it's a ninja/sorc. Would be powerful against single powerful foes...but not much as far as roomsweeping goes. Likely to be unusually good at melee for a mage.</p><p></p><p>Concept is the same for all three. Somewhere in the world, in the high mountains, one of the last enclaves of mortals fell. A fortress monestery. The people there were killed or enslaved to the last, but for one who was somehow saved (via secret room or magical spell). Swering vengeance, this survivor descends from the mountains and infiltrates the demons' world... The character is neutral, perhaps lawful neutral. Might lean good, but ultimately a vendetta is not a Good pursuit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So! Mechanically speaking, which of those seems better?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3707624, member: 4936"] Hee. Mustn't threadjack. Mustn't argue. :) I am almost ready, but I have a question for the hive mind. There's a lot of PC's in this game so far, so lemme posit three basic concepts, and see which one seems the most useful/the least toe-steppy. 1) Straight monk. The easiest of the three to explain, because it's just a monk. 2) Either a Ninja/Scout, or a Scout/Ranger. Tipping a bit towards Scout/Ranger, really. Focus on stealth and mobility. Favored Enemy would be Evil Outsiders, Undead, and...something else. Constructs maybe, for those darn Retrievers. 3) Monk/Sorc or Ninja/Sorc with Ascetic Mage feat. Possible Spellwarp Sniper PrC to go with, especially if it's a ninja/sorc. Would be powerful against single powerful foes...but not much as far as roomsweeping goes. Likely to be unusually good at melee for a mage. Concept is the same for all three. Somewhere in the world, in the high mountains, one of the last enclaves of mortals fell. A fortress monestery. The people there were killed or enslaved to the last, but for one who was somehow saved (via secret room or magical spell). Swering vengeance, this survivor descends from the mountains and infiltrates the demons' world... The character is neutral, perhaps lawful neutral. Might lean good, but ultimately a vendetta is not a Good pursuit. :) So! Mechanically speaking, which of those seems better? [/QUOTE]
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Fallen World- 13th lvl homebrew (dark and mature)
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