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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Autumn" data-source="post: 3710666" data-attributes="member: 50015"><p>Some crunch for Ysande, sans cohort until Leadership is approved. </p><p></p><p> I've included some feats from Complete Adventurer, with summaries of what they do. Obviously I can change them if you're unhappy with them Nephtys. </p><p></p><p> [sblock=Ysande]</p><p><strong>Ysande Zallarhim</strong></p><p>Human Female</p><p>Chaotic Good</p><p>Bard 13</p><p></p><p>8 Strength (-1) (0 pts.)</p><p>17 Dexterity (+3) (5 pts., +4 Enhancement)</p><p>12 Constitution (+1) (2 pts., +2 Enhancement)</p><p>16 Intelligence (+3) (10 pts.)</p><p>10 Wisdom (+0) (2 pts.)</p><p>26 Charisma (+8) (13 pts., 3 level, +6 Enhancement)</p><p></p><p>BAB: +9</p><p>Grapple: +8</p><p>HP: 63 (HD 13d6; <a href="http://invisiblecastle.com/find.py?id=1213637" target="_blank">rolls</a> + 13)</p><p>Initiative: +7</p><p>Speed: 30 ft</p><p>ACP: -0</p><p>AC: 21 (+3 Dex, +6 Armor, +2 Deflection); touch 13, flat-footed 18</p><p></p><p>Fort Saves: +5 (4 Base +1 Con)</p><p>Reflex Saves: +11 (8 Base +3 Dex)</p><p>Will Saves: +16 (8 Base +8 Cha)</p><p></p><p>Attack:</p><p>+13 Melee, Damage 1d4-1, 19-20/x2 (Masterwork Cold Iron Dagger)</p><p>+13 Ranged, Damage 1d4-1, 19-20/x2, range 10ft (Masterwork Cold Iron Dagger)</p><p></p><p>+13 Melee, Damage 1d2-1 Subdual, 20/x2, range 15 ft (Masterwork Whip)</p><p>+15 Melee, Disarm, range 15 ft (Masterwork Whip)</p><p></p><p>+13 Ranged, Damage 1d8+1+1d6 Frost, Range 80 ft (Masterwork Crossbow/+1 Frost Bolt)</p><p></p><p>Full Attack</p><p>+13/+8 Melee, Damage 1d4-1, 19-20/x2 (Masterwork Cold Iron Dagger)</p><p>+13/+8 Ranged, Damage 1d4-1, 19-20/x2, range 10ft (Masterwork Cold Iron Dagger)</p><p></p><p>+13/+8 Melee, Damage 1d2-1 Subdual, 20/x2, range 15 ft (Masterwork Whip)</p><p>+15/+11 Melee, Disarm, range 15 ft (Masterwork Whip)</p><p></p><p>Feats:</p><p>Improved Initiative</p><p>Weapon Finesse</p><p>Versatile Performer (Complete Adventure 112. You pick a number of Perform Categories equal to your Int modifier, and treat them as equal to your highest Perform category. +2 on Perform checks when using more than one type of Performance at once.)</p><p>Force of Personality (Complete Adventurer 109. Use Cha instead of Wis on Will Saves.)</p><p>Disguise Spell (Complete Adventurer 108. Cast spells as part of a performance. Observers make a Spot check opposed by your Perform check to tell you are casting. Even if they can tell, they cannot identify the spell with Spellcraft.)</p><p>Leadership (19 = 13 level +8 Cha -1 [moves around a lot] -1 [recruits a cohort of a different alignment]. Level 11 Cohort, 40 1st level followers, 4 2nd level followers, 2 3rd level followers, 1 4th level follower, 1 5th level follower)</p><p></p><p>Abilities:</p><p>Bardic Music (13/day)</p><p>-Countersong</p><p>-Fascinate (5 targets)</p><p>-Inspire Courage +2</p><p>-Inspire Competence</p><p>-Suggestion (DC 24)</p><p>-Inspire Greatness (2 targets)</p><p>-Song of Freedom</p><p>Bardic Knowledge (+17)</p><p></p><p>Skills: (160; max ranks 16/8) </p><p>+27 Bluff (16 ranks, + 8 Cha, +3 Competence)</p><p>+17 Concentration (16 ranks, +1 Con)</p><p>+31 Diplomacy (16 ranks, + 8 Cha, + 2 Synergy [bluff], +2 Synergy [sense motive], +3 Competence)</p><p>+19/22 Disguise (8 ranks, + 8 Cha, +2 Synergy [bluff] when acting in character, +3 Competence)</p><p>+23 Gather Information (12 ranks, + 8 Cha, +3 Competence)</p><p>+5 Knowledge (Arcana) (2 ranks, + 3 Int)</p><p>+8 Knowledge (History) (4 ranks, +3 Int)</p><p>+4 Knowledge (Religion) (1 rank, + 3 Int)</p><p>+7 Knowledge (The Planes) (4 ranks, + 3 Int)</p><p>+27/+29 Perform (Sing) (16 ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.)</p><p>*+27/+29 Perform (Dance) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.)</p><p>*+27/+29 Perform (String Instruments) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.)</p><p>*+27/+29 Perform (Oratory) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.)</p><p>+16 Sense Motive (16 ranks, + 0 Wis)</p><p>+17 Sleight of Hand (12 ranks, +3 Dex, +2 Synergy [bluff])</p><p>+12/+14 Spellcraft (8 ranks, + 4 Int, +2 Synergy [Use Magic Device] when deciphering scrolls)</p><p>+15 Tumble (12 ranks, +3 Dex)</p><p>+27/+29 Use Magic Device (16 ranks, + 8 Cha, +2 Synergy [Spellcraft] when using scrolls, +3 Competence)</p><p></p><p>Languages:</p><p>Common</p><p>Abyssal</p><p>Ignan</p><p>Draconic</p><p></p><p>Spells:</p><p></p><p>Level 0: (3/day, DC 18)</p><p>Dancing Lights</p><p>Detect Magic</p><p>Lullaby</p><p>Mage Hand</p><p>Prestidigitation</p><p>Read Magic</p><p></p><p>Level 1: (5/day, DC 19)</p><p>Charm Person</p><p>Disguise Self</p><p>Feather Fall</p><p>Tasha's Hideous Laughter</p><p></p><p>Level 2: (5/day, DC 20)</p><p>Detect Thoughts</p><p>Glitterdust</p><p>Mirror Image</p><p>Silence</p><p></p><p>Level 3: (5/day, DC 21)</p><p>Charm Monster</p><p>Glibness</p><p>Haste </p><p>Major Image</p><p></p><p>Level 4: (4/day, DC 22)</p><p>Cure Critical Wounds</p><p>Greater Invisibility</p><p>Hold Monster</p><p>Modify Memory</p><p></p><p>Level 5: (1/day, DC 23)</p><p>Mirage Arcana</p><p>Mislead</p><p></p><p>Equipment: </p><p>2x Masterwork Cold Iron Dagger (1d4, 19-20/x2, 1208 gp)</p><p>Masterwork Whip (1d2+2, x2, 301 gp)</p><p>Masterwork Light Crossbow (1d8, 19-20/x2, 80 ft range, 335 gp)</p><p>50x +1 Frost Bolts (+1d6 Frost, 8,350 gp)</p><p>+2 Glamered Mithral Chain Shirt (+6 AC, -0 ACP, 7,800 gp)</p><p>Amulet of Health +2 (4,000 gp)</p><p>Gloves of Dexterity +4 (16,000 gp)</p><p>Cloak of Charisma +6 (32,000 gp)</p><p>Ring of Mind Shielding (8,000 gp)</p><p>Circlet of Persuasion (3,000 gp)</p><p>Ring of Protection +2 (8,000 gp)</p><p>2x Wand of Cure Light Wounds (1,500 gp)</p><p>Wand of Alarm (750 gp)</p><p>Scroll Case (1 gp)</p><p>2x Scroll of Wall of Force (2,250 gp)</p><p>Scroll of Scrying (700 gp)</p><p>Scroll of Sending (700 gp)</p><p>Scroll of Nondetection (700 gp)</p><p>Scroll of Wind Walk (1,650 gp)</p><p>Scroll of Antilife Shell (1,650 gp)</p><p>Scroll of True Seeing (1,375 gp)</p><p>4x Scroll of Bull's Strength (750 gp)</p><p>4x Scroll of Bear's Endurance (750 gp)</p><p>Scroll of Disintegrate (1,650 gp)</p><p>Scroll of Mordenkainen's Private Sanctum (1,125 gp)</p><p>Scroll of Freedom of Movement (1000 gp)</p><p>2x Scroll of Heal (3300 gp)</p><p>655 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Autumn, post: 3710666, member: 50015"] Some crunch for Ysande, sans cohort until Leadership is approved. I've included some feats from Complete Adventurer, with summaries of what they do. Obviously I can change them if you're unhappy with them Nephtys. [sblock=Ysande] [b]Ysande Zallarhim[/b] Human Female Chaotic Good Bard 13 8 Strength (-1) (0 pts.) 17 Dexterity (+3) (5 pts., +4 Enhancement) 12 Constitution (+1) (2 pts., +2 Enhancement) 16 Intelligence (+3) (10 pts.) 10 Wisdom (+0) (2 pts.) 26 Charisma (+8) (13 pts., 3 level, +6 Enhancement) BAB: +9 Grapple: +8 HP: 63 (HD 13d6; [url=http://invisiblecastle.com/find.py?id=1213637]rolls[/url] + 13) Initiative: +7 Speed: 30 ft ACP: -0 AC: 21 (+3 Dex, +6 Armor, +2 Deflection); touch 13, flat-footed 18 Fort Saves: +5 (4 Base +1 Con) Reflex Saves: +11 (8 Base +3 Dex) Will Saves: +16 (8 Base +8 Cha) Attack: +13 Melee, Damage 1d4-1, 19-20/x2 (Masterwork Cold Iron Dagger) +13 Ranged, Damage 1d4-1, 19-20/x2, range 10ft (Masterwork Cold Iron Dagger) +13 Melee, Damage 1d2-1 Subdual, 20/x2, range 15 ft (Masterwork Whip) +15 Melee, Disarm, range 15 ft (Masterwork Whip) +13 Ranged, Damage 1d8+1+1d6 Frost, Range 80 ft (Masterwork Crossbow/+1 Frost Bolt) Full Attack +13/+8 Melee, Damage 1d4-1, 19-20/x2 (Masterwork Cold Iron Dagger) +13/+8 Ranged, Damage 1d4-1, 19-20/x2, range 10ft (Masterwork Cold Iron Dagger) +13/+8 Melee, Damage 1d2-1 Subdual, 20/x2, range 15 ft (Masterwork Whip) +15/+11 Melee, Disarm, range 15 ft (Masterwork Whip) Feats: Improved Initiative Weapon Finesse Versatile Performer (Complete Adventure 112. You pick a number of Perform Categories equal to your Int modifier, and treat them as equal to your highest Perform category. +2 on Perform checks when using more than one type of Performance at once.) Force of Personality (Complete Adventurer 109. Use Cha instead of Wis on Will Saves.) Disguise Spell (Complete Adventurer 108. Cast spells as part of a performance. Observers make a Spot check opposed by your Perform check to tell you are casting. Even if they can tell, they cannot identify the spell with Spellcraft.) Leadership (19 = 13 level +8 Cha -1 [moves around a lot] -1 [recruits a cohort of a different alignment]. Level 11 Cohort, 40 1st level followers, 4 2nd level followers, 2 3rd level followers, 1 4th level follower, 1 5th level follower) Abilities: Bardic Music (13/day) -Countersong -Fascinate (5 targets) -Inspire Courage +2 -Inspire Competence -Suggestion (DC 24) -Inspire Greatness (2 targets) -Song of Freedom Bardic Knowledge (+17) Skills: (160; max ranks 16/8) +27 Bluff (16 ranks, + 8 Cha, +3 Competence) +17 Concentration (16 ranks, +1 Con) +31 Diplomacy (16 ranks, + 8 Cha, + 2 Synergy [bluff], +2 Synergy [sense motive], +3 Competence) +19/22 Disguise (8 ranks, + 8 Cha, +2 Synergy [bluff] when acting in character, +3 Competence) +23 Gather Information (12 ranks, + 8 Cha, +3 Competence) +5 Knowledge (Arcana) (2 ranks, + 3 Int) +8 Knowledge (History) (4 ranks, +3 Int) +4 Knowledge (Religion) (1 rank, + 3 Int) +7 Knowledge (The Planes) (4 ranks, + 3 Int) +27/+29 Perform (Sing) (16 ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.) *+27/+29 Perform (Dance) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.) *+27/+29 Perform (String Instruments) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.) *+27/+29 Perform (Oratory) (16 <free> ranks, + 8 Cha, +3 Competence, +2 [Versatile Performer] when combined with another type of Performance.) +16 Sense Motive (16 ranks, + 0 Wis) +17 Sleight of Hand (12 ranks, +3 Dex, +2 Synergy [bluff]) +12/+14 Spellcraft (8 ranks, + 4 Int, +2 Synergy [Use Magic Device] when deciphering scrolls) +15 Tumble (12 ranks, +3 Dex) +27/+29 Use Magic Device (16 ranks, + 8 Cha, +2 Synergy [Spellcraft] when using scrolls, +3 Competence) Languages: Common Abyssal Ignan Draconic Spells: Level 0: (3/day, DC 18) Dancing Lights Detect Magic Lullaby Mage Hand Prestidigitation Read Magic Level 1: (5/day, DC 19) Charm Person Disguise Self Feather Fall Tasha's Hideous Laughter Level 2: (5/day, DC 20) Detect Thoughts Glitterdust Mirror Image Silence Level 3: (5/day, DC 21) Charm Monster Glibness Haste Major Image Level 4: (4/day, DC 22) Cure Critical Wounds Greater Invisibility Hold Monster Modify Memory Level 5: (1/day, DC 23) Mirage Arcana Mislead Equipment: 2x Masterwork Cold Iron Dagger (1d4, 19-20/x2, 1208 gp) Masterwork Whip (1d2+2, x2, 301 gp) Masterwork Light Crossbow (1d8, 19-20/x2, 80 ft range, 335 gp) 50x +1 Frost Bolts (+1d6 Frost, 8,350 gp) +2 Glamered Mithral Chain Shirt (+6 AC, -0 ACP, 7,800 gp) Amulet of Health +2 (4,000 gp) Gloves of Dexterity +4 (16,000 gp) Cloak of Charisma +6 (32,000 gp) Ring of Mind Shielding (8,000 gp) Circlet of Persuasion (3,000 gp) Ring of Protection +2 (8,000 gp) 2x Wand of Cure Light Wounds (1,500 gp) Wand of Alarm (750 gp) Scroll Case (1 gp) 2x Scroll of Wall of Force (2,250 gp) Scroll of Scrying (700 gp) Scroll of Sending (700 gp) Scroll of Nondetection (700 gp) Scroll of Wind Walk (1,650 gp) Scroll of Antilife Shell (1,650 gp) Scroll of True Seeing (1,375 gp) 4x Scroll of Bull's Strength (750 gp) 4x Scroll of Bear's Endurance (750 gp) Scroll of Disintegrate (1,650 gp) Scroll of Mordenkainen's Private Sanctum (1,125 gp) Scroll of Freedom of Movement (1000 gp) 2x Scroll of Heal (3300 gp) 655 gp[/sblock] [/QUOTE]
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