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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Bloosquig" data-source="post: 3719940" data-attributes="member: 18118"><p>First off get a general idea of the area we'll be adventuring in. Just a day or three travel around the main town area should be a good start. Also you can make travel visas or something necessary to keep us high level fools from just warping and bouncing all around the world before you've had a chance to flesh it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Throw a couple area's of interest in there (towns, battle sites, haunted forests, undead farming plantations what have you) that you can flesh out later. I read in a campaign building guide somewhere that you should always have a secret for just about every noun in your world lol. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Not necessarily a huge secret but something to be found out or expanded on later. </p><p></p><p>Build up a very basic idea of who's in charge of what. </p><p></p><p>Now for a slightly more serious idea then, "you bump into each other at an inn" you could do something like this...</p><p></p><p>Ysande (bard) has been noticed in her rise through the courts and been trapped by a wily rival into a quest to clear out some problems with some nearby problems the standard militia have had issues with. Using her knowledge and contacts she gathers the rest of us and we go do some basic quest type stuff to help mesh play styles and then you can go from there. That's just a rough idea I'm really ready for anything though.</p><p></p><p>By the by I'm assuming that despite the vicious backstabbing normal in the campaign world and the general "do what you need to stay alive" we're gonna be friendly and not back stabby within the party? I can play that way if I have to but I prefer to not have to worry about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bloosquig, post: 3719940, member: 18118"] First off get a general idea of the area we'll be adventuring in. Just a day or three travel around the main town area should be a good start. Also you can make travel visas or something necessary to keep us high level fools from just warping and bouncing all around the world before you've had a chance to flesh it out. ;) Throw a couple area's of interest in there (towns, battle sites, haunted forests, undead farming plantations what have you) that you can flesh out later. I read in a campaign building guide somewhere that you should always have a secret for just about every noun in your world lol. :p Not necessarily a huge secret but something to be found out or expanded on later. Build up a very basic idea of who's in charge of what. Now for a slightly more serious idea then, "you bump into each other at an inn" you could do something like this... Ysande (bard) has been noticed in her rise through the courts and been trapped by a wily rival into a quest to clear out some problems with some nearby problems the standard militia have had issues with. Using her knowledge and contacts she gathers the rest of us and we go do some basic quest type stuff to help mesh play styles and then you can go from there. That's just a rough idea I'm really ready for anything though. By the by I'm assuming that despite the vicious backstabbing normal in the campaign world and the general "do what you need to stay alive" we're gonna be friendly and not back stabby within the party? I can play that way if I have to but I prefer to not have to worry about it. :) [/QUOTE]
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