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<blockquote data-quote="Nephtys" data-source="post: 3986229" data-attributes="member: 31780"><p>Big approaches the gates, but can spot no way in. The arrowslits are too high for him to reach, and far to narrow to fit trough.</p><p></p><p>Canthan's skin grows gray and hard as he finishes incanting his <em>stone skin</em> and a few seconds later, while Ysande and William keep wading slowly out of their trap (-6, -5), he brings his three monstrous abominations into being. As the lead one slams into the gates its rear seems to fold forwards into its torso as the head and shoulders are pushed to the sides. For a moment the amorphous shape remains somewhat bear-like, then it swells up and bursts like a bubble, showering viscous steaming liquid onto its companions and the gates. Smoke rises where the liquid lands and for a second all sounds seem to die before the liquid and the two remaining bears erupt in a blinding explosion.</p><p>The shockwave pushes you all backwards a moment before Big is engulfed in the explosion. He's tossed to the side like a straw doll but that as well as blind luck may be all that saves his life, though not his skin which bubbles like boiling clay. (Big -35 hp, prone) The rush of air beats back the fog that was already weakened by Mystic's dispell and Ysande and William emerge bloody and beaten, but alive. When the smoke clears all that remains of the gates and its guards is a morass of molten metal, stone and flesh, fed by a torrent of viscous drops falling from above.</p><p>The presence in the rock falls still, frightened perhaps, or merely biding its time. </p><p></p><p>-</p><p></p><p>ooc: I did write that summoning could have unexpected consequences inside Enclaves, though not all of them are necessarily this dramatic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>ooc2: WarlockLord, Ysande and William (as well as the rest of you) were already hasted, though the duration will soon expire, so I'm ruling that you didn't cast the spell again. I don't think that Haste helps against Acid Fog, the spell slows everyone down to 5 ft per round no matter what your movement rate is or how many actions you take.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3986229, member: 31780"] Big approaches the gates, but can spot no way in. The arrowslits are too high for him to reach, and far to narrow to fit trough. Canthan's skin grows gray and hard as he finishes incanting his [I]stone skin[/I] and a few seconds later, while Ysande and William keep wading slowly out of their trap (-6, -5), he brings his three monstrous abominations into being. As the lead one slams into the gates its rear seems to fold forwards into its torso as the head and shoulders are pushed to the sides. For a moment the amorphous shape remains somewhat bear-like, then it swells up and bursts like a bubble, showering viscous steaming liquid onto its companions and the gates. Smoke rises where the liquid lands and for a second all sounds seem to die before the liquid and the two remaining bears erupt in a blinding explosion. The shockwave pushes you all backwards a moment before Big is engulfed in the explosion. He's tossed to the side like a straw doll but that as well as blind luck may be all that saves his life, though not his skin which bubbles like boiling clay. (Big -35 hp, prone) The rush of air beats back the fog that was already weakened by Mystic's dispell and Ysande and William emerge bloody and beaten, but alive. When the smoke clears all that remains of the gates and its guards is a morass of molten metal, stone and flesh, fed by a torrent of viscous drops falling from above. The presence in the rock falls still, frightened perhaps, or merely biding its time. - ooc: I did write that summoning could have unexpected consequences inside Enclaves, though not all of them are necessarily this dramatic. :cool: ooc2: WarlockLord, Ysande and William (as well as the rest of you) were already hasted, though the duration will soon expire, so I'm ruling that you didn't cast the spell again. I don't think that Haste helps against Acid Fog, the spell slows everyone down to 5 ft per round no matter what your movement rate is or how many actions you take. [/QUOTE]
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