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<blockquote data-quote="WarlockLord" data-source="post: 3723085" data-attributes="member: 40098"><p>Mystic, the Nameless One</p><p>Human Archivist 11/Contemplative1/Alienist 1</p><p>Alignment True Neutral</p><p></p><p>[sblock=stats]</p><p>Str 8</p><p>Dex 14</p><p>Con 12</p><p>Int 21 (25 with hat)</p><p>WIs 14</p><p>Cha 10</p><p></p><p>XP:79,300</p><p>Initiative +6</p><p>HP: 66</p><p>AC: 19</p><p>BAB +5</p><p></p><p>Attack: +5 (1d8+1d6 fire)</p><p></p><p>Saves:</p><p>Fort:+10</p><p>Ref: +5</p><p>Will: +11</p><p></p><p></p><p>Skills: Concentration +17, Decipher Script +25, Gather Information +4, Knowledge (arcana) +23, Knowledge (planar) +28, Knowledge (dungeoneering)+23, Knowledge (religion)+25, Spellcraft +25, </p><p></p><p>Feats: Improved Initiative, Scribe Scroll, Skill Focus (Knowledge: The Planes), Empower Spell, Heighten Spell, Quicken Spell, SF: Conjuration, Augment Summoning</p><p></p><p>Prayerbook:</p><p>0- all cleric</p><p>1-bless, cure light wounds, protection from good, entrophic shield, endure elements, protection from evil, shield of faith, summon monster I, sanctuary, silent image, snake's swiftness, charm person, entangle, </p><p>2- augury, hold person, summon monster II, silence, mirror image, align weapon, align fang,</p><p>3- dispel magic, summon monster III, invisibility purge, searing light, displacement, ghoul gesture, suggestion, charm monster, lightning bolt, haste, evard's black tentacles, vampiric touch, fly, call lightning, poison, </p><p>4- summon monster IV, divine power, restoration, dimensional anchor, phantasmal killer, enervation, flame strike, confusion, polymorph </p><p>5- commune, raise dead, summon monster V, true seeing, persistent image, shadow evocation, heal, baleful polymorph, slay living, plane shift, </p><p>6- blade barrier, summon monster VI, greater dispel magic, harm, mislead, magic jar, hold monster, </p><p>7-destruction, summon monster VII, word of balance, resurrection, project image, greater teleport, </p><p></p><p>Spells added with cash:</p><p>Illusion Domain</p><p>1: silent image</p><p>2: mirror image</p><p>3: displacement</p><p>4: phantasmal killer</p><p>5: persistent image</p><p>6: mislead</p><p>7: project image</p><p>Snake's Swiftness (Druid 1): close range, give ally extra attack</p><p>Charm Person (Lust 1)</p><p>Ghoul Gesture (Hunger 3): ray paralyzes subject unless they make fortitude save, medium range, fortitude negates, duration 1 round/level</p><p>Enervation (Hunger 4)</p><p>Evard's Black Tentacles (Blackwater 3)</p><p>Vampiric Touch (Necromancy 3)</p><p>Shadow Evocation (Shadow 5)</p><p>Magic Jar (Spirit 6)</p><p>Suggestion (Tyranny 3)</p><p>Charm Monster (Charm 3)</p><p>Haste (Celerity 3)</p><p>Lightning Bolt (adept 3)</p><p>Flame Strike (Druid 4)</p><p>Baleful Polymorph (Druid 5)</p><p>Heal (adept 5)</p><p>Entangle (druid 1)</p><p>Confusion (trickery 4)</p><p>Slay Living, (cleric 5)</p><p>Greater Teleport (Travel 7)</p><p>Fly (Travel 3)</p><p>Plane Shift (Cleric 5)</p><p>Hold Monster (Law 6)</p><p>Call Lightning (Druid 3)</p><p>Poison (Druid 3)</p><p>Polymorph (adept 4)</p><p>Align Fang (druid 2, as align weapon but for natural attacks)</p><p>Align Weapon (cleric 2)</p><p>Total Spell Cost (Scrolls+Scribing costs): 36,250 gp</p><p></p><p>Spells Per Day: 4/6/6/5/5/4/3/2</p><p></p><p>Special: Dark Knowledge 6/day (tactics, pussiance, foe, dread secret), Lore Mastery (planar and religion), Still Mind (+2 save vs. enchantments),+1 caster level to illusions (IIlusion domain), Summon Alien, </p><p></p><p>Languages: Common, Abyssal, Infernal, Dwarven, Undercommon</p><p></p><p></p><p></p><p>Possessions: +1 flaming heavy mace, +3 chain shirt, Heward's handy haversack, carpet of flying (5 feet by 5 feet), 10 prayerbooks, fire elemental gem, top hat that has the same stats as a headband of intellect +4, traveler's outfit, tent, waterskin, 2 pounds of soap, 150 feet of silk rope, 4 days of trail rations, 14,746 gp, 6 doses primal dust,* wooden holy symbol of the Balance, magic jar focus (100 gp gem), augury focus (a set of marked bones worth 25 gp), 3 doses of incense (for augury, 25 gp each) </p><p></p><p>cold iron dagger +1 x2</p><p>chain shirt +2</p><p>Potion of Cure serious Wounds x3</p><p>Bag of Grease x3</p><p>Tanglefoot bag x2</p><p>Thunderstone x1</p><p>Garrote x1</p><p></p><p>[/sblock]</p><p>Background: The Mystic, or the Nameless One as he is sometimes called, is a disiciple of the balance. It all began when he read a book about the gods at the age of 8.</p><p>"Why have the gods gone, Mommy?"</p><p>"The demons took over."</p><p></p><p>As he witnessed the corruption and predation of the demons, he realized that something had to be done. But as he studied more, he realized that evil is necessary to balance the good, and that without one, the other cannot survive.</p><p></p><p>The balance had been disrupted, however, and our hero set off to restore it. Abandoning his previous name as part of his old life, and fearful of demonic retaliation against those he knew, he became the Mystic.</p><p></p><p>Appearance: The Mystic wears a chain shirt, a black cape, and a top hat. He carries a short metal walking stick (a heavy mace) which is powerfully enchanted, and a crossbow at his belt. Around his neck hangs an amulet of the Balance: a wooden scale, perfectly balanced. He is a young man of 21, with straight black hair cut short and a goatee.</p><p></p><p>Personality: Driven, focused, and dedicated, but has a great sense of humor and a scathing wit.</p><p></p><p>Dogma: Reality is an illusion, maintained by the four Great powers: Good, Law, Chaos, and Evil. These powers consistently struggle to reform the world in it's own image, and all of these would be bad. In a perfect good world, nothing could be achieved, and self-sacrifice would rule. A lawful world is a great gray space, a chaotic world eternally changing and random. and an evil world- where we are now.</p><p></p><p>As a side note, pseudonatural creatures are outside of this struggle and are good summons for neutral divine casters</p><p></p><p>Hooks: Will his traffic with alien creatures drive him insane? Will his identity be discovered?</p><p></p><p>[sblock=Spells Prepared]</p><p>Prepared (DC 17+ level):</p><p>0- detect magic (2), light, cure minor wounds,</p><p>1- bless, cure light wounds (2), snake's swiftness, silent image, charm person,</p><p>2- hold person, silence, mirror image, align fang, augury, align weapon</p><p>3- dispel magic, invisibility purge (2), evard's black tentacles, haste, </p><p>4- polymorph, divine power, enervation, flame strike, restoration, </p><p>5- raise dead, heal (2), summon monster V,</p><p>6-blade barrier, magic jar, mislead,</p><p>7-greater teleport, summon monster VII</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3723085, member: 40098"] Mystic, the Nameless One Human Archivist 11/Contemplative1/Alienist 1 Alignment True Neutral [sblock=stats] Str 8 Dex 14 Con 12 Int 21 (25 with hat) WIs 14 Cha 10 XP:79,300 Initiative +6 HP: 66 AC: 19 BAB +5 Attack: +5 (1d8+1d6 fire) Saves: Fort:+10 Ref: +5 Will: +11 Skills: Concentration +17, Decipher Script +25, Gather Information +4, Knowledge (arcana) +23, Knowledge (planar) +28, Knowledge (dungeoneering)+23, Knowledge (religion)+25, Spellcraft +25, Feats: Improved Initiative, Scribe Scroll, Skill Focus (Knowledge: The Planes), Empower Spell, Heighten Spell, Quicken Spell, SF: Conjuration, Augment Summoning Prayerbook: 0- all cleric 1-bless, cure light wounds, protection from good, entrophic shield, endure elements, protection from evil, shield of faith, summon monster I, sanctuary, silent image, snake's swiftness, charm person, entangle, 2- augury, hold person, summon monster II, silence, mirror image, align weapon, align fang, 3- dispel magic, summon monster III, invisibility purge, searing light, displacement, ghoul gesture, suggestion, charm monster, lightning bolt, haste, evard's black tentacles, vampiric touch, fly, call lightning, poison, 4- summon monster IV, divine power, restoration, dimensional anchor, phantasmal killer, enervation, flame strike, confusion, polymorph 5- commune, raise dead, summon monster V, true seeing, persistent image, shadow evocation, heal, baleful polymorph, slay living, plane shift, 6- blade barrier, summon monster VI, greater dispel magic, harm, mislead, magic jar, hold monster, 7-destruction, summon monster VII, word of balance, resurrection, project image, greater teleport, Spells added with cash: Illusion Domain 1: silent image 2: mirror image 3: displacement 4: phantasmal killer 5: persistent image 6: mislead 7: project image Snake's Swiftness (Druid 1): close range, give ally extra attack Charm Person (Lust 1) Ghoul Gesture (Hunger 3): ray paralyzes subject unless they make fortitude save, medium range, fortitude negates, duration 1 round/level Enervation (Hunger 4) Evard's Black Tentacles (Blackwater 3) Vampiric Touch (Necromancy 3) Shadow Evocation (Shadow 5) Magic Jar (Spirit 6) Suggestion (Tyranny 3) Charm Monster (Charm 3) Haste (Celerity 3) Lightning Bolt (adept 3) Flame Strike (Druid 4) Baleful Polymorph (Druid 5) Heal (adept 5) Entangle (druid 1) Confusion (trickery 4) Slay Living, (cleric 5) Greater Teleport (Travel 7) Fly (Travel 3) Plane Shift (Cleric 5) Hold Monster (Law 6) Call Lightning (Druid 3) Poison (Druid 3) Polymorph (adept 4) Align Fang (druid 2, as align weapon but for natural attacks) Align Weapon (cleric 2) Total Spell Cost (Scrolls+Scribing costs): 36,250 gp Spells Per Day: 4/6/6/5/5/4/3/2 Special: Dark Knowledge 6/day (tactics, pussiance, foe, dread secret), Lore Mastery (planar and religion), Still Mind (+2 save vs. enchantments),+1 caster level to illusions (IIlusion domain), Summon Alien, Languages: Common, Abyssal, Infernal, Dwarven, Undercommon Possessions: +1 flaming heavy mace, +3 chain shirt, Heward's handy haversack, carpet of flying (5 feet by 5 feet), 10 prayerbooks, fire elemental gem, top hat that has the same stats as a headband of intellect +4, traveler's outfit, tent, waterskin, 2 pounds of soap, 150 feet of silk rope, 4 days of trail rations, 14,746 gp, 6 doses primal dust,* wooden holy symbol of the Balance, magic jar focus (100 gp gem), augury focus (a set of marked bones worth 25 gp), 3 doses of incense (for augury, 25 gp each) cold iron dagger +1 x2 chain shirt +2 Potion of Cure serious Wounds x3 Bag of Grease x3 Tanglefoot bag x2 Thunderstone x1 Garrote x1 [/sblock] Background: The Mystic, or the Nameless One as he is sometimes called, is a disiciple of the balance. It all began when he read a book about the gods at the age of 8. "Why have the gods gone, Mommy?" "The demons took over." As he witnessed the corruption and predation of the demons, he realized that something had to be done. But as he studied more, he realized that evil is necessary to balance the good, and that without one, the other cannot survive. The balance had been disrupted, however, and our hero set off to restore it. Abandoning his previous name as part of his old life, and fearful of demonic retaliation against those he knew, he became the Mystic. Appearance: The Mystic wears a chain shirt, a black cape, and a top hat. He carries a short metal walking stick (a heavy mace) which is powerfully enchanted, and a crossbow at his belt. Around his neck hangs an amulet of the Balance: a wooden scale, perfectly balanced. He is a young man of 21, with straight black hair cut short and a goatee. Personality: Driven, focused, and dedicated, but has a great sense of humor and a scathing wit. Dogma: Reality is an illusion, maintained by the four Great powers: Good, Law, Chaos, and Evil. These powers consistently struggle to reform the world in it's own image, and all of these would be bad. In a perfect good world, nothing could be achieved, and self-sacrifice would rule. A lawful world is a great gray space, a chaotic world eternally changing and random. and an evil world- where we are now. As a side note, pseudonatural creatures are outside of this struggle and are good summons for neutral divine casters Hooks: Will his traffic with alien creatures drive him insane? Will his identity be discovered? [sblock=Spells Prepared] Prepared (DC 17+ level): 0- detect magic (2), light, cure minor wounds, 1- bless, cure light wounds (2), snake's swiftness, silent image, charm person, 2- hold person, silence, mirror image, align fang, augury, align weapon 3- dispel magic, invisibility purge (2), evard's black tentacles, haste, 4- polymorph, divine power, enervation, flame strike, restoration, 5- raise dead, heal (2), summon monster V, 6-blade barrier, magic jar, mislead, 7-greater teleport, summon monster VII [/sblock] [/QUOTE]
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