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General Tabletop Discussion
*Dungeons & Dragons
Falling below zero HP and Exhaustion mechanic
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<blockquote data-quote="DND_Reborn" data-source="post: 7845583" data-attributes="member: 6987520"><p>Yeah, the whack-a-mole issue is an issue for many tables. We use exhaustion as well and got rid of death saves in the process.</p><p></p><p>Our house-rule is</p><p></p><p><em>When you reach 0 HP you fall unconscious for 1d4 hours and suffer a level of exhaustion. You can make a Constitution check (NOT A SAVE) with a DC equal to 10 or half the damage taken (similar to a spell concentration check) to avoid the level of exhaustion.</em></p><p><em></em></p><p><em>If you take damage while unconscious, you automatically suffer a level of exhaustion. If you take damage during the round in total of your maximum HP, you die.</em></p><p><em></em></p><p><em>If your receive healing and your HP is increased to 1 or higher, you remain unconscious. A Lesser Restortation spell will restore you to consciousness, as will a DC 20 Wisdom (Medicine) check and the use of a Healer's Kit. You also regain consciousness if you are healed to your maximum HP.</em></p><p><em></em></p><p>You die if you accumulate six levels of exhaustion (as normal) or if you suffer damage sufficient to exceed your maximum HP (also normal rule).</p><p></p><p>We also use the lingering injury rules in the DMG and massive damage rules in there as well.</p><p></p><p>As to your idea, it is sort of the reverse, huh? Starting at five levels of exhaustion and possible recovering some through CON saves. Oh, and what is the DC for the CON save? You don't say.</p><p></p><p>Just to make sure I have it right let's do an example. I am going to refer to a level of exhaustion as 1 EL (1 exhaustion level). So, five levels of exhaustion would be 5 EL.</p><p></p><p>I have no exhaustion (0 EL) and fall to 0 HP. I am at 5 EL (near dead) at this point. I make CON saves each round until I am at 1 EL. I am healed up to full HP but still have 1EL. Later on, I go to 0 HP again. I am at 5 EL again, but this time I can only recover to 2 EL (one worse than before). Finally, we return to town and I gain rest, requiring two long rests to remove the 2 EL.</p><p></p><p>I think it might work fine. Personally, going in the other direction could work as well and is the approach I would try, but that is only a matter of preference.</p><p></p><p>If you don't mind the gritty feel of the game, I would try it. I think going to 0 HP <em>SHOULD</em> be a very drastic thing and in 5E, it just usually isn't.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7845583, member: 6987520"] Yeah, the whack-a-mole issue is an issue for many tables. We use exhaustion as well and got rid of death saves in the process. Our house-rule is [I]When you reach 0 HP you fall unconscious for 1d4 hours and suffer a level of exhaustion. You can make a Constitution check (NOT A SAVE) with a DC equal to 10 or half the damage taken (similar to a spell concentration check) to avoid the level of exhaustion. If you take damage while unconscious, you automatically suffer a level of exhaustion. If you take damage during the round in total of your maximum HP, you die. If your receive healing and your HP is increased to 1 or higher, you remain unconscious. A Lesser Restortation spell will restore you to consciousness, as will a DC 20 Wisdom (Medicine) check and the use of a Healer's Kit. You also regain consciousness if you are healed to your maximum HP. [/I] You die if you accumulate six levels of exhaustion (as normal) or if you suffer damage sufficient to exceed your maximum HP (also normal rule). We also use the lingering injury rules in the DMG and massive damage rules in there as well. As to your idea, it is sort of the reverse, huh? Starting at five levels of exhaustion and possible recovering some through CON saves. Oh, and what is the DC for the CON save? You don't say. Just to make sure I have it right let's do an example. I am going to refer to a level of exhaustion as 1 EL (1 exhaustion level). So, five levels of exhaustion would be 5 EL. I have no exhaustion (0 EL) and fall to 0 HP. I am at 5 EL (near dead) at this point. I make CON saves each round until I am at 1 EL. I am healed up to full HP but still have 1EL. Later on, I go to 0 HP again. I am at 5 EL again, but this time I can only recover to 2 EL (one worse than before). Finally, we return to town and I gain rest, requiring two long rests to remove the 2 EL. I think it might work fine. Personally, going in the other direction could work as well and is the approach I would try, but that is only a matter of preference. If you don't mind the gritty feel of the game, I would try it. I think going to 0 HP [I]SHOULD[/I] be a very drastic thing and in 5E, it just usually isn't. [/QUOTE]
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