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Community
General Tabletop Discussion
*Dungeons & Dragons
Falling below zero HP and Exhaustion mechanic
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<blockquote data-quote="Doc_Klueless" data-source="post: 7845625" data-attributes="member: 261"><p>I use the common houserule of One Level of Exhaustion each time a PC dips below 0 HP. I've seldom had a PC drop below 0 HP more than once per encounter.</p><p></p><p>The first level of Exhaustion isn't really that punishing (Disadvantage on Ability Checks) if people remember that Attack rolls and Saving Throws are NOT Ability Checks (per Sage Advice). It's also why Level Three calls out Attack Rolls and Saving Throws.</p><p></p><p><strong>Are attack rolls and saving throws basically specialized ability checks?</strong></p><p><span style="color: rgb(85, 57, 130)">They aren’t. It’s easy to mistake the three rolls as three faces of the same thing, because they each involve rolling a d20, adding any modifiers, and comparing the total to a <a href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AbilityChecks" target="_blank">Difficulty Class</a>, and they’re all subject to <a href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage" target="_blank">advantage</a> and <a href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage" target="_blank">disadvantage</a>. In short, they share the same procedure for determining success or failure.</span></p><p><span style="color: rgb(85, 57, 130)"></span></p><p><span style="color: rgb(85, 57, 130)">Despite this common procedure, the three rolls are separate from each other. If something in the game, like the <a href="https://www.dndbeyond.com/spells/guidance" target="_blank">guidance</a> spell, affects one of them, the other two aren’t affected unless the rules specifically say so.</span></p><p></p><p>Yeah. It's definitely a play-style that might not mesh with everyone. We like it, but we can be weird. Heh.</p><p></p><p>Also:</p><p></p><p>It had me come up with Vitality Potions that cure levels of Exhaustion (basic 1d4, Greater 1d4+1, Superior 1d4+2, Supreme 1d4+3). They're expensive though.</p><p></p><p>Greater Restoration can also remove a level of Exhaustion per the rules. We've house ruled that Healing Domain Clerics add +1 level of Exhaustion removed for each of the Restoration spells.</p><p></p><p>We've also kinda houseruled sorta that the better accommodations you stay in remove increased levels of Exhaustion up to 3 levels per night. So Squalid & Poor (camping tents, sleeping rolls out in the open, etc. fall in here) removes 1 level, Modest and Comfortable (Tiny Hut falls in here) removes 2 levels, Wealthy & Aristocratic (Magnificent Mansion is in here) removes 3 levels.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 7845625, member: 261"] I use the common houserule of One Level of Exhaustion each time a PC dips below 0 HP. I've seldom had a PC drop below 0 HP more than once per encounter. The first level of Exhaustion isn't really that punishing (Disadvantage on Ability Checks) if people remember that Attack rolls and Saving Throws are NOT Ability Checks (per Sage Advice). It's also why Level Three calls out Attack Rolls and Saving Throws. [B]Are attack rolls and saving throws basically specialized ability checks?[/B] [COLOR=rgb(85, 57, 130)]They aren’t. It’s easy to mistake the three rolls as three faces of the same thing, because they each involve rolling a d20, adding any modifiers, and comparing the total to a [URL='https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AbilityChecks']Difficulty Class[/URL], and they’re all subject to [URL='https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage']advantage[/URL] and [URL='https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage']disadvantage[/URL]. In short, they share the same procedure for determining success or failure. Despite this common procedure, the three rolls are separate from each other. If something in the game, like the [URL='https://www.dndbeyond.com/spells/guidance']guidance[/URL] spell, affects one of them, the other two aren’t affected unless the rules specifically say so.[/COLOR] Yeah. It's definitely a play-style that might not mesh with everyone. We like it, but we can be weird. Heh. Also: It had me come up with Vitality Potions that cure levels of Exhaustion (basic 1d4, Greater 1d4+1, Superior 1d4+2, Supreme 1d4+3). They're expensive though. Greater Restoration can also remove a level of Exhaustion per the rules. We've house ruled that Healing Domain Clerics add +1 level of Exhaustion removed for each of the Restoration spells. We've also kinda houseruled sorta that the better accommodations you stay in remove increased levels of Exhaustion up to 3 levels per night. So Squalid & Poor (camping tents, sleeping rolls out in the open, etc. fall in here) removes 1 level, Modest and Comfortable (Tiny Hut falls in here) removes 2 levels, Wealthy & Aristocratic (Magnificent Mansion is in here) removes 3 levels. [/QUOTE]
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