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Community
General Tabletop Discussion
*Dungeons & Dragons
Falling below zero HP and Exhaustion mechanic
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<blockquote data-quote="tetrasodium" data-source="post: 7846186" data-attributes="member: 93670"><p>I think it's more the gamification of it being too absurd. I've seen games where the players realize getting hit for 42 hp with one hit point left is the same as having 41 hit points & then kinda playing pingpong up/down/up/down. In my game I use potion flasks & rebalanced potion benefits. Drink from a potion flask & roll your flask die (d6 or d8 for most of my table), If you get anything but a one great roll your healing, if you get a one roll your healing & your flask die drops a die size (ie d8 d6 d4 1). The healing from that flask is 2hd+2 but my players still act like drinking it in combat is beneath them because they can just soak it. As a result, the death saves they pile up only clear 1/long rest. It's really their own fault if they even go down under those conditions.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7846186, member: 93670"] I think it's more the gamification of it being too absurd. I've seen games where the players realize getting hit for 42 hp with one hit point left is the same as having 41 hit points & then kinda playing pingpong up/down/up/down. In my game I use potion flasks & rebalanced potion benefits. Drink from a potion flask & roll your flask die (d6 or d8 for most of my table), If you get anything but a one great roll your healing, if you get a one roll your healing & your flask die drops a die size (ie d8 d6 d4 1). The healing from that flask is 2hd+2 but my players still act like drinking it in combat is beneath them because they can just soak it. As a result, the death saves they pile up only clear 1/long rest. It's really their own fault if they even go down under those conditions. [/QUOTE]
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Community
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Falling below zero HP and Exhaustion mechanic
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