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General Tabletop Discussion
*Dungeons & Dragons
Falling below zero HP and Exhaustion mechanic
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<blockquote data-quote="5ekyu" data-source="post: 7846291" data-attributes="member: 6919838"><p>This is part of the cognitive divergence.</p><p></p><p>To the PCs hitting zero does not mean dead, it means st risk or vulnerable - it's the equivalent of "check" or "atari". It demands immediate attention.</p><p></p><p>But on the other side of that same table, NPCs on the opposing side in that same world are "supposed" to treat the downed PC as of it had been removed from play. Its "cheap" to have the NPCs spend even a fraction of the planning and organizing to exploit the "vulnerable" nature of a down PC as the PCs and players spend on how yo recover from it quickly. </p><p></p><p>Is it cheap also to have higher end mages plan ways to get spells off in spite of counterspell? Are they supposed to just blindly toss high slots into counterspell defeats to avoid bring considered cheap too? </p><p></p><p>There are a lot of things that make teams and minions not just decent ideas but tactically savvy. Whether its some hidden kobolds shamans looking to chill touch from cover or a image's apprentice throwing some shade (almost literally) to let the wizard get his spells off not countered, it's not in sync for the two sides to play in different worlds.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7846291, member: 6919838"] This is part of the cognitive divergence. To the PCs hitting zero does not mean dead, it means st risk or vulnerable - it's the equivalent of "check" or "atari". It demands immediate attention. But on the other side of that same table, NPCs on the opposing side in that same world are "supposed" to treat the downed PC as of it had been removed from play. Its "cheap" to have the NPCs spend even a fraction of the planning and organizing to exploit the "vulnerable" nature of a down PC as the PCs and players spend on how yo recover from it quickly. Is it cheap also to have higher end mages plan ways to get spells off in spite of counterspell? Are they supposed to just blindly toss high slots into counterspell defeats to avoid bring considered cheap too? There are a lot of things that make teams and minions not just decent ideas but tactically savvy. Whether its some hidden kobolds shamans looking to chill touch from cover or a image's apprentice throwing some shade (almost literally) to let the wizard get his spells off not countered, it's not in sync for the two sides to play in different worlds. [/QUOTE]
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Falling below zero HP and Exhaustion mechanic
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