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General Tabletop Discussion
*Pathfinder & Starfinder
Falling Damage - Anyone else hopes falling hurts just a little bit more?
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<blockquote data-quote="Stormtalon" data-source="post: 4022909" data-attributes="member: 5541"><p>I'll admit, I recently abused the 3.5 falling rules to my own benefit with a level 17 character (and previously to a lesser extent with a 5th level character) -- and I'll do it again (and when DMing, allow it) in 4th Ed if the circumstances are right. Falling, to me, is one of those things where plot and the needs of a combat can sometimes outweigh the need for strict realism.</p><p></p><p>150' controlled fall for a high-level thri-kreen warblade (hello abusive character combo!) to use a charge? Yes, I took the damage -- and yes, I survived to unload a nasty attack on the BBEG. THAT'S the sort of stuff the current falling rules play into and it makes for a memorable session, when used sparingly. On the other hand, a fall can be extraordinarily deadly -- again, based on the needs of the plot and prior consent between DM & player. The rules, to me, are there for those "in-between" times where a fall simply happens. Usually, those are of a distance that's not immediately and obviously lethal. It's the extreme end where the group I play with uses judicious DM fiat and "DAMN that was wicked!" as the criteria for how a fall works out.</p></blockquote><p></p>
[QUOTE="Stormtalon, post: 4022909, member: 5541"] I'll admit, I recently abused the 3.5 falling rules to my own benefit with a level 17 character (and previously to a lesser extent with a 5th level character) -- and I'll do it again (and when DMing, allow it) in 4th Ed if the circumstances are right. Falling, to me, is one of those things where plot and the needs of a combat can sometimes outweigh the need for strict realism. 150' controlled fall for a high-level thri-kreen warblade (hello abusive character combo!) to use a charge? Yes, I took the damage -- and yes, I survived to unload a nasty attack on the BBEG. THAT'S the sort of stuff the current falling rules play into and it makes for a memorable session, when used sparingly. On the other hand, a fall can be extraordinarily deadly -- again, based on the needs of the plot and prior consent between DM & player. The rules, to me, are there for those "in-between" times where a fall simply happens. Usually, those are of a distance that's not immediately and obviously lethal. It's the extreme end where the group I play with uses judicious DM fiat and "DAMN that was wicked!" as the criteria for how a fall works out. [/QUOTE]
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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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