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General Tabletop Discussion
*Pathfinder & Starfinder
Falling Damage - Anyone else hopes falling hurts just a little bit more?
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<blockquote data-quote="mmadsen" data-source="post: 4022956" data-attributes="member: 1645"><p>There are two issues here. First, you have obviously embraced the notion of D&D characters as superheroes, but most players and the game designers have not. The designers have always been conflicted, since the hit point rules clearly model superhuman toughness, but the description has always called on luck, skill, and divine intervention to explain how a human could survive what D&D characters survive.</p><p></p><p>But there's another issue, which gets back to my point that a large buffer of ablative hit points makes any one big injury far more survivable than it should be, in order to make multiple cuts and bruises as survivable as they should be. If our Achilles or Cuchulainn clone can jump off a cliff with zero chance of death or even a twisted ankle, why is he practically guaranteed to die if he immediately jumps off a second cliff? That's a peculiar artifact of the hit point system -- something that has no chance of seriously harming you can kill you if you haven't "healed" your non-wounds yet.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4022956, member: 1645"] There are two issues here. First, you have obviously embraced the notion of D&D characters as superheroes, but most players and the game designers have not. The designers have always been conflicted, since the hit point rules clearly model superhuman toughness, but the description has always called on luck, skill, and divine intervention to explain how a human could survive what D&D characters survive. But there's another issue, which gets back to my point that a large buffer of ablative hit points makes any one big injury far more survivable than it should be, in order to make multiple cuts and bruises as survivable as they should be. If our Achilles or Cuchulainn clone can jump off a cliff with zero chance of death or even a twisted ankle, why is he practically guaranteed to die if he immediately jumps off a second cliff? That's a peculiar artifact of the hit point system -- something that has no chance of seriously harming you can kill you if you haven't "healed" your non-wounds yet. [/QUOTE]
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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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