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General Tabletop Discussion
*Pathfinder & Starfinder
Falling Damage - Anyone else hopes falling hurts just a little bit more?
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<blockquote data-quote="Stalker0" data-source="post: 4023229" data-attributes="member: 5889"><p>I've always been intrigued by this argument, because it is truly a big sticking point for people.</p><p></p><p>As mourn mentioned earlier in the thread, players are routinely bathed in acid, literally showering in dragon fire, and walk out just fine even if they completely fail their reflex save. But someone falling is what balks people's sense of disbelief.</p><p></p><p>And Celebrim, though I'm quoting you, this is not directed at you specifically, there are obviously a lot of people that feel strongly about this issue.</p><p></p><p>Perhaps it is the real world aspect of it, we've all taken a fall, but few people here have ever taken an acid bath.</p><p></p><p>As to solutions for it, in 4e, we may have a version of SAGA's condition track. In that case, you could simply apply a few points off the track for a bad fall, which abstractly represents the stunning, broken bones, and other injuries some expect for a bad fall.</p><p></p><p>For a quick fix, convert 3d6 points of falling damage to 1 Con damage. So a person who falls for 5d6 damage instead takes 1 con damage and 2d6 damage. Ability damage better represents broken bones and intense injuries, its much more noticiable to a player, and it always hurts!!</p><p></p><p></p><p>Finally, a lot of people want falling damage to scale exponentially. But keep in mind, damage ALREADY DOES!!!</p><p></p><p>1d6 points of damage has a good chance of knocking out a commoner, 2d6 is highly likely, 5d6 is guaranteed to knock them out, if not outright kill them. Even though the damage is linear, its effect on the person scales up exponentially.</p><p></p><p>Even though each level seems linear, to the world it represents a huge increase in skill and power. While PCs level consistently, they are also routinely battling things that no sane person would do. So when you consider that characters are taking blows from creatures stronger than anything that has ever been experienced on earth, its not that surprising that they can take such punishment.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4023229, member: 5889"] I've always been intrigued by this argument, because it is truly a big sticking point for people. As mourn mentioned earlier in the thread, players are routinely bathed in acid, literally showering in dragon fire, and walk out just fine even if they completely fail their reflex save. But someone falling is what balks people's sense of disbelief. And Celebrim, though I'm quoting you, this is not directed at you specifically, there are obviously a lot of people that feel strongly about this issue. Perhaps it is the real world aspect of it, we've all taken a fall, but few people here have ever taken an acid bath. As to solutions for it, in 4e, we may have a version of SAGA's condition track. In that case, you could simply apply a few points off the track for a bad fall, which abstractly represents the stunning, broken bones, and other injuries some expect for a bad fall. For a quick fix, convert 3d6 points of falling damage to 1 Con damage. So a person who falls for 5d6 damage instead takes 1 con damage and 2d6 damage. Ability damage better represents broken bones and intense injuries, its much more noticiable to a player, and it always hurts!! Finally, a lot of people want falling damage to scale exponentially. But keep in mind, damage ALREADY DOES!!! 1d6 points of damage has a good chance of knocking out a commoner, 2d6 is highly likely, 5d6 is guaranteed to knock them out, if not outright kill them. Even though the damage is linear, its effect on the person scales up exponentially. Even though each level seems linear, to the world it represents a huge increase in skill and power. While PCs level consistently, they are also routinely battling things that no sane person would do. So when you consider that characters are taking blows from creatures stronger than anything that has ever been experienced on earth, its not that surprising that they can take such punishment. [/QUOTE]
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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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