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General Tabletop Discussion
*Dungeons & Dragons
Falling Damage House Rule: soliciting feedback
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<blockquote data-quote="77IM" data-source="post: 6942581" data-attributes="member: 12377"><p>Oh, that's really interesting. (Except that 60 feet would be 21d6; these are the triangular numbers.) A similar rule that might be easier to articulate is 1d6 for 10 feet, doubling the number of dice for each additional 10 feet (20 feet = 2d6, 30 feet = 4d6, 40 feet = 8d6, 50 feet = 16d6, 60 feet = 32d6, etc.).</p><p></p><p>I don't see why we put a cap on falling damage or why we ever have. If we're going to cap it, shouldn't it be related to terminal velocity? A human in air reaches terminal velocity at around 1500 feet. That's 150d6 using the PHB system or about 1,400,000,000,000,000,000,000,000,000,000,000,000,000,000,000d6 using the exponential system I proposed above. Of course it's only 11,325d6 using Gygax's original system of triangular numbers.</p><p></p><p>Larger creatures generally have a higher terminal velocity, and smaller creatures have a lower terminal velocity. This is proportional to the creature's mass and cross-sectional area. Since mass grows cubically with size and cross-sectional area grows with the square of size, each D&D size increase should roughly double terminal velocity, and each size decrease should halve it.</p><p></p><p>Thus, using the simplistic PHB falling damage (1d6 per 10 feet), we have the following:</p><p></p><p><u>Size: Max Falling Damage (average damage)</u></p><p>Tiny: 37d6 (129)</p><p>Small: 75d6 (262)</p><p>Medium: 150d6 (525)</p><p>Large: 300d6 (1,050)</p><p>Huge: 600d6 (2,100)</p><p>Gargantuan: 1,200d6 (4,200)</p></blockquote><p></p>
[QUOTE="77IM, post: 6942581, member: 12377"] Oh, that's really interesting. (Except that 60 feet would be 21d6; these are the triangular numbers.) A similar rule that might be easier to articulate is 1d6 for 10 feet, doubling the number of dice for each additional 10 feet (20 feet = 2d6, 30 feet = 4d6, 40 feet = 8d6, 50 feet = 16d6, 60 feet = 32d6, etc.). I don't see why we put a cap on falling damage or why we ever have. If we're going to cap it, shouldn't it be related to terminal velocity? A human in air reaches terminal velocity at around 1500 feet. That's 150d6 using the PHB system or about 1,400,000,000,000,000,000,000,000,000,000,000,000,000,000,000d6 using the exponential system I proposed above. Of course it's only 11,325d6 using Gygax's original system of triangular numbers. Larger creatures generally have a higher terminal velocity, and smaller creatures have a lower terminal velocity. This is proportional to the creature's mass and cross-sectional area. Since mass grows cubically with size and cross-sectional area grows with the square of size, each D&D size increase should roughly double terminal velocity, and each size decrease should halve it. Thus, using the simplistic PHB falling damage (1d6 per 10 feet), we have the following: [U]Size: Max Falling Damage (average damage)[/U] Tiny: 37d6 (129) Small: 75d6 (262) Medium: 150d6 (525) Large: 300d6 (1,050) Huge: 600d6 (2,100) Gargantuan: 1,200d6 (4,200) [/QUOTE]
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Falling Damage House Rule: soliciting feedback
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