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Falling Damage Scaling With Tier?
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<blockquote data-quote="LuckyAdrastus" data-source="post: 5324386" data-attributes="member: 82859"><p>I'm a big fan of stuff with laser eyes. There was this one time...</p><p></p><p>No seriously, thanks for the reply, and I see your points. It is true that you could always just put nastier and nastier spikes at the bottom of cliffs, but I think there are still some limits.</p><p></p><p>First off, you need to have nasty spikes at the bottom of all your pits! It might be unrealistic, especially if you are setting an epic fight in an epic location such as one of the cities in the Astral Sea like Hestavar, where nasty spikes and the like are out of place.</p><p></p><p>Also, I think it is still a problem that many PCs won't be that much faster at Epic than Heroic, when it comes to getting out of cliffs. Although there are improved options for speed at higher levels, they aren't baked into character advancement, like the +1/2 level bonus to attacks and defenses. Lots of PCs will, for valid reasons, never take powers that give them huge teleports and flies, and they will be faced with losing several rounds every time they fall down a, say, 60' cliff.</p><p></p><p>Now, a lot of PCs do get pretty mobile, or get mobility for their allies. And I haven't played much in the paragon and epic tiers, so maybe mobility does overall improve enough to deal with huge pits.</p></blockquote><p></p>
[QUOTE="LuckyAdrastus, post: 5324386, member: 82859"] I'm a big fan of stuff with laser eyes. There was this one time... No seriously, thanks for the reply, and I see your points. It is true that you could always just put nastier and nastier spikes at the bottom of cliffs, but I think there are still some limits. First off, you need to have nasty spikes at the bottom of all your pits! It might be unrealistic, especially if you are setting an epic fight in an epic location such as one of the cities in the Astral Sea like Hestavar, where nasty spikes and the like are out of place. Also, I think it is still a problem that many PCs won't be that much faster at Epic than Heroic, when it comes to getting out of cliffs. Although there are improved options for speed at higher levels, they aren't baked into character advancement, like the +1/2 level bonus to attacks and defenses. Lots of PCs will, for valid reasons, never take powers that give them huge teleports and flies, and they will be faced with losing several rounds every time they fall down a, say, 60' cliff. Now, a lot of PCs do get pretty mobile, or get mobility for their allies. And I haven't played much in the paragon and epic tiers, so maybe mobility does overall improve enough to deal with huge pits. [/QUOTE]
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Falling Damage Scaling With Tier?
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