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General Tabletop Discussion
*Pathfinder & Starfinder
Falling Damage Scaling With Tier?
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<blockquote data-quote="Negflar2099" data-source="post: 5343750" data-attributes="member: 65944"><p>Really this depends on how you view hit points. If you think hit points represent a character actually getting tougher and more damage resistant than falling shouldn't scale in damage. Under this model the 80 ft fall that would have completely splattered the fighter with 50 hit points is just less of a threat to the fighter with 200 hp. In this sense the fighter with 200 hp is like a superhero, able to do things lesser warriors can't, which includes surviving falls that would kill normal people. </p><p></p><p>There is a different model of hit points and what they represent, however. Under this model hit points don't represent actual toughness so much as they represent a combination of skill and luck that allows a higher level fighter to turn a deadly blow into a grazing cut. Under this model falling damage should definitely scale. A fall is not an opponent. It can't be dodged, ducked, or out maneuvered. In essence the fall does the same damage it always does, we just scale it up to account for the extra hit points we've given the fighter, hit points that shouldn't help him absorb the damage from a fall anymore than being the best at math would let you survive being immersed in lava. </p><p></p><p>That said a skilled fighter should know how to fall to avoid the worst of the damage but isn't that what Acrobatics and Athletics represent? As long as you don't scale the DC's even an untrained fighter (of high level) has a better chance of lessening damage from a fall than he did when he was lower level. </p><p></p><p>I like this way of handling falls because it neatly solves one of the problems with hp, namely why if hp is just fighting skill can a higher level character suddenly survive a 1,000 foot plunge into an acid pit with only a few scratches?*<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>*hyperbole added for comic effect.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 5343750, member: 65944"] Really this depends on how you view hit points. If you think hit points represent a character actually getting tougher and more damage resistant than falling shouldn't scale in damage. Under this model the 80 ft fall that would have completely splattered the fighter with 50 hit points is just less of a threat to the fighter with 200 hp. In this sense the fighter with 200 hp is like a superhero, able to do things lesser warriors can't, which includes surviving falls that would kill normal people. There is a different model of hit points and what they represent, however. Under this model hit points don't represent actual toughness so much as they represent a combination of skill and luck that allows a higher level fighter to turn a deadly blow into a grazing cut. Under this model falling damage should definitely scale. A fall is not an opponent. It can't be dodged, ducked, or out maneuvered. In essence the fall does the same damage it always does, we just scale it up to account for the extra hit points we've given the fighter, hit points that shouldn't help him absorb the damage from a fall anymore than being the best at math would let you survive being immersed in lava. That said a skilled fighter should know how to fall to avoid the worst of the damage but isn't that what Acrobatics and Athletics represent? As long as you don't scale the DC's even an untrained fighter (of high level) has a better chance of lessening damage from a fall than he did when he was lower level. I like this way of handling falls because it neatly solves one of the problems with hp, namely why if hp is just fighting skill can a higher level character suddenly survive a 1,000 foot plunge into an acid pit with only a few scratches?*:D *hyperbole added for comic effect. [/QUOTE]
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Falling Damage Scaling With Tier?
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