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Falling Damage
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<blockquote data-quote="Ashtagon" data-source="post: 4931685" data-attributes="member: 72335"><p>Worked examples:</p><p></p><p>1st level commoner with average stats:</p><p>* 10-foot fall onto mud: 1d6 non-lethal damage.</p><p>* 20-foot fall onto stone courtyard: 2d6 lethal damage, or 1d6 if he makes a DC 10 Reflex save. he isn't likely top be able to jump down safely (DC 15 Jump check). He will likely fail the DC 17 Fort check to avoid being stunned, and will also be dazed for two rounds. Assuming he fails his Reflex save, he takes 2d6-6 Dexterity damage (average 2). This will heal like any other ability score damage.</p><p></p><p>3rd level rogue falls 40 feet onto stone: He will likely pass the DC 10 Reflex check, so he takes 1d6 non-lethal and 3d6 lethal damage. If he had time to prepare, he could have used his Tumble skill to roll with the fall, and likely succeeded, reducing it to 2d6 lethal damage. But he fell, so he doesn't. It is a DC 19 Fort save to avoid being stunned, and he has +2 on that save (Con +1 , level +1), so in all probability he is dazed for 4 rounds. Better hope there isn't something nasty at the bottom. He also takes 3d6-9 Dexterity damage. Ouch. Rolling a natural 20 on his Fort save would potentially reduce that by 2 points, since he has a +2 modifier on that save.</p><p></p><p>10th level rogue falls 40 feet onto stone: he passes the DC 10 Reflex save easily, so damage is same as his 3rd level cousin - 1d6 non-lethal, 3d6 lethal, DC 19 Fort save to avoid being stunned (+2 from Con, +3 from level, so difficult save still). 3d6-9 Dex (average: 3) damage, and his save to reduce that will probably reduce it by one point.</p><p></p><p>20th level barbarian falls from orbit: 60d6 lethal damage (average: 210). Unless he has some serious damage reduction, he's paste.</p><p></p><p>----</p><p></p><p>Conclusion: i think if I change "converts one die of lethal damage to non-lethal damage" to "converts one die of lethal damage to 1 hp of lethal damage", it would make more sense. Having commoners routinely fall unconscious, rather than moaning at their hp loss, makes little sense.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 4931685, member: 72335"] Worked examples: 1st level commoner with average stats: * 10-foot fall onto mud: 1d6 non-lethal damage. * 20-foot fall onto stone courtyard: 2d6 lethal damage, or 1d6 if he makes a DC 10 Reflex save. he isn't likely top be able to jump down safely (DC 15 Jump check). He will likely fail the DC 17 Fort check to avoid being stunned, and will also be dazed for two rounds. Assuming he fails his Reflex save, he takes 2d6-6 Dexterity damage (average 2). This will heal like any other ability score damage. 3rd level rogue falls 40 feet onto stone: He will likely pass the DC 10 Reflex check, so he takes 1d6 non-lethal and 3d6 lethal damage. If he had time to prepare, he could have used his Tumble skill to roll with the fall, and likely succeeded, reducing it to 2d6 lethal damage. But he fell, so he doesn't. It is a DC 19 Fort save to avoid being stunned, and he has +2 on that save (Con +1 , level +1), so in all probability he is dazed for 4 rounds. Better hope there isn't something nasty at the bottom. He also takes 3d6-9 Dexterity damage. Ouch. Rolling a natural 20 on his Fort save would potentially reduce that by 2 points, since he has a +2 modifier on that save. 10th level rogue falls 40 feet onto stone: he passes the DC 10 Reflex save easily, so damage is same as his 3rd level cousin - 1d6 non-lethal, 3d6 lethal, DC 19 Fort save to avoid being stunned (+2 from Con, +3 from level, so difficult save still). 3d6-9 Dex (average: 3) damage, and his save to reduce that will probably reduce it by one point. 20th level barbarian falls from orbit: 60d6 lethal damage (average: 210). Unless he has some serious damage reduction, he's paste. ---- Conclusion: i think if I change "converts one die of lethal damage to non-lethal damage" to "converts one die of lethal damage to 1 hp of lethal damage", it would make more sense. Having commoners routinely fall unconscious, rather than moaning at their hp loss, makes little sense. [/QUOTE]
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