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Falling Damage
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<blockquote data-quote="Theo R Cwithin" data-source="post: 4938450" data-attributes="member: 75712"><p>I think it looks good, especially the 60d cap and the stun/daze effects.</p><p></p><p>As you pointed out, it does seem a little heavy on the rolls, though. Is it possible to condense everything down into 2 saves? I haven't done any numbers on it, but off the top of my head maybe something along the lines of:</p><p><strong></strong></p><p><strong>(1) Ref save vs. DC 10 + 1 per 10' fallen. </strong> If conscious, allow character to add Jump or Tumble ranks to roll.</p><p></p><ul> <li data-xf-list-type="ul">Success: convert an additional 1d6 to non-lethal, and land prone.</li> <li data-xf-list-type="ul">Success by 5 or more, and <em>if no lethal falling damage is taken</em>: character lands on feet.</li> <li data-xf-list-type="ul">Natural 1 failure: all damage is lethal, and character takes 1 point ability damage per 10' fallen, split between Dex and Str (split evenly or at DM discretion). <em>[I'd like to include some sort of speed penalty here, too, but not sure how. -5' per Dex damage or something]</em></li> </ul><p></p><p><strong>(2) Fort save vs. DC 10 + 1 per 10' fallen</strong></p><p></p><ul> <li data-xf-list-type="ul"> Success, if no lethal damage taken: no effect.</li> <li data-xf-list-type="ul"> Success, if lethal damage sustained: dazed 1 round per 10' fallen</li> <li data-xf-list-type="ul"> Fail: stunned, and dazed 1 round per 10' fallen</li> <li data-xf-list-type="ul"> Natural 1 failure, if ability damage taken: unconscious.</li> </ul><p></p><p>I don't like how these two saves are interconnected here, and it feels a bit look-up-tablesque, but it does cut down on all the rolling a little.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4938450, member: 75712"] I think it looks good, especially the 60d cap and the stun/daze effects. As you pointed out, it does seem a little heavy on the rolls, though. Is it possible to condense everything down into 2 saves? I haven't done any numbers on it, but off the top of my head maybe something along the lines of: [B] (1) Ref save vs. DC 10 + 1 per 10' fallen. [/B] If conscious, allow character to add Jump or Tumble ranks to roll. [LIST] [*]Success: convert an additional 1d6 to non-lethal, and land prone. [*]Success by 5 or more, and [I]if no lethal falling damage is taken[/I]: character lands on feet. [*]Natural 1 failure: all damage is lethal, and character takes 1 point ability damage per 10' fallen, split between Dex and Str (split evenly or at DM discretion). [I][I'd like to include some sort of speed penalty here, too, but not sure how. -5' per Dex damage or something][/I] [/LIST] [B](2) Fort save vs. DC 10 + 1 per 10' fallen[/B] [LIST] [*] Success, if no lethal damage taken: no effect. [*] Success, if lethal damage sustained: dazed 1 round per 10' fallen [*] Fail: stunned, and dazed 1 round per 10' fallen [*] Natural 1 failure, if ability damage taken: unconscious. [/LIST] I don't like how these two saves are interconnected here, and it feels a bit look-up-tablesque, but it does cut down on all the rolling a little. [/QUOTE]
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