Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Falling damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7272531" data-attributes="member: 6669384"><p>This past week my players faced a classic challenge: Having sneaked past an army they saw a long, narrow bridge across a 100 foot deep chasm, with two Large guards on the other side. </p><p></p><p>And, in tribute to every structure in the Star Wars universe (just because), there were no rails or raised edges at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They tried to bluff their way past the guards, but there were too many people in their party to match the story they told.</p><p></p><p>Oh, did I mention that many were on horses? Such fun!</p><p></p><p>One charged forward, intending to bull-rush the Fiendish Ogre Barbarian off the bridge. It had to be a sort of bank-shot, since the guard had a wall at his back.</p><p></p><p>I gave him two options, presuming success: Attempt to bail out of the saddle as horse and Ogre went over the side, or attempt a more difficult Ride check to keep the horse from going over. It was a surprise action, so all he had was the one action. The Dismount needed a DC20 ride check to be a Swift action. Saving the horse was a DC 25 ride check. </p><p></p><p>I figured that the Ogre would, instinctively, grab whatever it could to avoid that drop, and the horse would have to come in at full speed to do what the PC wanted.</p><p></p><p>PC, being a Druid, elected to try and save the animal. Points for RPing that part.</p><p></p><p>He succeeded on the Bull Rush, but failed the Ride check though, so down went the horsie, saddle and all.</p><p></p><p>By the book, that 100 foot drop into the gorge will do 10 D6 of damage. An alternate system, I think it's from an old Dragon, says to do 1 die the first 10 feet, 2 more the second ten feet, 3 more the third, etc. In short, 55 dice for the whole thing.</p><p></p><p>I figure that that fall should kill the Ogre, which 10 D6 won't do. That would be about half his HP. The player figured that the 100 foot fall should definitely kill his PC. </p><p></p><p>But I'm a rules guy, whether it gives me the outcome I want or not. </p><p></p><p>Now if we follow anything like physics (which I hate to apply in a fantasy game), he hits the bottom in a hair over two seconds. Not nearly enough time for him to save himself. </p><p></p><p>Real world he'd reach terminal velocity at about six seconds (192 feet per second, which is about 128 miles an hour). So if I go with the 55 dice answer there's no grounds for capping the damage based on top falling speed.</p><p></p><p>Game rules, he and the Ogre are fine, the horse is pavement-pizza, and life goes on.</p><p></p><p>How would you handle it? Book rules, optional rules, DM's fiat, or something else?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7272531, member: 6669384"] This past week my players faced a classic challenge: Having sneaked past an army they saw a long, narrow bridge across a 100 foot deep chasm, with two Large guards on the other side. And, in tribute to every structure in the Star Wars universe (just because), there were no rails or raised edges at all. :) They tried to bluff their way past the guards, but there were too many people in their party to match the story they told. Oh, did I mention that many were on horses? Such fun! One charged forward, intending to bull-rush the Fiendish Ogre Barbarian off the bridge. It had to be a sort of bank-shot, since the guard had a wall at his back. I gave him two options, presuming success: Attempt to bail out of the saddle as horse and Ogre went over the side, or attempt a more difficult Ride check to keep the horse from going over. It was a surprise action, so all he had was the one action. The Dismount needed a DC20 ride check to be a Swift action. Saving the horse was a DC 25 ride check. I figured that the Ogre would, instinctively, grab whatever it could to avoid that drop, and the horse would have to come in at full speed to do what the PC wanted. PC, being a Druid, elected to try and save the animal. Points for RPing that part. He succeeded on the Bull Rush, but failed the Ride check though, so down went the horsie, saddle and all. By the book, that 100 foot drop into the gorge will do 10 D6 of damage. An alternate system, I think it's from an old Dragon, says to do 1 die the first 10 feet, 2 more the second ten feet, 3 more the third, etc. In short, 55 dice for the whole thing. I figure that that fall should kill the Ogre, which 10 D6 won't do. That would be about half his HP. The player figured that the 100 foot fall should definitely kill his PC. But I'm a rules guy, whether it gives me the outcome I want or not. Now if we follow anything like physics (which I hate to apply in a fantasy game), he hits the bottom in a hair over two seconds. Not nearly enough time for him to save himself. Real world he'd reach terminal velocity at about six seconds (192 feet per second, which is about 128 miles an hour). So if I go with the 55 dice answer there's no grounds for capping the damage based on top falling speed. Game rules, he and the Ogre are fine, the horse is pavement-pizza, and life goes on. How would you handle it? Book rules, optional rules, DM's fiat, or something else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Falling damage
Top