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<blockquote data-quote="jgsugden" data-source="post: 1210622" data-attributes="member: 2629"><p>When the rules do not specifically cover something, you need to figure out a rule. There are three primary things to consider. Consider them in this order:</p><p></p><p>1.) Balance: Consider the difficulty and availability of the thing in question. Can low level PCs make it happen? If so, it shouldn't be able to deal much damage. Is it something that can be done repeatedly? Things that can be repeated easily should not be excessively effective. </p><p></p><p>2.) Consistency: Are there rules in the game that cover similar circumstances? If so, can they be tweaked to cover this area so that new rules do not need to be learned?</p><p></p><p>3.) Reality: If you can find a 'realistic' method of dealing witht he situation that is balanced, go for it. The key here is that realism must be a lower priority than balance and consistency. </p><p></p><p>Balance is is the game to keep the game challenging at all levels - and thus make it fun. Consistency reduces the rules arguments and keeps the game fun. Reality does nothing but remind us of the real world ... where getting stabbed by a sword sucks a lot more than erasing a few hit points from a piece of paper. Not so much fun.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1210622, member: 2629"] When the rules do not specifically cover something, you need to figure out a rule. There are three primary things to consider. Consider them in this order: 1.) Balance: Consider the difficulty and availability of the thing in question. Can low level PCs make it happen? If so, it shouldn't be able to deal much damage. Is it something that can be done repeatedly? Things that can be repeated easily should not be excessively effective. 2.) Consistency: Are there rules in the game that cover similar circumstances? If so, can they be tweaked to cover this area so that new rules do not need to be learned? 3.) Reality: If you can find a 'realistic' method of dealing witht he situation that is balanced, go for it. The key here is that realism must be a lower priority than balance and consistency. Balance is is the game to keep the game challenging at all levels - and thus make it fun. Consistency reduces the rules arguments and keeps the game fun. Reality does nothing but remind us of the real world ... where getting stabbed by a sword sucks a lot more than erasing a few hit points from a piece of paper. Not so much fun. [/QUOTE]
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