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Falling Dire Bear
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<blockquote data-quote="Piratecat" data-source="post: 1211378" data-attributes="member: 2"><p>When this spreadsheet was checked over by physics experts, there was some reason it didn't at first - but it's been too long for me to remember what that is. Heck, you never know, I could be wrong despite the double-checking! But hopefully, this is some help to people.</p><p></p><p>This is also the reason <em>reverse gravity</em> was so dangerous in 1e and 2e, back with one minute rounds. With a minimum duration of 14 minutes, you'd end up 46 miles above the ground. That can't be healthy.</p><p></p><p>As for the falling dire bear scenario, you'll want to be careful of setting a precedent that large creatures take more damage (probably x2 or x4 if you wanted to be "realistic") from a fall, just like they would in real life. You KNOW that's going to come back to bite you. </p><p></p><p>For a powered/controlled falling attack (with a fly spell, for instance) I would have the attacker make a ranged touch attack with major range modifiers. For actual falling, I'd also give the target of the falling attack a reflex save negates at DC = the touch attack roll.</p><p></p><p>But ask yourself: if this tactic works in D&D, then why don't dragons use it?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1211378, member: 2"] When this spreadsheet was checked over by physics experts, there was some reason it didn't at first - but it's been too long for me to remember what that is. Heck, you never know, I could be wrong despite the double-checking! But hopefully, this is some help to people. This is also the reason [i]reverse gravity[/i] was so dangerous in 1e and 2e, back with one minute rounds. With a minimum duration of 14 minutes, you'd end up 46 miles above the ground. That can't be healthy. As for the falling dire bear scenario, you'll want to be careful of setting a precedent that large creatures take more damage (probably x2 or x4 if you wanted to be "realistic") from a fall, just like they would in real life. You KNOW that's going to come back to bite you. For a powered/controlled falling attack (with a fly spell, for instance) I would have the attacker make a ranged touch attack with major range modifiers. For actual falling, I'd also give the target of the falling attack a reflex save negates at DC = the touch attack roll. But ask yourself: if this tactic works in D&D, then why don't dragons use it? [/QUOTE]
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