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Falling Dire Bear
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<blockquote data-quote="Lamoni" data-source="post: 1216188" data-attributes="member: 12680"><p>I just had a few comments to make...</p><p></p><p>First of all, I agree that it should be handled like a dragon crush attack. There is no real difference so if you wanted to use the falling weight rules, any dragon could wipe out player parties without ever using any standard attack or spell. I think that would increase the challenge rating of dragons by at least 20. It would go like this... </p><p>dragon makes crush attack: 2,063 damage to Player 1 (dies)</p><p>Players attack dragon, inflicting some damage.</p><p>dragon makes crush attack: 1,985 damage to player 2 (dies)</p><p>Players attack dragon, doing much less damage.</p><p>Repeat until party is dead, or they flee with a teleport spell. If the dragon does get hurt, it could fly/teleport away, heal itself and return to finish off the party. The party will run out of true resurrection spells before the dragon runs out of heal spells... and the use of raise dead spells won't help much either.</p><p></p><p>The table illustrating terminal air velocity wouldn't have a constant acceleration. Acceleration starts at 9.8m/s^2, but gets less and less as you have to take wind resistance into account until at 10 seconds the acceleration reaches zero. (the table looks correct. I just wanted to reply to some of the questions regarding it)</p><p></p><p>With the swimming pool example, jumping on a silhouette of a person's head and shoulders wouldn't be near as difficult if you were typically 12 feet long and weighed up to 8,000 pounds (from the SRD on Dire Bear).</p><p></p><p>By the rules, you could make it work and it would be a deadly attack, but also by the rules, the dragon isn't given this option when it was specifically given a crush attack. I would use the dragon crush attack rules while accounting for greater difficulty in aiming plus the decreased weight. Dire bears are heavy, but not when compared to a colossal dragon.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1216188, member: 12680"] I just had a few comments to make... First of all, I agree that it should be handled like a dragon crush attack. There is no real difference so if you wanted to use the falling weight rules, any dragon could wipe out player parties without ever using any standard attack or spell. I think that would increase the challenge rating of dragons by at least 20. It would go like this... dragon makes crush attack: 2,063 damage to Player 1 (dies) Players attack dragon, inflicting some damage. dragon makes crush attack: 1,985 damage to player 2 (dies) Players attack dragon, doing much less damage. Repeat until party is dead, or they flee with a teleport spell. If the dragon does get hurt, it could fly/teleport away, heal itself and return to finish off the party. The party will run out of true resurrection spells before the dragon runs out of heal spells... and the use of raise dead spells won't help much either. The table illustrating terminal air velocity wouldn't have a constant acceleration. Acceleration starts at 9.8m/s^2, but gets less and less as you have to take wind resistance into account until at 10 seconds the acceleration reaches zero. (the table looks correct. I just wanted to reply to some of the questions regarding it) With the swimming pool example, jumping on a silhouette of a person's head and shoulders wouldn't be near as difficult if you were typically 12 feet long and weighed up to 8,000 pounds (from the SRD on Dire Bear). By the rules, you could make it work and it would be a deadly attack, but also by the rules, the dragon isn't given this option when it was specifically given a crush attack. I would use the dragon crush attack rules while accounting for greater difficulty in aiming plus the decreased weight. Dire bears are heavy, but not when compared to a colossal dragon. [/QUOTE]
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